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Improving Dagon

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idiotproof


First Blood Posts: 47 Joined: 04 Mar 2008 2075 gold

Improving Dagon

Posted: Wed Apr 23, 2008 2:07 am

I think that Dagon is a good item. 3k for a nuke may be expensive, but it is great for those heroes that just can't kill people easily early game. As the game progresses, it loses it's potential, and it's almost never upgraded.

I think that the Dagon upgrades should improve things other than damage. Here are some ideas for Dagon upgrades:

Minor Stun: It'll stop channelling spells, but might get completely abused by spammers.

Mana Burn/Silence: Drains mana equal to damage (or silence for X seconds), it might make dagon more of a initiator, rather than a finisher.

Debuff: It'll remove a buff from the target unit.

Amplify Damage: Mabye something like Orchid Malevolence's Soul Burn. Increase damage on target by X%.

So it'll be like lvl2 Dagon micro stuns, LvL3 mana burns, Lvl 4 Debuffs, LvL5 Amplifies damage, whatever. Ideas or opinions are appreciated.

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hemingxi


Monster Kill Posts: 314 Joined: 09 Dec 2007 8664 gold

Posted: Wed Apr 23, 2008 2:16 am

what i think is that mana cost should go down
(or has it already?)with each upgrade
the stats should increase more
maybe at lvl 5 the damage should be pure
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Squarepant


Dominating Posts: 152 Joined: 16 Apr 2008 4885 gold

Posted: Wed Apr 23, 2008 2:20 am

dagon.....not really a nice item............for hero killing only,cant farm and denying
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idiotproof


First Blood Posts: 47 Joined: 04 Mar 2008 2075 gold

Posted: Wed Apr 23, 2008 2:29 am

What I'm trying to say is that Dagon Upgrades are worthless, but if they added new effects, they might actually be bought. Yes, Dagon is only for hero killing, I'm trying to make Dagon(2,3,4,5) BETTER for hero killing late-game.

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GaNkStA


Godlike Posts: 1882 Joined: 12 Dec 2006 44191 gold

Posted: Wed Apr 23, 2008 2:32 am

Nice idea!

Necromon Increases Damage and Mana burn increases and Even True sight Comes at level 3!

A Great idea,
But might need to work on some of the ideas that IT accually will do when you level it,
Stick to one Smile
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idiotproof


First Blood Posts: 47 Joined: 04 Mar 2008 2075 gold

Posted: Wed Apr 23, 2008 2:40 am

Personally, I'm leaning towards Silence + Debuff. Baring Diffusal Blade's limited charges, there is nothing that can debuff something like Double Damage. This combo would be completely IMBA on Tinker, but could effectively stop people from hunting you down.

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Raxxar


Godlike Posts: 1389 Joined: 12 Apr 2007 46611 gold

Posted: Wed Apr 23, 2008 3:11 am

I think that just with some extra stats it would be enough... However, if you'd like to give it a nice ability, how about instead of making just the damage on the zap go up, why not give a passive % extra damage you deal from spells? That would at least make up for the ungodly amount of gold it will take you to get it to lvl 5...
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Flodian


Warnings : 2 ^ Ariel Lin Fan^
Godlike Posts: 2123 Joined: 06 Jul 2007 28582 gold

Posted: Wed Apr 23, 2008 4:57 am

Lol maybe at level 5 it can give you crit, lol it would be awesome XD lol seeing Lina criting.
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yukino_silvermaine


Cauducum Sanctus
Executor Posts: 6884 Joined: 12 Aug 2006 65378 gold

Posted: Wed Apr 23, 2008 5:34 am

At level 5, Dagon only has a 24 second cooldown and just costs almost 200 mana. Add more bonuses and it would a tad too powerful.
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Flodian


Warnings : 2 ^ Ariel Lin Fan^
Godlike Posts: 2123 Joined: 06 Jul 2007 28582 gold

Posted: Wed Apr 23, 2008 5:47 am

yukino_silvermaine wrote:
At level 5, Dagon only has a 24 second cooldown and just costs almost 200 mana. Add more bonuses and it would a tad too powerful.

true... but later on 900 isn't really that much anymore once you factor in the armor reduction.
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Counter_Force[X]


Available no more
Beyond Godlike Posts: 3158 Joined: 13 Aug 2007 63812 gold

Posted: Wed Apr 23, 2008 5:50 am

lol this is like saying laguna is nothing late

the new dagon is good enuff, considering the heroes that uses it are mages they might grab orchid too

a 24 sec ks is all the fun in for-fun games
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yukino_silvermaine


Cauducum Sanctus
Executor Posts: 6884 Joined: 12 Aug 2006 65378 gold

Posted: Wed Apr 23, 2008 6:44 am

Flodian wrote:

true... but later on 900 isn't really that much anymore once you factor in the armor reduction.


Dagon deals 800 spell damage that is only reduced by armor type and spell resistance.

...

What's that thing about armor reduction you were talking about again?
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Counter_Force[X]


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Beyond Godlike Posts: 3158 Joined: 13 Aug 2007 63812 gold

Posted: Wed Apr 23, 2008 10:38 am

lol you killed his statement
dagon aint physical
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Squarepant


Dominating Posts: 152 Joined: 16 Apr 2008 4885 gold

Posted: Wed Apr 23, 2008 10:43 am

u know?if aghanim's scepter can make dagon to lv6..................
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Counter_Force[X]


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Beyond Godlike Posts: 3158 Joined: 13 Aug 2007 63812 gold

Posted: Wed Apr 23, 2008 10:51 am

Squarepant wrote:
u know?if aghanim's scepter can make dagon to lv6..................
sigh
where did you get that from?
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