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Zarnazel - Purified Demon

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DarkRevenger


Killing Spree Posts: 91 Joined: 09 Jul 2007 gold

Zarnazel - Purified Demon

Posted: Wed Nov 07, 2007 10:48 pm

Zarnazel - Purified Demon



Primary Attribute : Str | Attack Range : 125 | Movement Speed : 305
Str : 22+2.6 | Agi : 18+2.2 | Int : 16+1.6
HP : 543 | HP regen : 1.12 | MP : 220 | MP regen : 0.60
Damage : 53-58 | Attack Speed : 1.45 | Base Armor : 2
Affiliation : Sentinel

The dark one, born from a woman that sold her soul to demon for eternal beauty. Zarnazel was child of the hell keeper. Condemned and cursed by the evil itself, Zarnazel is a walking destruction. A chaos summoner, the demonic creature that fortunately wrapped by a charming shape. Accomplished most of his mission, Zarnazel quickly rated as one of the
finest soldier among the scourge. Until finally he was accused as a betrayer by the dark forces for being in love with an elfen-lady. Yet he was not accepted by the Sentinel for the same reason. When his father the hell keeper ordered a team of scourge to slay his son's lover, Zarnazel prevent the mission and slaughtered them all. Afterwards, Zarnazel walk away from his true destiny and take side with the Sentinel. Convinced the old one that he would change his own destiny with the help of the light.

================================================================================

1. Fire Wave (F)


Zarnazel sent a wave of fire to pushback enemies in order to save his fellow.

Level 1 : 75 wave damage, 25 knockback damage.
Level 2 : 100 wave damage, 50 knockback damage.
Level 3 : 125 wave damage, 75 knockback damage.
Level 4 : 150 wave damage, 100 knockback damage.

Manacost : 100/110/120/130
Cooldown : 15 seconds

Framework : Similar to Davion's Breathe of Fire but added greater bash effect afterwards.

2. Demonic Gore (E)


Due to his native as a demon, Zarnazel able to summon a destructive aura that let him moves straight towards a target. Tree and enemy unit that passed will damaged and shoved aside. When catch the target, it will be stunned for 1.2 seconds.

Level 1 : 50 stun damage, 15 aura damage. 12 bonus movement speed. Aura lasts 5 seconds.
Level 2 : 75 stun damage, 25 aura damage. 18 bonus movement speed. Aura lasts 6 seconds.
Level 3 : 100 stun damage, 50 aura damage. 24 bonus movement speed. Aura lasts 7 seconds.
Level 4 : 125 stun damage, 75 aura damage. 30 bonus movement speed. Aura lasts 8 seconds.

Manacost : 120/125/130/135
Cooldown : 20 seconds

Framework : Red glowing aura look like on Rampage. Zarnazel moves straight passed cliff and forest and shoved unit that passed.

Notes : Similar to Spiritbreaker's charge, but it was timed and the aura/charge would be stopped after the time.

3. Purified Sould (S)


The purified soul of Zarnazel bring positive buff to nearby ally.

Level 1 : 1hp regen aura, 12% damage aura.
Level 2 : 2hp regen aura, 14% damage aura.
Level 3 : 3hp regen aura, 16% damage aura.
Level 4 : 4hp regen aura, 18% damage aura.

Manacost : N/A
Cooldown : Passive

Framework : Headdress of Rejuvenation's animation.

4. Romance Rage (R)


Zarnazel's determination to save the one he love forced him to take massive risk and fight beyond the limit. The more enemies around, the stronger he become. This also allow Zarnazel to desolate enemy heroes armor on each attack and also add his life span if he killed an unit. Zarnazel's attack will cost mana while desolating heroes armor until it reached the maximum amount. Desolate lasts 6 seconds.

Level 1 : 4 bonus damage each enemy around. Desolate 0.5 armor on each attack, stacked to 3 armor decreased. Passively increase 1 base HP on each kill, 20 if killed a hero.
Level 2 : 4 bonus damage each enemy around. Desolate 1 armor on each attack, stacked to 6 armor decreased. Passively increase 1.5 base HP on each kill, 30 if killed a hero.
Level 3 : 4 bonus damage each enemy around. Desolate 1.5 armor on each attack, stacked to 9 armor decreased. Passively increase 2 base HP on each kill, 40 if killed a hero.

Manacost : 15
Cooldown : Activate/Deactivate
Framework : Spectre's Desolate but make it red.

Notes : Area for bonus damage like 350 AOE. Lets say that a hero come with 9 creeps, so Zarnazel get 40 bonus damage.
For desolate, Zanrazel should attack it within 3 seconds to stack the effect. Hero that been desolated regain it's armor by point losing every 4 seconds. On level 3, it would regain 1.5 of it's armor every 4 seconds. You don't have to turn this skill on to get your base HP increased each time you kill. You just have to learn it. Mana drained only if you're attacking. While this skill was activated, you won't lose mana if you're not attacking anything.
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Last edited by DarkRevenger on Mon Dec 03, 2007 8:20 am; edited 2 times in total


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Shays


First Blood Posts: 4 Joined: 06 Nov 2007 gold

Posted: Wed Nov 14, 2007 6:12 am

what the heck? explain this to me plz.
That ult:
Mana cost: 15
Cooldown: passive
O_o how does it cost mana if its passive???

