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Sybil: The Executioner

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tr3ncht0wn


Warnings : 4 Godlike Posts: 1251 Joined: 18 Feb 2007 gold

Sybil: The Executioner

Posted: Mon Jan 14, 2008 9:40 am

Sybil :The Executioner
Range: Melee Move Speed: 305
Primary: Agi
Str: 18 + 2.1
Agi: 25 + 2.5
Int: 12 + 1.6
Damage: 50 – 65
HP: 470 Mana: 140
HP Regen: 0.75 Mana Regen: 0.50
Attack Speed: 1.35 Armor: 3

Sybil, a monster from birth to present. When Sybil was still young, he was already led to the path of the damned, seeing chaos and bloodshed every day of his life. It didn’t faze or frighten him but instead it caused him such joy and pleasure to see the innocents tortured and killed without mercy. He now acts as the executioner of the Scourge, killing the ones that stands against the mighty army of the Lich King. With his weapons of torture he seeks pleasure causing pain to the weak.

Torture Chamber: Summons a coffin with spikes in it, enclosing a target dealing excruciating pain and stunning for 1 sec. This skill only works when an enemies HP is below 75% or when asphyxiation is taking effect on the target.
Level 1: Deals 120 damage
Level 2: Deals 180 damage
Level 3: Deals 240 damage
Level 4: Deals 300 damage
Mana Costs: 100/115/130/145
Cooldown: 15

Blade Grasp: This enables the hero to catch melee attacks. This skill renders the attacker unable to attack for a certain amount of time. Blade Grasp only works against one unit. The hero can attack the enemy while disabling the enemy for quite some time. While Sybil is holding an enemy, he can't do his blade grasp on another attacking enemy.
Level 1: 8% chance to catch attack, holds for 1 sec
Level 2: 16% chance to catch attack, holds for 1 sec
Level 3: 24% chance to catch attack, holds for 1.5 secs
Level 4: 32% chance to catch attack, holds for 1.5 secs

Asphyxiation: Reducing the oxygen level in the blood of the target, choking it, leaving in gasping for air. Greatly reduces move speed of a target for a certain amount of time.
Level 1: Reduces move speed by 20% for 5 secs
Level 2: Reduces move speed by 30% for 5 secs
Level 3: Reduces move speed by 40% for 6 secs
Level 4: Reduces move speed by 50% for 6 secs
Mana Costs: 100
Cooldown: 15

Executioner’s Blade: His blade awakens upon seeing blood. Increasing its raw power. Works in 1000 AOE.
Level 1: Gains 10% more damage and 10% more attack speed when an enemy hero loses 20% HP. Gains 15% more damage and 15% more attack speed when Sybil loses 20% life.
Level 2: Gains 20% more damage and 20% more attack speed when an enemy hero loses 30% HP. Gains 30% more damage and 30% more attack speed when Sybil loses 30% life.
Level 3: Gains 30% more damage and 30% more attack speed when an enemy hero loses 40% HP. Gains 45% more damage and 45% more attack speed when Sybil loses 40% life.
Passive
Mana Cost: N/A
Cooldown: N/A

HERO EDITED:
Reduced damage of Torture Chamber, reduced mana cost
Reduced duration of Blade Grasp
Reduced Asphyxiation Slow effect due to popular demand
Remade Ultimate, to make it more interesting

Alien

PROS:
- awesome one on one hero
- has stun and slow
- not mana dependent
CONS:
- has no regen abilities
- has no AOE skill
- can't defend well - needs battlefury
- ultimate depends on hitpoints and can't be activated
- can't deal with mobs

Alien
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Last edited by tr3ncht0wn on Sat Apr 05, 2008 11:11 am; edited 3 times in total


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Shimrra_3


INCOMMUNICADO
Praetor Posts: 2349 Joined: 19 Dec 2006 gold

Posted: Mon Jan 14, 2008 2:56 pm

All imba...

400 damage and 1 second stun, <50% or in Asphyxiation isn't enough a problem to balance it. Low cooldown.
40% chance passive to disable an attacker for 2.5 seconds, no...
80% slow for 6 seconds? Low cooldown and manacost.
Ultimate... BOGUS. Its like Ursa's combo except when you kill a unit/hero.
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tr3ncht0wn


Warnings : 4 Godlike Posts: 1251 Joined: 18 Feb 2007 gold

Posted: Mon Jan 14, 2008 10:23 pm

you see the 400 damage works only against heroes with low hp, mana cost is high..

the blade grasp is great in one on one, but it doesn't work while your holding an opponent, so another enemy hero can attack you.. its better than dodge in 1vs1, but dodge is better in handicap matches..

asphyxiation is a slow skill, but it does not deal damage, and that's its only purpose, how can it be imba? 80% so? a stun can't make your hero attack, but a slowed hero can still fight back..

