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Improving Dagon
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Improving Dagon
Posted: Wed Apr 23, 2008 2:07 amI think that Dagon is a good item. 3k for a nuke may be expensive, but it is great for those heroes that just can't kill people easily early game. As the game progresses, it loses it's potential, and it's almost never upgraded.
I think that the Dagon upgrades should improve things other than damage. Here are some ideas for Dagon upgrades:
Minor Stun: It'll stop channelling spells, but might get completely abused by spammers.
Mana Burn/Silence: Drains mana equal to damage (or silence for X seconds), it might make dagon more of a initiator, rather than a finisher.
Debuff: It'll remove a buff from the target unit.
Amplify Damage: Mabye something like Orchid Malevolence's Soul Burn. Increase damage on target by X%.
So it'll be like lvl2 Dagon micro stuns, LvL3 mana burns, Lvl 4 Debuffs, LvL5 Amplifies damage, whatever. Ideas or opinions are appreciated.
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what i think is that mana cost should go down
(or has it already?)with each upgrade
the stats should increase more
maybe at lvl 5 the damage should be pure
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dagon.....not really a nice item............for hero killing only,cant farm and denying
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What I'm trying to say is that Dagon Upgrades are worthless, but if they added new effects, they might actually be bought. Yes, Dagon is only for hero killing, I'm trying to make Dagon(2,3,4,5) BETTER for hero killing late-game.
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Nice idea!
Necromon Increases Damage and Mana burn increases and Even True sight Comes at level 3!
A Great idea,
But might need to work on some of the ideas that IT accually will do when you level it,
Stick to one

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Personally, I'm leaning towards Silence + Debuff. Baring Diffusal Blade's limited charges, there is nothing that can debuff something like Double Damage. This combo would be completely IMBA on Tinker, but could effectively stop people from hunting you down.
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I think that just with some extra stats it would be enough... However, if you'd like to give it a nice ability, how about instead of making just the damage on the zap go up, why not give a passive % extra damage you deal from spells? That would at least make up for the ungodly amount of gold it will take you to get it to lvl 5...
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Lol maybe at level 5 it can give you crit, lol it would be awesome XD lol seeing Lina criting.
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At level 5, Dagon only has a 24 second cooldown and just costs almost 200 mana. Add more bonuses and it would a tad too powerful.
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yukino_silvermaine wrote:
At level 5, Dagon only has a 24 second cooldown and just costs almost 200 mana. Add more bonuses and it would a tad too powerful.
At level 5, Dagon only has a 24 second cooldown and just costs almost 200 mana. Add more bonuses and it would a tad too powerful.
true... but later on 900 isn't really that much anymore once you factor in the armor reduction.
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lol this is like saying laguna is nothing late
the new dagon is good enuff, considering the heroes that uses it are mages they might grab orchid too
a 24 sec ks is all the fun in for-fun games
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Flodian wrote:
true... but later on 900 isn't really that much anymore once you factor in the armor reduction.
true... but later on 900 isn't really that much anymore once you factor in the armor reduction.
Dagon deals 800 spell damage that is only reduced by armor type and spell resistance.
...
What's that thing about armor reduction you were talking about again?
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lol you killed his statement
dagon aint physical
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u know?if aghanim's scepter can make dagon to lv6..................
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Squarepant wrote:
u know?if aghanim's scepter can make dagon to lv6..................
sigh
u know?if aghanim's scepter can make dagon to lv6..................
where did you get that from?
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