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AXCELACCEL


Mega Kill Posts: 721 Joined: 12 Jul 2007 gold

Posted: Wed Nov 14, 2007 6:50 am

change + damahe aura to % aura, demonic gore is powerful does the 75 damage affect the melee unit only, or the ranged as well?
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DarkRevenger


Killing Spree Posts: 91 Joined: 09 Jul 2007 gold

Posted: Fri Nov 16, 2007 2:10 pm

Romance Rage desolate enemy armor step by step up to 9 armor reducement. At level 3, it will desolate 1.5 armor in each attack that cost 15 mana per attack. So you need to attack 6 times to reach the full armor reducement. While still desolate enemy's armor, Zarnazel's attack would cost 15 mana. After you reach the maximum amount, it would cost no mana.

1st attack : Desolate 1.5 armor ; Desolate total 1.5 armor ; cost 15 mana
2nd attack : Desolate 1.5 armor ; Desolate total 3 armor ; cost 15 mana
3rd attack : Desolate 1.5 armor ; Desolate total 4.5 armor ; cost 15 mana
4th attack : Desolate 1.5 armor ; Desolate total 6 armor ; cost 15 mana
5th attack : Desolate 1.5 armor ; Desolate total 7.5 armor ; cost 15 mana
6th attack : Desolate 1.5 armor ; Desolate total 9 armor ; cost 15 mana
7th attack and so on : Desolate no armor because it has reached the maximum limit ; Desolate total 9 armor ; cost no mana.

If you run out of mana, the armor reducement would stay at latest amount. like if you run out of mana at the 4th attack, you would only reduce 6 armor.

=============================================================

The aura at Demonic Gore is not a damage aura for allies, it was a damaging aura to enemy that got passed by Zarnazel while charging to the target, Got it?. They would shoved aside (think it would be like small Greater bash effect). He would able to walk pass tree (because he destroyed tree while in demonic gore aura) and the first attack that done while in demonic gore would break the aura and do a 125 bonus damage plus stun for 1.2 seconds. Think about this : Anub'seran's Sukuchi + Little Greater Bash Effect + Barathrum's Charge of Darkness = Demonic Gore.
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SlwaBluPhnx


Mega Kill Posts: 757 Joined: 22 Aug 2007 gold

Posted: Fri Nov 16, 2007 2:43 pm

Very balanced. Increadibly balanced. The most balanced idea I've seen today.

Seriously guys, this is top of the ladder material. No changes needed.
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DarkRevenger


Killing Spree Posts: 91 Joined: 09 Jul 2007 gold

Posted: Fri Nov 16, 2007 4:08 pm

Hell Thanx, dude. Tryin' my best to born this hero. Surprised if it was balanced. I tried so hard to avoid that "imba" status, but hate it when the skill got too weak. I guess it's not that easy to put a hero in DotA. It's your imagination, but hell it's so hard to keep it objective. Salute to Icefrog and how he audited teh heroes.
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saya_macd


Mega Kill Posts: 597 Joined: 07 Feb 2007 gold

Posted: Fri Nov 16, 2007 5:28 pm

n1 n1 n1

get all around skills aint imba. COOL make the ulti autocaste.
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DarkRevenger


Killing Spree Posts: 91 Joined: 09 Jul 2007 gold

Posted: Fri Nov 16, 2007 7:03 pm

It was passive but cost mana for desolate, for some particular reason, I don't make it auto-castable because at the peak moment it won't cost mana.
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DarkRevenger


Killing Spree Posts: 91 Joined: 09 Jul 2007 gold

Posted: Mon Dec 03, 2007 8:15 am

I've made the ultimate activable. It's because you don't want to waste your mana to kill some neutral creeps that had armor. Otherwise, Vladmir or Cuirras in the opponent would made your mana ripped off.
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War_Wrecker


Warnings : 2 Mega Kill Posts: 890 Joined: 19 Dec 2006 gold

Posted: Mon Dec 03, 2007 8:28 am

ult should be AUTOCAST
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DarkRevenger


Killing Spree Posts: 91 Joined: 09 Jul 2007 gold

Posted: Mon Dec 03, 2007 8:50 am

Autocast or Activable. Autocast like Fire arrow? or should I make it Activable like Voodoo or Rot?
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DarkRevenger


Killing Spree Posts: 91 Joined: 09 Jul 2007 gold

Posted: Thu Apr 03, 2008 7:52 am

Hoammm ... Need more review for this hero ...
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