Ursa's ultimate or i think you're referring to his third skill open wound, works against a single unit, and it works even if you don't have to kill a creep,
his ultimate works when you kill a unit, so when you're facing a hero, and you haven't killed a creep for quite sometime, its basically useless.. so how can it be imba?
while Ursa's skills work whatever the situation is..

Alien
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tr3ncht0wn


Warnings : 4 Godlike Posts: 1251 Joined: 18 Feb 2007 gold

Posted: Mon Jan 14, 2008 10:25 pm

you see the 400 damage works only against heroes with low hp, mana cost is high..

the blade grasp is great in one on one, but it doesn't work while your holding an opponent, so another enemy hero can attack you.. its better than dodge in 1vs1, but dodge is better in handicap matches..

asphyxiation is a slow skill, but it does not deal damage, and that's its only purpose, how can it be imba? 80% so? a stun can't make your hero attack, but a slowed hero can still fight back..

Ursa's ultimate or i think you're referring to his third skill open wound, works against a single unit, and it works even if you don't have to kill a creep,
his ultimate works when you kill a unit, so when you're facing a hero, and you haven't killed a creep for quite sometime, its basically useless.. so how can it be imba?
while Ursa's skills work whatever the situation is..

Alien
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Sachiel


Currently banned Monster Kill Posts: 214 Joined: 17 Dec 2007 gold

Posted: Tue Jan 15, 2008 12:21 am

wtf imba

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Bard Man


Mega Kill Posts: 750 Joined: 15 Mar 2007 gold

Posted: Tue Jan 15, 2008 6:34 am

@Saichiel: EXPLAIN N00B!

@Hero: Quite imba.

As Shimmra said, the 400 damage and 1 seconds stun is too much. Yea, you can only use it when a hero is below 50% hp or if you're choking him, but think about this. Most INT/AGI heroes have very low health for a while. If they get below 50%, this skill is almost garunteed to kill. The same goes for if you slow the sh*t out of them then cast it. At that point you can just rape them with attacks. Raise the cooldown, mana cost, or lower the damage.

Blade grasp is inventive, Bard Man'll give ya that, but it also a passive disable that lasts heroes 2.5 seconds. And it has a 40% chance of work. No good. Bard Man realizes it can only work on one hero at a time, but it's still too much.Lower its chance of working a little and it'll be ok. Oh, and what happens if you get Buttlerfly?

Asphyxiation seems ok to Bard Man as long as it's Melee range. There are much better slows out there and they deal damage. This doesn't. You can leave it as is.

Ok, Bard Man's not sure if he understands your ult. If you kill a creep you get six stronger attacks with your sword and if you kill a hero, you get 6 uber swings of your sword? No. Nerf this to death.
_________________
This is the point from which I could never return,
and if I back down now then forever I burn.
This is the point from which I could never retreat,
cause if I turn back now there can never be peace.
This is the point from which I will die and succeed,
living the struggle, I know I'm alive when I bleed.
From now on it can never be the same as before,
cause the place that I'm from doesn't exist anymore.


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Bard Man


Mega Kill Posts: 750 Joined: 15 Mar 2007 gold

Posted: Tue Jan 15, 2008 6:35 am

@Saichiel: EXPLAIN N00B!

@Hero: Quite imba.

As Shimmra said, the 400 damage and 1 seconds stun is too much. Yea, you can only use it when a hero is below 50% hp or if you're choking him, but think about this. Most INT/AGI heroes have very low health for a while. If they get below 50%, this skill is almost garunteed to kill. The same goes for if you slow the sh*t out of them then cast it. At that point you can just rape them with attacks. Raise the cooldown, mana cost, or lower the damage.

Blade grasp is inventive, Bard Man'll give ya that, but it also a passive disable that lasts heroes 2.5 seconds. And it has a 40% chance of work. No good. Bard Man realizes it can only work on one hero at a time, but it's still too much.Lower its chance of working a little and it'll be ok. Oh, and what happens if you get Buttlerfly?

Asphyxiation seems ok to Bard Man as long as it's Melee range. There are much better slows out there and they deal damage. This doesn't. You can leave it as is.

Ok, Bard Man's not sure if he understands your ult. If you kill a creep you get six stronger attacks with your sword and if you kill a hero, you get 6 uber swings of your sword? No. Nerf this to death.
_________________
This is the point from which I could never return,
and if I back down now then forever I burn.
This is the point from which I could never retreat,
cause if I turn back now there can never be peace.
This is the point from which I will die and succeed,
living the struggle, I know I'm alive when I bleed.
From now on it can never be the same as before,
cause the place that I'm from doesn't exist anymore.


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tr3ncht0wn


Warnings : 4 Godlike Posts: 1251 Joined: 18 Feb 2007 gold

ok then...

Posted: Tue Jan 15, 2008 7:12 am

Torture chamber deals 400 damage to enemies below 50% HP for 190 mana right? cooldown 15 secs..

