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The equaliser of the magi
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Total Votes: 2
what do you think of the item?
No ending time set.
it will be ok for some heroes only 0% [ 0 ]
this item will make casters too imba 100% [ 2 ]
finally the caster heroes will have a chance against impa bashers/tanks 0% [ 0 ]
The equaliser of the magi
Posted: Wed Jul 02, 2008 5:10 amok so this is my first item idea (actually its my first post in ds) but i have played dota for a couple of years and seen that caster heroes become food late game to dpsers, bashers, and tanks. so i thought of this item to balance the game.
The equaliser of the magi
Required-
Mystic staff -2700
Messer's Reaver – 3200
The equaliser of the magi scroll – 1000
Gives-
30 to intelligence
30 to strength
Passives-
1. Enhance spells (activates only when hero reaches
level 1
:-
- 20% chance to ignore natural spell resistance
- 50% chance to ignore hod/planewalker's cloak
spell resistance
- 80% chance to ignore the passive spell resistances of
heroes (pudge's, viper's and anti-mage's)
- 30% chance to pierce BKB, repel, barrier and naix's
spell immunity
2. Un-bash :-
- 10% chance to reverse the effect of bash (activates only
when hero reaches level 1)
3. Equalise: Enhances skills of or gives certain abilities/
buffs to casters (activates only when the hero reaches
level 1
:-
Zeus – arc lightning becomes normal attack,
Ulti deals pure damage and also affects invisible
units/magic immune units.
Enchantress – increases attack range by 200,
cannot be bashed.
Rylai – frost bite stops any form of escape (blink, leap,etc)
Ulti becomes non-channeling
Slayer – ultimate increases attack speed by extra 50% per
level
Reduces casting time of light strike array
Silencer – glaives of wisdom stacks with (one)orb effect,
Curse of the silent simply becomes curse
(it can't be removed by casting spell)
Kotl – channeling time of first spell halfed
Enigma – black hole becomes non-channeling
Ogre magi – multicast also works on ignite
Tinker – rocket deals pure damage
Rearm takes 0.4 secs only
Furion – gives +5 armor aura
gives -5 armor aura
Ulti cooldown reduced to 40 secs
Techies – windwalk (active, gives invisibility and
20% movespeed increase, lasts 10 secs, 15 sec
cooldown)
(Cannot suicide for 3 secs after windwalk)
Chen - increases the powers of persisted creeps
Jakiro – ice path does 300 damage to all units hit
Increases attack range by 200
Thunder panda – barrier works for physical damage also
Puck – increases all stats by 20
Rhasta – increases move speed by 50
Leshrac – gives 10mp/hp per sec regen
Lich – ulti ignores creeps if more than 1 hero are
within range
Ulti speed equal to speed of omnislash
Krobelus – increases strength by 30
Carriron swarm cooldown 4 secs
Lion – mana drain becomes mana/health drain
Visage – 50% speed drained (gains 32% as before)
Qop – increases all stats by 20
Pugna – ulti time halfed (same damage)
Bane – does not take damage from own ulti
All stats increased by 15
Necrolyte – 15% non- orb lifesteal
40% increased attack speed
Witch doctor – paralyzing clask does 100 damage per bounce
to heroes also
Destroyer- increases hp by 700
arcan orb stacks with (one) orb effect (but
not lifesteal)
Warlock – gives 500 hp
Dazzle – 40% increased attack speed
Ulti cooldown reduced to 50 secs
Dirge – soul rip has no max unit cap
Gives 500 hp
Dark seer – gives 700 hp
Gives +5 armor
Invoker – 15% chance to bash (does not stack with basher)
Earthshaker – blink (active, 30 sec cooldown, unaffected
by damage taken)
Pitlord – movespeed increased by 20
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the first and third passives should activate at lvl 18 only
i typed level 18 but it somehow came up with level 1*insert annoying smiley*
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Too cheap for this kind of item. Its suposed to ba a counter for everything, and its -bleep- too chep for that. Use more items as pieces, and make recepy cost some -bleep- money. But it would still be too imba for an ulti counter item...
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Thanks for the sig Thundercracker. (I edited it a little) ^^
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