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Rambo the Commando

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JDZer0ski11z


Monster Kill Posts: 360 Joined: 18 Oct 2006 gold

Rambo the Commando

Posted: Fri Oct 20, 2006 6:17 am

Rambo is a battle-hardened commando from the future who has wandered jungles and rivers. In his time they were making experiments from the beasts they slain. One day, the experimets went horribly wrong, and it created a portal to a new dimension. One of the beasts escaped into the World of Warcraft. Knowing that they couldn't let the beast roam free in the past, Rambo decides to go after it in the time portal. After hearing that the Scourge had a new ally to their side, Rambo was sure that it was the beast. So he joined the Sentinel to assist in their war to stop evil, and so that he may end the life of the escaped beast...the beast known as Lesale Deathbringer...

Sentinel
Hero Model: Marine
Strength: 24 +2.3 (Primary Attribute)
Agility: 14 + 1.4
Intelligence:19 + 2.0
Initial HP: 475
Initial MP: 150
Initial Damage: 26-32
Initial Armor: 2
Movement Speed: 290
Attack Speed: 1.39
Range: 500

Skills:

Grenade Launcher -
Fires an incendiary grenade, exploding on impact and leaving the ground scorched for 5 seconds. 15 second cooldown

1st Level - 100 damage, 5 fire damage per second, 100 AoE, 80 mana
2nd Level - 150 damage, 10 fire damage per second, 200 AoE, 100 mana
3rd Level - 200 damage, 15 fire damage per second, 300 AoE, 120 mana
4th Level - 250 damage, 20 fire damage per second, 400 AoE, 140 mana

Shotgun Fire - Autocast - 10 mana per shot
The commando loads his gun with Shotgun Shells, giving his gun a sprayfire effect. The pellets can either hit multiple targets, or a concentrated hit on a single target. Up to 3 pellets can hit a single target at a time. However, the commando's attack speed is lessened to 20% due to the longer reload times.

1st Level - 2 pellets
2nd Level - 3 pellets
3rd Level - 4 pellets
4th Level - 5 pellets

Nature's Herbs - Orb Effect, overrides all orb effects
The Commando is a survivor in the wilderness, able to use the environment to tend to his wounds. If he or his allies are wounded, Rambo will make a small medicine of nature to cure 30 HP for himself and his allies every few moments. 300 AoE

1st Level - 8 second cooldown
2nd Level - 7 second cooldown
3rd Level - 6 second cooldown
4th Level - 5 second cooldown

Ultimate Skill - Wildfire
Rambo goes into a frenzy, letting loose all the rounds in his gun and blasting everything he sees. He shoots so fast that he loses control over his gun, sometimes causing him to miss. If shotgun fire is on autocast, attack speed is 20% less than the regular attack speed. Lasts 10 seconds.

1st Level - 100% increased attack speed, 80% shotgun, 10% miss, 150 mana
2nd Level - 200% increased attack speed, 160% shotgun, 20% miss, 200 mana
3rd Level - 300% increased attack speed, 240% shotgun, 30% miss, 250 mana

I was bored..so i just made this up randomly...

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yukino_silvermaine


Cauducum Sanctus
Executor Posts: 6883 Joined: 12 Aug 2006 gold

Posted: Fri Oct 20, 2006 8:26 am

This is random?
It's actually quite good..
Grenade Launcher = Ok.
Err... Exactly how does shotgun work? The pellets deal how many damage?
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JDZer0ski11z


Monster Kill Posts: 360 Joined: 18 Oct 2006 gold

Posted: Sat Oct 21, 2006 3:30 am

The shotgun fire is like a multi shot...for example...regular fire does lets say 36 damage right? That damage is equivalent to one pellet. So if a max of 3 pellets can hit one target, that equals 36 x 3 = 108 damage...of course...if there are other enemies nearby, the pellets disperse, hitting other enemies individually, the targeted enemy taking the most pellets. Its strong, but i made a handicap of reducing the attack speed...Especially on wildfire....and I added a skill that overrides all orb effects...I wouldn't want to see this guy holding the eye of skadi...

I always wanted a marine hero...
And man, Rambo's a classic...especially Rambo First Blood hehehe...

If ya got any more suggestions, just add em...still working on hero development...

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