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Damage cost
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Damage cost
Posted: Tue May 27, 2008 5:01 pmDoes anyone know that all the damage given by items in dota are related according to the price? I found out that 1 damage= to 67.0833333333g a.i.(mithril:cost:1610=24*67.08333333333)24 is the damage that it gives.This helps a lot when trying to make item ideas for this site so that the item don't get too IMBA.
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OMG mathematics.
CFX where are you.
DO THIS PLEASE
YOUU CAN DO IIT!
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is CFX good at math?
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He's talking about damage not increase in damage from stat points. But yes, SOMEONE CLARIFY THIS

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Ok so this is assuming we talk ONLY about damage increase items, no other perks...
Blades of Attack: 650g +9 damage = 72.222 g / damage
Broadsword : 1200g +18 damage= 66.666 g / damage
Claymore: 1400g +21 damage= 66.666 g / damage
Demon Edge: 2600g +36 damage= 72.222 g / damage
Sacred Relic: 3800g +60 damage= 63.333 g / damage
Acerage Cost per Damage Point: 68.0218 g / damage
Most cost efficient: SACRED RELIC
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but if you look at Divine....
Gold: 7800
Damage: 250
Divide.... (a quantum computer will be necessary in this case...)
result: 31.2 [counter example]
so not ALL items work this way...
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Lol... I don't think that if ever I'd go for a damage item in dream item section I'd do the math xD
Still, good info for the item makers

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Your theory is seriously flawed - unless you're talking about basic items only. Take bfly for example - 6000g for 30 dmg.
Also, most item ideas are normally recipe items since designing a basic item is just plain boring. So theres normally effects or abilities that will help balance out the high dmg or lack thereof.
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Broadsword and Claymore and demonic
Nerds >_>_________________
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Lol too much math! Ow my brain. But ya its not works like day for all items.
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uuuhhhmmm i can do the math but what is the point of this
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dota is just a game..don't waste your math skills on a game..go use it on discovering how we can travel at lightspeed..^^
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its a general math to show the benefit of having a standalone damage item in your inventory like what this guy said
"Blades of Attack: 650g +9 damage = 72.222 g / damage
Broadsword : 1200g +18 damage= 66.666 g / damage
Claymore: 1400g +21 damage= 66.666 g / damage
Demon Edge: 2600g +36 damage= 72.222 g / damage
Sacred Relic: 3800g +60 damage= 63.333 g / damage
Acerage Cost per Damage Point: 68.0218 g / damage
Most cost efficient: SACRED RELIC"
the most damage efficient item is DR, 3800+1400+2600/250=31.2g/dmg
the most efficient item for price benefit is deso like shown here
assume a target has 15 armor(slardar reduction rate) it will have a EHP of 47.37, with deso, it's armor drops to 9, with EHP of 35.06(64.94 damage taken)
assume your hero has a damage of 115, with deso thats 175. assume that it's aspd is about 200%, here's the amount of DPS it will do to the target
(175)(231)/200=202.125(64.94)/100
factor that for the price
131.26/4420= 0.03 DPS/gold
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