Meat Hook deals? how much? 400 damage with a long range, and its mana cost is what? 140, every 15 secs

Elune's Arrow deals how much? 360 damage, with an uber range, plus it gets to stun no matter how far or near the enemy is. mana cost? a 100..

Purification deals how much? 360 to all nearby enemies and heals the target for 360, mana costs? 160, cooldown is what? great 12 secs..

Void deals how much? 335 damage, slows at night, mana costs? 145, every 7 seconds..

wtf, how can you not agree on me with those kinda spells already accepted, they are way better than my 1st skill.


2nd Skill, Blade Grasp, 2.5 secs stun, holds an opponent with a 40% chance.. ok maybe a bit high? but then again..
OMG, it only works against one hero, and its melee!

So i guess, if Mangix, has level 4 drunken brawler and casts his level 4 drunken haze on you, you will miss like for how much?

Ok, take Dragon Knight, has Dragon Tail, stuns for 3.25 secs, deals damage, mana costs is? 100, for every 9 seconds.. not bad..

3rd Skill, Asphyxiation.. ok 80% slow, ok too high? what's slower, 80& slow or a stun? or a hex?
a stunned or hexed hero can't fight back, a hero that is slowed can fight back, can casts spells, can blink or teleport if he wants.. so why are you telling me all this imba? Rigwarl can slow opponents up to 80%, causing armor reduction plus activates his ultimate.. he can slow you forever and my 6 secs slow is imba you tell me?

4th SKill ULTIMATE.. adds damage upon killing a creep..
lets say you met your opponent mid stream, no creep to kill, certainly none killed since you're there, so this ulti doesn't work since you haven't killed anyone..
creep kill, what? plus 60 at level 3, hero kill, plus 150 at level 3.. you need to kill first to attain this, so if there's no creep to kill, how can you attain this? certainly cannot, and tell me, does my hero have any creep killing skill? or AOE skill for that matter?

Nevermore gets plus 60 damage from a normal skill, that's permanent if he doesn't die..

Lanaya's refraction adds 60 damage and protection for 75 mana. She can also turn invisible, she can also slow your hero.

Magnus' Empower adds 60% damage, with a 30 mana costs, and 12 sec cooldown, you can basically casts it at will.


SO why can my hero be IMBA, if the other skills i've mentioned for me are way better than those of my heroes skills, i won't make a hero that's too strong..

Alien
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MrZombie


Killing Spree Posts: 87 Joined: 08 Sep 2007 gold

Posted: Fri Feb 22, 2008 4:29 am

You are spreading out all of these skills that imo are on par with the skills you have created for us to see how not imba your hero is. And it would be true, however, each of the hero skills you listed is a defining skill of the hero, it's one good skill. You have 4 defining skills.

The slow is fine, since it doesn't deal damage or slow attack speed. There are disables that last almost as long.

Blade grasp is a bit imba, 2.5 seconds, what if the target is constantly getting grasped, since it is a 40% chance. I don't know lower it to 1.75 seconds.

The reason meat hook and arrow deal more than usual damage is because they are harder to use, all you have to do is click with yours. plus it deals 400 damage and stuns. And all you have to do is choke them for it. And you said that it creates a coffin which means at least another second of animation time. 2 second disable imo.

You can rape creep waves with your ulti, and say you kill a hero, then you rape all other heroes in the area, think if you got two bfury's, nothing lives, you said you don't have any aoe abilities, but you can buy cleave, which would be super imba.
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labradoor


Monster Kill Posts: 249 Joined: 02 Feb 2008 gold

Posted: Fri Feb 22, 2008 5:28 am

super imbalances! slow is insanely strong considering it is not an ultimate skill 80% slow for 6 seconds is super imbalance!.
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Axy Acer


Epic Complexity
Monster Kill Posts: 477 Joined: 25 Sep 2007 gold

Posted: Fri Feb 22, 2008 6:16 am

ok the 80% slow is too imba. even enchantress slow doesnt slow so much
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tr3ncht0wn


Warnings : 4 Godlike Posts: 1251 Joined: 18 Feb 2007 gold

uh huh..

Posted: Fri Feb 22, 2008 7:17 am

i guess this is one of my more overpowered heroes..

by popular demand, so i reduced quite a few and remade my ultimate.. hope it works this time..

Alien
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the1stefan


First Blood Posts: 36 Joined: 28 Jan 2008 gold

Posted: Fri Feb 22, 2008 9:18 am

i like it but 50% slow 6 seconds with 15 seconds cooldown?
either lower duration or cooldown i prefer duration
also make blade grasp less % and i think its gonna be balanced
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labradoor


Monster Kill Posts: 249 Joined: 02 Feb 2008 gold

Posted: Fri Feb 22, 2008 10:20 am

there slow is much better
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MrZombie


Killing Spree Posts: 87 Joined: 08 Sep 2007 gold

Posted: Fri Feb 22, 2008 6:12 pm

The ult doesn't stack does it?
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