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Valerin Darkslayer-The Wolfwere
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Valerin Darkslayer-The Wolfwere
Posted: Fri Aug 01, 2008 9:50 pmModel?
http://www.hiveworkshop.com/forums/resource_images/5/models_4061_screenshot.jpg
Valerin was once a warrior of extrodanary abilities.He was a soldier of the imperial armies,and a warrior who had no equal.But during one of his many missions he was ambushed,and bit by a powerful creature known as a Wolfwere.A more powerful,more blood lusting form of the Werewolf,Valerin despised himself.Now,having controlled his other half,he uses it to aid the sentinels,hunting the lycan who did this to him.
Valerin Darkslayer - The Wolfwere
Range: 100 | Move Speed: 315
Primary: STR
Str: 29+2.55 | Agi: 25+1.45 | Int: 17+1.1
Damage: 55-57 | HP: 701| Mana: 221
HP Regen: 1.4 | Mana Regen: .07
Attack Speed: 1.35 | Armor: 5
Rend (R)
Valerin rends his claws across an opponents back,making it bleed freely.From this he can track his opponent,until the bleeding stops.Deals damage,Grants sight and slows opponent.
Level 1 - 75 damage,vision for 5 seconds,slows by 10%.
Level 2 - 125 damage,vision for 6 seconds,slows by 15%.
Level 3 - 175 damage,vision for 7 seconds,slows by 20%.
Level 4 - 225 damage,vision for 8 seconds,slows by 25%.
Good for chasing those opponents.
Mana Cost:75/100/125/150
Cooldown:45/40/35/30
Framework:When striking,looks like normal attack,only claws turn red.When hit,blood spurts from target.
Notes:Good for chasing enemy heroes.
Globe of Darkness(D)
Summoning the abilities of his curse,Valerin summons forth a ball of darkness,hiding everyone within from view of even towers.Lasts 10 seconds.400 AOE on targeted location.Range 350
Level 1 - Grants partial invisibility(25% miss chance on units,invisible to units)
Level 2 - Grants moderate invisibility(50% miss from units,invisible to units,15% miss from towers)
Level 3 - Grants greater invisibility(75% miss from units,invisible to units,35% miss from towers,20% chance for 1.25 crit)
Level 4 -Grants complete invisibility(100% miss chance from Grants your allies a means of escape,or an easy way to kill opponents.
Mana Cost:75/135/195/235
Cooldown: 45/45/50/55
Framework:A ball of pitch blackness(like FOW)drops on an area.
Notes:Allies can see in it,opponents can't.At level 4 is invisible on map,but up till then opponents can still see on map.
Sensitive Hearing (E)
Valerin has the senses of a wolf.Of all of these,his hearing is what he uses the most.Pings opponents on the map within a 2000 AOE
Level 1 - Pings every 75 seconds
Level 2 - Pings every 70 seconds
Level 3 - Pings every 65 seconds
Level 4 - Pings every 60 seconds
Can come in handy if your going to get ganked.
Mana Cost:N/A
Cooldown: N/A
Framework:Sends a gray ping at enemy hero locations within 2000 AOE
Notes:Good to have in case your soloing or in the woods.May also let you know if there roshing.
Feed(F)
As a creature of the night,Valerin requires to feed every now and again.Leaping at his opponent he feeds on there soul.Lasts 4 seconds.After level 6,if Valerin does not feed every 4 minutes,he loses 1 level per four minutes until he does so.
Level 1 -Leaps 500,Deals 35 dps,lifsteal of 25% opponents max hp.
Level 2 -Leaps 800,Deals 45 dps,lifsteal of 30% opponents max hp.
Level 3 -Leaps 1100,Deals 55 dps,lifsteal of 35% opponents max hp.
Good for catching an opponent.
Mana Cost:225/250/275
Cooldown:180/120/60
Framework:Leaping into the air,when lands on opponent,a blood spurt animation appears,and Valerin does attack animation.
Notes:Great for chasing,but let's you keep using your skills.
Synergies to come.
Please let me know what you think.
_________________
Death is by a figment of what is to come
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Funny... I was just planning to use similar track skill on my Hunter hero idea exept that it would have increased attackers move speed rather than slowing opponent. The second skill is too imba if even towers cant see in... It makes tower diving childs play... 3 skill is very usefull but 60 seconds is so long time that it would rarely activate on a right moment so I think it could work better as a active skill... The idea of Feeding is great but who wants to lose levels? What if u made one of the other skills get bonuses after he feeds?
Finally, there already is a lycantrophe/wolf hero in dota. Also doesn't feeding sound more vampire like thing? Anyways great ideas!
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My awesome Windrunner Doublekill Firstblood!
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2nd skill is so overpowered it's not even funny. There is no way it should be 100%. At all. And invis from towers means invis from gem/wards too (which is broken.
For 2/15ths of the game, anyone around this hero is practically invincible. Way too powerful.
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