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Seraphim, The Inferior Preserver (the real one)

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peppo51


Dominating Posts: 154 Joined: 27 Feb 2008 gold

Seraphim, The Inferior Preserver (the real one)

Posted: Sun Apr 13, 2008 11:58 pm

Seraphim - The Inferior Preserver
Range: 600 | Move Speed: 300
Primary: INT
Str: 18 + 2 | Agi: 18 + 2 | Int: 22 + 3
Damage: 40 - 45 | HP: 492 | Mana: 286
HP Regen: 0.79 | Mana Regen: 0.89
Attack Speed: 1.50 | Armor: 1




In the forests, amidst the fogs, wars scarred the face of the world. Violence, pride, unholy forces gathered to battle the light. Before the Light would be defeated, God sent forth a trusted angel, Seraphim, to aid the good. His wings disappeared as he set foot onto the bloody ground. He joined the Sentinel, healing allies and extracting the forsaken souls of their enemies. He can also call God himself to aid him and his comrades in battle against the Scourge.

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Exorcisimo (X)
Deals damage to a single target and splashes part of it as health/damage to units near the target enemy.
Level 1 - 100 damage and 20% splash to units in a 100 AoE around target.
Level 2 - 200 damage and a 35% splash to units in a 100 AoE around target.
Level 3 - 275 damage and a 35% splash to units in a 200 AoE around target.
Level 4 - 350 damage and a 50% splash to units in a 200 AoE around target.
Mana Cost: 80/100/120/120
Cooldown: 20/20/15/10
Framework: much like omniknight's healing skill, then ghosts (like krobelus' exorcism) will rotate around target and damage/heal units in a specified AoE (not randomly)
Notes: your nuke.. also good in farming and supporting.. well, supporting your creeps.. haha Ü Laughing



Consecration (C)
Heals yourself and will gain bonus intelligence for 10 seconds on all levels.
Level 1 - Heals for 150 points, gains +10 int
Level 2 - Heals for 175 points, gains +20 int
Level 3 - Heals for 250 points, gains + 30 int
Level 4 - Heals for 325 points, gains +40 int
Mana Cost: 100,115,130,145
Cooldown: 15
Framework: looks like ezalor's chakra magic
Notes: good heal and bonus damage and regen.. WOW Wink


Sanctuario ()
Increases allies' armor while dealing minor damage to enemies in a specified AoE. Will not affect enemy heroes at or below 70% health.
Level 1 - +2 armor aura, 1% of enemy's max life as damage, 250 AoE
Level 2 - +3 armor aura, 2% of enemy's max life as damage, 500 AoE
Level 3 - +4 armor aura, 3% of enemy's max life as damage, 750 AoE
Level 4 - +5 armor aura, 4% of enemy's max life as damage, 1000 AoE
passive
Mana Cost: N/A
Cooldown: N/A
Framework: Allies will have the armor aura thing under them while enemies will have little sparks on them, like Enigma's AoE skill, but yellow in color,..
Notes: Your pushing skill, as well as harrassing heroes and farming..


Santissima Trinidad (N)
Randomly heals 3 allies at a time in a specific AoE. Will not heal units at full health and can heal the caster. A unit can't be healed 2 or more times in a single wave. Heal depends on the level of consecration. Channeling.

Level 1 - Heals in a 600 AoE. 4 waves.
Level 2 - Heals in a 700 AoE. 6 waves.
Level 3 - Heals in a 800 AoE. 8 waves.

Aghanim's adds 2 waves and 50 manacost at all lvls..

Mana Cost: 150,175,200
Cooldown: 80,100,150
Framework: Will rain healing energy, like in the campaign mode of night elves, the hero that looks like leshrac.. his ultimate?? When healing units, it will look like Purist's healing skill
Notes: can save your allies lives,,, as well as yours.. but it has a downside, as any other channeling spells, it can be cancelled by a stun or a mini-stun.. like lucent beam,.. and it hits random allies, so its hard to use..

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i'll appreciate your comments.. hope this gets approved.. Hopeful


i edited it again... fixed santuario..
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Last edited by peppo51 on Thu May 01, 2008 1:48 am; edited 6 times in total


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Saiyuki_Hakusho


Monster Kill Posts: 383 Joined: 12 Feb 2007 gold

Posted: Mon Apr 14, 2008 9:15 am

You like tagalog movies do you? hehehehe... (mag-exorcist tayo ng scourge... aka aswang...) stats are too high... that's all... hehehe...
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peppo51


Dominating Posts: 154 Joined: 27 Feb 2008 gold

Posted: Tue Apr 15, 2008 5:58 am

sorry for the confusion, this is really the real one,, my browser STINKS..!!!
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maxmit


First Blood Posts: 12 Joined: 14 Jul 2007 gold

Posted: Tue Apr 15, 2008 7:23 am

Someone teach me tagalog please. The only word I know is barko. Sad

Why post a new thread when you can edit the old one? Confused

Stat gain per level is still too high, average hero stat gain per level is around 6.2.

Exorcisimo
Raise mana cost and cooldown.

Consecration
Lower the heal and definitely lower the extra INT.

Sanctuario
Take a look at Heartstopper Aura.

Santissima Trinidad
This is ok.


Needs work. Smile
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Then again, I'm a noob, what do I know? Hysterical

Intelligence is the flower of discrimination. There are many examples of the flower blooming but not bearing fruit.


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peppo51


Dominating Posts: 154 Joined: 27 Feb 2008 gold

Posted: Tue Apr 15, 2008 7:42 am

u think sanctuario is still imba? it has a limit already, heroes with 70% health and below wont be affected..
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maxmit


First Blood Posts: 12 Joined: 14 Jul 2007 gold

Posted: Tue Apr 15, 2008 8:14 am

Oh, woops, missed that part. My bad =S
Then i guess it's ok. But the extra armor is still high. Endurance Aura doesn't give that much.
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Then again, I'm a noob, what do I know? Hysterical

Intelligence is the flower of discrimination. There are many examples of the flower blooming but not bearing fruit.


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peppo51


Dominating Posts: 154 Joined: 27 Feb 2008 gold

Posted: Wed Apr 16, 2008 1:44 am

ok.. i edited the armor sanctuario gives.. is it alright now??
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peppo51


Dominating Posts: 154 Joined: 27 Feb 2008 gold

Posted: Thu Apr 17, 2008 1:49 am

why are everybody posting on the old thread... sorry if i clicked SUBMIT 2 times, but i dont know how to delete the old one... :deppressed:
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peppo51


Dominating Posts: 154 Joined: 27 Feb 2008 gold

Posted: Thu May 01, 2008 1:49 am

edited how aghanims work.. and ulti's cooldowns and manacosts... Ü
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