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Mhamba-barang - The Nerubian Shaman

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peppo51


Dominating Posts: 113 Joined: 27 Feb 2008 gold

Mhamba-barang - The Nerubian Shaman

Posted: Mon Apr 14, 2008 5:56 am

Mhamba-barang - The Nerubian Shaman
Range: 450 | Move Speed: 280
Primary: INT
Str: 18 + 2 | Agi: 20 + 2 | Int: 28 + 2.5
Damage: 50 - 55 | HP: 492 | Mana: 364
HP Regen: 0.79 | Mana Regen: 1.13
Attack Speed: 1.30 | Armor: 2


The shaman in a hut by the pond, he was the local doctor of the people in a country village. He can heal illnesses within just an hour or so, using magic spells. While looking for other healing spells, he stumbled upon a book, filled with guidelines in using dark magic. Interested in making himself powerful, he joined the Scourge and found new incantations. He can command beetles, worms and locusts to attack those who oppose him. He can use spells to make worms grow in an enemy without physical contact. From then, noone dared to beg for help from him once again.



Invade (V)
Commands worms to invade the body of the target and deal damage from the inside for a short amount of time. Then the insects will nest inside the target's body which will last for 8 seconds.
Level 1 - 100 damage, 25 dps for 3 seconds
Level 2 - 150 damage, 25 dps for 3 seconds
Level 3 - 200 damage, 25 dps for 3 seconds
Level 4 - 250 damage, 25 dps for 3 seconds
Mana Cost: 90/100/110/120
Cooldown: 15
Framework: Will look like Anubseran's attack, then upon contact, will look like Shadow Strike. Then the mark will appear above their heads, like the ones Broodmother leaves on her targets.
Notes: good nuke and finisher..


Hatching (C)
Worms hatch from the units that have the Invade marks on them, dealing damage. The worms return to their master to retrieve fresh meat that restore his health equal to the damage of the skill.
Level 1 - Deals 75 damage & heal...
Level 2 - Deals 125 damage & heal...
Level 3 - Deals 175 damage & heal...
Level 4 - Deals 250 damage & heal...
Attacks all units on the map that has the mark.
Mana Cost: 120
Cooldown: 10
Framework: Small insects (non-units) run away from the body, return to the caster to regain health.
Notes: Can be the perfect combo finisher, wow..


Worm Posession ()
Passive. Enemies with Invade marks are slowed and lowered in defence.
Level 1 - -10% movespd and atkspd, -2 defence
Level 2 - -15% movespd and atkspd, -3 defence
Level 3 - -20% movespd and atkspd, -4 defence
Level 4 - -25% movespd and atkspd, -5 defence
Mana Cost: N/A
Cooldown: N/A
Framework: --------
Notes: nice slow and minus defence..


Energy Bug (B)
Deals damage per second and mana reduction to units in a 850 AoE around the caster. Lasts 8 seconds at all levels. (the bugs follows the caster)
Level 1 - 75 damage & mana burn per second
Level 2 - 100 damage & mana burn per second
Level 3 - 125 damage & mana burn per second


Aghanim's Scepter adds 25 damage and manaburn at all levels... adds also 50 manacost...

Mana Cost: 150/180/200
Cooldown: 90/100/125
Framework: The area will be covered by something like midnight pulse, then bugs rotate around every single unit in that AoE.
Notes: If melee heroes are ur enemy, the perfect skill, anti-tank... and anti blink also.. Alien


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well, ill appreciate your comments.. Smile

i edited bug swarm.. its now energy bug.. hope you like the new one.. Hopeful

edited how long invade marks last.. Wink

also edited the ultimate.. Depressed

also edited how aghanim works and ulti's cooldowns and manacosts...
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Last edited by peppo51 on Thu May 01, 2008 1:35 am; edited 5 times in total


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tr3ncht0wn


Warnings : 4 Godlike Posts: 1193 Joined: 18 Feb 2007 gold

well..

Posted: Mon Apr 14, 2008 7:59 am

base stats are high

Alien

its not new to me... Bug Swarm, i guess Locust Swarm was the original name.. make more authentic ones..

Alien

its good to have a someone posting many heroes in this forum.. just be original..

Alien
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tr3ncht0wn


Warnings : 4 Godlike Posts: 1193 Joined: 18 Feb 2007 gold

oh hey..

Posted: Mon Apr 14, 2008 8:01 am

mhamba-barang.. i think i've heard that name or word somewhere before, its a foreign word i think.. or am i mistaken, i think.

Alien
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Saiyuki_Hakusho


Monster Kill Posts: 298 Joined: 12 Feb 2007 gold

Posted: Mon Apr 14, 2008 9:11 am

@trenchtown i know you're a pilipino.. so i know you know this.. name.. try removing letter h... mambabarang... i just saw this character at darna.. darna's enemy... hehehhehe...
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maxmit


First Blood Posts: 12 Joined: 14 Jul 2007 gold

Posted: Tue Apr 15, 2008 3:17 am

I'm with tr3nchtown.
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peppo51


Dominating Posts: 113 Joined: 27 Feb 2008 gold

Posted: Tue Apr 15, 2008 5:52 am

yes.. saiyuki is right.. mababarang is the original term.. hehehe.. Laughing i will make another named.. "Ahs-Huang", The Scavenger Ghoul.. nice..
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great_pimps


Dominating Posts: 139 Joined: 14 Feb 2008 gold

Posted: Tue Apr 15, 2008 10:20 pm

ok no slow
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peppo51


Dominating Posts: 113 Joined: 27 Feb 2008 gold

Posted: Wed Apr 16, 2008 1:35 am

if i put a slow, he will be imba.. Laughing
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Saiyuki_Hakusho


Monster Kill Posts: 298 Joined: 12 Feb 2007 gold

Posted: Wed Apr 16, 2008 1:17 pm

Yes he's right if he put slow.. this hero will be imba... ok this hero is balanced... 9/10
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peppo51


Dominating Posts: 113 Joined: 27 Feb 2008 gold

Posted: Thu Apr 17, 2008 1:34 am

oh.. thnx for the time commenting everyone.. Smile
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Saiyuki_Hakusho


Monster Kill Posts: 298 Joined: 12 Feb 2007 gold

Posted: Thu Apr 17, 2008 12:42 pm

There are may commenting on your thread peppo51. hehehe.. xD
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peppo51


Dominating Posts: 113 Joined: 27 Feb 2008 gold

Posted: Fri Apr 18, 2008 12:47 am

filipino words really give me ideas.. Laughing haha..
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chynezriceboi


Killing Spree Posts: 84 Joined: 14 Dec 2007 gold

Posted: Wed Apr 23, 2008 8:30 pm

im surprised none of you guys looked at the cooldowns...

first of all, the invade lasts 15 secs and has a 15 sec cooldown, then coupled with his 3rd skill, basically an enemy could possibly be considered "perma" 25% reduction and minus 5 armor. crazy crazy

ulti: ARE YOU KIDDING ME? 175 dmg per second? thats the craziest dps ive seen on any hero skill, OH S*** and it lasts 15 seconds??? thats a potential 2525 to ALL nearby units. and not to mention the mana burn, so thats extra dmg... even without aghanims, thats insane, potential 1875 dmg...

i like the hero idea, just not the numbers...
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peppo51


Dominating Posts: 113 Joined: 27 Feb 2008 gold

Posted: Thu Apr 24, 2008 11:38 am

edited first and ultimate skills.. fine now??
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peppo51


Dominating Posts: 113 Joined: 27 Feb 2008 gold

Posted: Thu May 01, 2008 1:43 am

edited how aghanim works and its ulti's manacosts and cooldowns...
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