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Hugrul-Stone Golem
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Hugrul-Stone Golem
Posted: Sat Feb 09, 2008 9:50 amModel
There once was a powerful mage, who has mastered the art of rock manipulation. But, a tragic error on casting a dangerous spell almost caused him his life, and his figure. His whole body has been engulfed with live stone, and his magic prowess was replaced with heavy, hard hitting powers. He found this a perfect way to avenge his father for being killed by the Scourge. The Sentinel accepted his offer and became Hugrul, the Stone Golem.
Primary Attribute:Str|Range:128|Movespeed:280
Str:23+3|Agi:15+1.8|Int:16+1.6
HP:587|HP regen:1|MP:208|MP regen:.70
Damage:60-66|Attackspeed:1.38|Armor:3
Affiliation:Sentinel
Abilities:
Boulderized Body(PASSIVE)
Hugrul's rock hard body is hard, but brittle, and can easily break. When he reaches 50% health, rocks start falling down from Hugrul, damaging enemies within a 200 AoE. As Hugrul's health decreases, the rocks fall faster, damaging enemies faster.
LVL 1:Deals 20 damage every 2 seconds when health is at 50%, deals 20 damage every second when health is at 30%, Deals 20 damage every half second when health is at 10%.
LVL 2:Deals 30 damage every 2 seconds when health is at 50%, deals 30 damage every second when health is at 30%, Deals 30 damage every half second when health is at 10%.
LVL 3:Deals 40 damage every 2 seconds when health is at 50%, deals 40 damage every second when health is at 30%, Deals 40 damage every half second when health is at 10%.
LVL 4:Deals 50 damage every 2 seconds when health is at 50%, deals 50 damage every second when health is at 30%, Deals 50 damage every half second when health is at 10%.
Cooldown:N/A
Manacost:N/A
Framework:Boulders are like the Ancients' projectile art
Notes:At level 4, damage will be a 100 damage per second when your health reaches 10%.
Boulder Dash(D)
Sends a large boulder rolling down to a target location. As it rolls, the boulder damages enemies it comes across. Once the boulder reaches the target location, it explodes, stunning enemies within a 350 AoE of the explosion.
LVl 1:Deals 100 damage to enemies, 1 second stun, max range of 400.
LVL 2:Deals 150 damage to enemies, 1.5 second stun, max range of 500.
LVL 3:Deals 200 damage to enemies, 2 second stun, max range of 600.
LVL 4:Deals 250 damage to enemies, 2.5 second stun, max range of 700.
Cooldown:16 seconds
Manacost:110/120/130/140
Framework:A boulder like the Ancients' projectiles, but larger.
Notes:Nuke and stun skill.
[img][/img]
Counter Throw(PASSIVE)
When Hugrul senses that a magic bolt is heading toward him, he can counter it by throwing a boulder to negate it's effect, but will take away a portion of his health. Has a chance to throw a boulder to a target type spell with projectiles, negating it's effects. Will take away a portion of his health when it is activated. Can throw a boulder once every second.
LVL 1:10% chance to throw boulder at a spell with a projectile to negate the effect, will take away 200 hit points.
LVL 2:15% chance to throw boulder at a spell with a projectile to negate the effect, will take away 175 hit points.
LVL 3:20% chance to throw boulder at a spell with a projectile to negate the effect, will take away 150 hit points.
LVL 4:25% chance to throw boulder at a spell with a projectile to negate the effect, will take away 125 hit points.
Cooldown:N/A
Manacost:N/A
Framework:Same as 1st and 2nd spell.
Notes:Spells that can only be negated are the likes of Storm Bolt, Shadow Strike, Assassinate, Shuriken Toss. All spells with projectiles can be negated.
Pressure Slams(R)
Hugrul slams the ground, causing an intense pressure to travel in a line where Hugrul is facing, damaging and tossing enemies in the pressure's path in the air. They receive damage when they get hit by the pressure and when they crash down. If Hugrul reaches 50% health, damage will be decreased and enemies will be tossed more weakily but the range the pressure can travel increases. Damage is pure.
LVL 1:Deals 125 damage, then deals 100 crash damage. Max range of 500. If Hugrul is at 50% health, it deals 50 damage, then deals 75 damage but will have a max range of 800.
LVL 2:Deals 175 damage, then deals 200 crash damage. Max range of 600. If Hugrul is at 50% health, it deals 100 damage, then deals 100 damage but will have a max range of 1000.
LVL 3:Deals 250 damage, then deals 150 crash damage. Max range of 500. If Hugrul is at 50% health, it deals 200 damage, then deals 50 damage but will have a max range of 1200.
Cooldown:175 seconds
Manacost:200/225/250
Framework:Like the Hoof Stomp art.
Notes:All damage of this spell are pure.
It's been a long time since I created a hero. Tell me what you think of it.
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"He waits, silently, for his prey..."
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I'll rate tomorow when I have time.
Looks good.
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GOLEM..
Posted: Mon Feb 11, 2008 10:26 amGOLEM huh?..
looks nice..
1st skill, great idea.. good skill to have..
2nd skill, boulder dash, great idea, but i don't agree with the numbers.. 2.5 second stun within a 350 AOE is a lot i think.. plus its a long range stun..
3rd skill, balanced skill here, i like skills that have certain consequences, makes them more real..
Ultimate, are you the HULK??? GAMMA WAVE!!! its ok, except for PURE damage, PURE is ok, but AOE PURE is not.. that's too much. and low mana cost for an AOE PURE ULTIMATE...
otherwise, a good dream hero here..

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"They can smell us. They want to feed off us."
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well....
OVERALL: i see little skill synergy, seems random rockbased skills to me.
as for counterthrow, i dont think theyd accept a skill that can potentially kill you, i mean SUREEEE it works with his first skill, but thats a bit weird for a skill that damages you, imo
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i personally like him other than ult of course but the counterthrow is cool idea
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