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Infernion Firefury: Disciple of the Flame

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Venter


First Blood Posts: 3 Joined: 03 May 2007 gold

Infernion Firefury: Disciple of the Flame

Posted: Fri Jul 13, 2007 2:53 am

Infernion Firefury - Disciple of the Flame
Range: 100 | Move Speed: 310
Primary: INT
Str: 14 + 1.4 | Agi: 19 + 1.9 | Int: 22 + 2.85
Damage: 50 - 54 | HP: 416 | Mana: 286
HP Regen: 0.67 | Mana Regen: 0.89
Attack Speed: 1.36 | Armor: 0

His true name long forgotten, Infernion's hometown was destroyed when he was still under a year old. Those responsible, a cult who worship fire on a deific level, claimed all children in the village as their own, rearing them to become new cultists and re-naming them. The true God of the flame visited Inferion in his dreams, and led him to liberate the cult and turn it's devices towards good. Inferion joined the Sentinels partly due to the guilt which has plagued him all his life and partly due to his loathing for the Frozen Throne, which combines all that he is not: Ice, and Evil.
Bolt of Fire
Bolt of Fire (F)
Calling upon the spirit of his inner flames, Inferion hurls a concentrated ball of fire hot enough to melt the thickest armor and singe the toughest flesh.
Level 1 - Deals 75 damage at 700 range
Level 2 - Deals 150 damage
Level 3 - Deals 225 damage
Level 4 - Deals 300 damage
Mana Cost: 100/115/130/145
Cooldown: 15/15/13/10
Framework: A simple bolt of fire, 'nuff said.
Notes: Your basic nuke
Burning Veins
Burning Veins (N/A)
When Infernion is hurt, his body naturally responds by emanating fire from the wound. Burns opponents in a 350 AoE based on how injured he is, and increases regeneration due to cauterization. Begins as soon as he is injured, and increases in intensity every 25% of his HP.
Level 1 - Flames deal 5/10/15/20 per second, passively adds 1 hp/sec regen
Level 2 - Flames deal 10/15/20/25 per second, passively adds 1 hp/sec. regen
Level 3 - Flames deal 10/15/25/35 per second, passive adds 2 hp/sec. regen
Level 4 - Flames deal 10/20/30/40 per second, passively adds 2 hp/sec regen.
Mana Cost: n/a
Cooldown: Passive
Framework: An immolation effect which steadily grows in size.
Notes: Provides interesting choices. One could farm gold very very quickly if at 25% health, but would also be very vulnerable to a gank.
Heat Death
Heat Death (H)
One of Infernion's darker abilities, he uses his mastery of heat to affect the body temperature of a target. Creeps are instantly slain as their insides reach the boiling part, their blood hissing through their pores as steam. Heroes are able to largely prevent the temperature change, but any hero channeling a spell will be interrupted.
Level 1 - Instantly kills a creep. Stuns a hero for .01 seconds.
Level 2 - Instantly kills a creep. Stuns a hero for .01 seconds.
Level 3 - Instantly kills a creep. Stuns a hero for .01 seconds.
Level 4 - Instantly kills a creep. Stuns a hero for .01 seconds.
Mana Cost: 75/60/50/50
Cooldown: 40/35/30/25
Framework: The creep dies to a puff of red smoke in the shape of a skull, similar to those released by Nevermore's requiem.
Notes: A great farming skill. It's like a more expensive and slower version of Doombringer's devour, with the added caveat of instant death and the ability to disrupt heroes.
Conflagration
Conflagration (C)
Infernion overwhelms his own abilities, incinerating everything around him instantly in a wave of ultimate destruction.
Level 1 - Instantly kills all creeps within a 500 radius of Infernion, deals 200 damage to heroes.
Level 2 - Instantly kills all creeps within a 1000 radius of Infernion, deals 400 damage to heroes.
Level 3 - Instantly kills all creeps within a 1500 radius of Infernion, deals 500 damage to heroes.
Level 4 - (With scepter) Instantly kills all creeps within a 1500 radius of Infernion, deals 600 damage to heroes.

Still not 100% sure how this would balance; if it seems imba, it could be made that creeps killed provide no XP/gold, and merely set up the opposing hero for a gank.
Mana Cost: 400/600/800/1000
Cooldown: 180/120/60
Framework: A wave of fire emanates from Infernion.


Discussion:

Where to begin! Infernion was originally a character of mine in an epic level D&D campaign - those familiar with the 3.5 system might recognize some of his abilities as being inspired by those of the Pyrokineticist prestige class. The model should reflect a dark tan human with a hood, likely based off the medivh model. He should wear crimson robes, and carry a scythe. Finally, this is my first effort at designing a hero, so feel free to be heavy on the criticism - I need to know where I screwed up, how badly, and how to fix it!







