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Ironbeard - Dwarven Siege Master

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AZIAN_INVAZIAN


First Blood Posts: 27 Joined: 18 Feb 2008 gold

Ironbeard - Dwarven Siege Master

Posted: Sun Jul 20, 2008 2:39 am

Ironbeard - Dwarven Siege Master

base ms - 305
base attack range - 615
base HP - 480
base MP - 300

primary stat - int

strength - 20 + 2.3 per level
agility - 12 + 1.7 per level
int - 21 + 2.8 per level

model - zeus's siege tank from april fools map
attack model - either techies shot or cluster rocket



skills
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1. Carpet Bomb

Ironbeard calls a couple of his senile friends from the first great war to carpet bomb a selected area for heavy damage. Carpet bomb can damage buildings

manacost - 150/160/170/180
cooldown - 30/25/20/15
casting range - 1200

level 1 - Calls 2 planes (flying machines) to carpet bomb an area of 450 AOE. each plane can shoot 2-3 bombs which do 15 pure damage each. half damage to buildings

level 2 - calls 3 planes
level 3 - calls 4 planes
level 4 - calls 5 planes

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2. Roll out

Before Ironbeard became a Siege Master, he was a tank jockey. Ironbeard can call on a couple of his old platoon members to mow down units with good old dwarven tanks. Tanks can fire at buildings.

manacost 150/160/170/175
cooldown 90/90/90/90

level 1 - Ironbeard calls one tank to the battlefield. The tank spawns about 2 screens behind Ironbeard, and accelerates towards Ironbeard so that after 5 seconds it will be behind him. The tank then becomes controllable. Whenever the tank runs into a unit the unit gets knocked back for 50 damage. Any unit that gets knocked back by a tank cant get knocked back for another 2 seconds (to prevent abuse.) Tanks can fire at buildings doing 20-30 siege damage.

note - tanks last 30 seconds. base movement speed of the tanks is 295. Base life of a tank is 500. Base range of the tank is 600

level 2 - summons 2 tanks. knockback damage increased to 60. base attack increased to 25-35
level 3 - summons 3 tanks. knockback damage increased to 70.
base attack increased to 30-40
level 4 - summons 4 tanks. knockback damage increased to 80. base attack increased to 35-45
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3. Mortar Storm

Ironbeard calls upon his artillery specialists to barrage an area for a continuous amount of damage. 450 AOE

manacost - 125/135/145/165
cooldown - 30/20/20/10
casting range - 2500

level 1 - Summons 1 mortar squad unit. The mortar squad unit is controlled by the computer, and it attacks the designated
area for 5 seconds. It does splash damage. 50 damage per attack. This attack only does 5 damage to buildings.

level 2 - Summons 2 mortar squad units.
Level 3 - Summons 3 mortar squad units.
Level 4 - Summons 4 mortar squad units.

-------------------------------------------------------------
ultimate - The Siege Master

Through his many battles, the Siege Master became an expert Tactician. Just being around him causes his surrounding allies to fight better. Also, the siege master is able to control his soldiers better, thus enhancing his 3 abilities.

level 1 -
carpet bomb - 1 more airplane
roll out - tanks do 10 more damage
artillery barrage - creates 1 more mortar squad unit

auras given
+4 devotion aura (stacks)
+2 brilliance aura (stacks)
+10 % AS bonus aura (stacks)
+20 % damage bonus aura (stacks)

level 2 -
carpet bomb - 2 more airplanes
roll out - tanks do 20 more damage
artillery barrage - creates 2 more mortar squad unit

auras given
+5 devotion aura (stacks)
+3 brilliance aura (stacks)
+15 % AS bonus aura (stacks)
+25 % damage bonus aura (stacks)

level 3 -
carpet bomb - 3 more airplanes, airplanes get 3-4 bombs
roll out - tanks do 30 more damage. Tanks last for 10 more secconds
artillery barrage - creates 3 more mortar squad unit. Mortar squads attack for 8 seconds now

auras given
+6 devotion aura (stacks)
+4 brilliance aura (stacks)
+20 % AS bonus aura (stacks)
+30 % damage bonus aura (stacks)




K...im done. Sorry for the lack of images and the wall of text. I dont know how to use those icon thingys. >_>

any feedback is appreciated. just dont flame me T_T
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Last edited by AZIAN_INVAZIAN on Sun Jul 20, 2008 5:31 pm; edited 1 time in total


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Great_lubu


First Blood Posts: 15 Joined: 15 Mar 2007 gold

Posted: Sun Jul 20, 2008 6:03 am

nerf them
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TalkToFrank


Mega Kill Posts: 674 Joined: 18 Dec 2007 gold

Posted: Sun Jul 20, 2008 10:21 am

just a summoner...its not a usual wc3 game...also more than 1 summoning on a hero sucks...he is to strong early game and 2weak late...also nerf the summonings...they are rly way 2 strong...
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AZIAN_INVAZIAN


First Blood Posts: 27 Joined: 18 Feb 2008 gold

Posted: Sun Jul 20, 2008 5:28 pm

actually, he only really has 1 summon. His first and third skills are nukes. First skill is an AOE harass. (its based off of snipers scatter shot)

third skill is a finisher / antichase spell. It does continual damage to an area 2500 away from the unit. only reason i used summon in the spell context is because of the whole siegemaster thingy. Its just basically a nuke.
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AZIAN_INVAZIAN


First Blood Posts: 27 Joined: 18 Feb 2008 gold

Posted: Sun Jul 20, 2008 5:32 pm

also, i nerfed each skill a bit.
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