Ok, one of the first things noticable about Infernion is that he only has one firm nuke, and not much to compliment it. To that end, he also has alot of potent farming abilities. So Dagon comes in handy. Aghanim`s ScepterRefresher Orb are also recommendable, to improve the strength and reduce the cooldown of Conflagration. Finally, as Infernion is a melee caster with a very poor strength gain, PerseveranceHeart of Tarrasque are good for keeping him not-dead.



Heroes to work with
: Yurnero - The Juggernaut Conflagration is the ultimate preemption for Omnislash.

Luna Moonfang - The Moon Rider Likewise, after a Conflagration all the beams of Eclipse are going to hit heroes

Vol`Jin - The Witch Doctor Burning Veins is an easy way to up the damage dealt by Maledict, just chase and kill!

Pudge - The Butcher Burning Veins + Rot = Death

Azgalor - Pit Lord Port into an area, kill all the creeps, gank the heroes.



Allies to avoid:


Lucifer - The Doom Bringer Farming competition = Bad

Leviathan - The Tidehunter Ravage is going to kill the creeps otherwise destined for Conflagrate

Aggron Stonebreaker - The Ogre Magi Putting two intelligence heroes together and in melee range is just a bad idea.

Enemies to wet yourself to:

N`aix - The Lifestealer He doesn't care if he has no creeps. And with Feast, he doesn't care about any of your abilities, either.

Magina - The Anti-Mage When you're a melee int. hero, you don't want to be around Magina

Bradwarden - The Centaur Warchief Has HP to burn... literally

Darchrow - The EnigmaMore than enough disables to discount your creep-sweeping abilities



Well... I guess that concludes this. Thanks for reading!
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mjs


FIMBULVETR
Godlike Posts: 1519 Joined: 11 Oct 2006 gold

Posted: Fri Jul 13, 2007 3:58 am

what a farmer!
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_noob28_


~Nienna Sakimatsu Anarion~™
Beyond Godlike Posts: 2731 Joined: 08 Dec 2006 gold

Posted: Fri Jul 13, 2007 7:11 am

OMG... IMBA!!
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Venter


First Blood Posts: 3 Joined: 03 May 2007 gold

Posted: Fri Jul 13, 2007 11:29 am

Please explain how it's imba; just saying that doesn't help.

Bolt of fire is a standard nuke.
Burning Veins is Roughly equivalent to getting a radiance; compared to the Sacred Warrior's ability which is roughly equivalent to getting a relic AND a hyperstone.
Heat Death is a modification of the Doombringer's devour.

Conflagration can easily be balanced by just stating that all creeps killed by it do not grant gold/XP. In that case, it would no longer be good for farming, and would become -only- useful for pushing and setting up ganks.

He has no slows, he has no -heavy- nukes, he has no stuns, he has melee range and little to no str. gain... I fail to see the imba.

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death_knight


Godlike Posts: 1287 Joined: 13 Jan 2007 gold

Posted: Fri Jul 13, 2007 11:55 am

wow, a great farmor and killer!!!
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bloodcraft


Mega Kill Posts: 831 Joined: 19 Jun 2007 gold

Posted: Fri Jul 13, 2007 3:45 pm

cool farmer, and ulti is balanced (IMO)
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flamedevilpj


Mega Kill Posts: 563 Joined: 26 Sep 2006 gold

Posted: Sun Jul 15, 2007 2:04 pm

too...much.....words..... *blinded*
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love aint it beutiful devils got soft spots u noe


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Venter


First Blood Posts: 3 Joined: 03 May 2007 gold

Posted: Thu Jul 19, 2007 8:25 pm

So... if the Mods don't think your hero is worth posting in the Hero Ideas list, will they tell you, or just ignore it?

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hus05


Killing Spree Posts: 84 Joined: 24 Dec 2006 gold

Posted: Wed Aug 15, 2007 2:22 am

ulti is balanced!!

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mangoman


Warnings : 1 Mega Kill Posts: 675 Joined: 12 Aug 2007 gold

Posted: Wed Aug 15, 2007 7:24 am

hmm a 1000 mana cost :S, bit high even if it is imba, maybe change the dmg to deal a certain ammount to creeps, cause i don't mind if it 1 hit kills standard creeps, but late game if the enemy makes a good push into a lane where the rax are down, and you kill their buffed creeps, thats a bit imba imo especailly with a 60 sec cd.
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TalkToFrank


Mega Kill Posts: 674 Joined: 18 Dec 2007 gold

Posted: Mon Jul 07, 2008 11:01 am

I like the idea of the ulti(one of my favorite heroes is luna...i hate those annoying creeps standing around and stopping eclipse from woking properly...this is perfect Wink ) what i dun get is the fact why you shouldnt get any money...´cuz think about...rooftellen, magnataur and enigma all get money for killing the creeps...probably you make something that on the first lvl not all creeps are killed but then on lvl 2 with400dmg all are killed..(think hp of creeps is 300 something...)then its more balanced...but i hope you dont destroy the trees around you...do you? (what about colouring the area in a lava red or make it looking burned...)
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