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Kalafash-Undead Marauder

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Abomasnow21


Killing Spree Posts: 79 Joined: 23 Mar 2008 gold

Kalafash-Undead Marauder

Posted: Sun Jul 20, 2008 5:55 pm

Kalafash-Undead Marauder

Range: 500 | Move Speed: 300
Primary: AGI
Str: 18+2 | Agi: 24+2.5 | Int: 16+1.5
Damage: 45-50 | HP: 492 | Mana: 208
HP Regen: 0.65 | Mana Regen: 0.55
Attack Speed: 1.5 | Armor: 1


With the stalling of his great war, the Lich King summons a scouring wickedness from deep within the sands of Kalimdor. A vile, hateful Centauress in life, Kalafash is an even greater fiend in undeath. Wielding her terrible Centaurian bow, she fires twisted arrows straight into the flesh of her prey. Her cruelty grants her a lust for death and destruction, she can fire seemingly infinite shots in a flurry of hatred. And, having devastated entire battlefields, calls her victims from their graves to do her bidding. Ultimately, she will have her vengeance. Bradwarden is MINE!!!


Skills

Rapid Fire
Kalafash fires a flurry of shots in immediate succession.

Level 1-Fires 2 shots.
Level 2-Fires 3 shots.
Level 3-Fires 4 shots.
Level 4-Fires 5 shots.

Mana Cost: 110/130/150/170
Cooldown: 20 seconds.
Framework: The Centaur Marauder fires more 2-5 shots almost at once. This damage is physical.

Dusk Shot (Passive)
Kalafash's twisted arrows are imbued with undeath. They will deal resonance damage and slow the target moments after being hit. Slow lasts 2 seconds.

Level 1-5% ms slow and 5% of attacks damage 10 seconds after initial attack.
Level 2-7% ms slow and 10% of attacks damage 8 seconds after initial attack.
Level 3-9% ms slow and 15% of attacks damage 6 seconds after initial attack.
Level 4-11% ms slow and 20% of attacks damage 4 seconds after initial attack.

Framework: Happens for every attack. So if Kalafash hits, her target will be slowed and damaged 10-7 seconds later. She deals a percentage of the damage she originally deals, not a flat percentage based on her total attack damage.

Dash Run:
Kalafash runs at incredible speeds, harassing units and blinding them with kicked up dust.

Level 1-400 distance run at 522. Blinds all targets in her path for 20% for 2 seconds. Microstuns for .2 seconds.
Level 2-500 distance run at 522. Blinds all targets in her path for 20% for 3 seconds. Microstuns for .4 seconds.
Level 3-600 distance run at 522. Blinds all targets in her path for 30% for 4 seconds. Microstuns for .6 seconds.
Level 4-700 distance run at 522. Blinds all targets in her path for 30% for 5 seconds. Microstuns for .8 seconds.

Mana Cost: 90
Cooldown: 20 seconds.
Framework: Kalafash runs towards a target or location for given distance at max speed. Kicks up dust effects as she passes. Affects units in her path.

Archer Fiends
Summons Skeletal archers from the corpses of the battlefield to decemate foes.
Level 1- Summons max 3 archers in a 500 AOE. Last 20 seconds.
Level 2- Summons max 6 archers in a 700 AOE. Last 30 seconds.
Level 3- Summons max 9 archers in a 900 AOE. Last 40 seconds.

Mana Cost: 200
Cooldown: 70/65/60

Framework: Basic Raise Dead spell.

Skeletal Archers.
300hp 200 ms. 2 armor (Fortified)
15-25 damage. ASPD: 1.5 seconds. 400 range.
Passive. Attacks lower armor by 1. stacks up to 5x.
Passive. 10% chance to maim foe for 2 seconds, lowering ms by 50%.



Scourge doesn't have a Centaur so I thought i'd give them one. This one would be a Centaur Archer. She'd be dark, maybe dark grey/black with white patterns.
I like that theme lol.

I think she'd make a cool hero, and i think she's inventive, different from other heroes, yet pretty believable.

Last edited by Abomasnow21 on Mon Jul 21, 2008 10:04 pm; edited 2 times in total


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The.King.Drink


First Blood Posts: 39 Joined: 16 Apr 2007 gold

Posted: Mon Jul 21, 2008 2:57 am

I like the idea, all the moves are unique except for the ultimate. I have one problem with the ultimate and that the archers, esp when you have 9 of them, will become very overpowered. If they all have 10% chance to maim each, thats like 9 heroes with sange. Almost a guaranteed maim, and then perma-maim from there on. Perhaps lowering the percentage to 5% and increasing their movespeed from 200 (which is a must).

The synergies are good, and more of a hero killer than anything else.

Some other things are that the skill gains are very generic and somewhat reminiscent of choosing the "attribute bonus" in hero skills. +2 every level. A very evened character, but she needs a weakness. Like lowering her hp or mana pools.

Centaur Archer = Enchantress look-a-like. Centaurs are generally strength melee kinds, and I'm basing that on more than Bradwarden.

7.5/10

Good work.

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Abomasnow21


Killing Spree Posts: 79 Joined: 23 Mar 2008 gold

Posted: Mon Jul 21, 2008 5:53 am

I could see how the archers are overpowered except they're not magic immune. One or two spells wipes them out clean. Also, you NEED corpses to begin with. They can be found but they're not always there, so this is a pretty situational ult. The archers have a 200 ms so they become relatively poor chasers, making them best at attacking within their immediate range, which is relatively poor.
But i'll look into it, the idea is still very fresh.

Centaurs tend to be strong, but they have their archers and thats who this is supposed to represent. Basically a centaur unit for the scourge. Sentinel has one and its melee, so i wanted this one to be range. I'll alter her stats though, i think her int is probably too high.

And looking at it again, her first skill is overpowered. i'm going to fix it.

Thanks again for your comments. I'll look into her stats gains and her ult.

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The.King.Drink


First Blood Posts: 39 Joined: 16 Apr 2007 gold

Posted: Mon Jul 21, 2008 6:55 am

You have a solid point. I guess ultimate is really really good, or terrible lol. Its good defense/offense at a tower if you have the corpses. Now that you remind me, her first skill overpowered lol. It's a bit like Ursa's overpower. If anything, she'll get a Buriza, but it sounds like you are changing it.

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Abomasnow21


Killing Spree Posts: 79 Joined: 23 Mar 2008 gold

Posted: Mon Jul 21, 2008 7:19 am

yeah i increased mana cost pretty substantially. its basically a very strong nuke but it has longish cooldown. however, i'll still look into it...

yeah see the ult is either great or totally crud. lol.

and yes, buriza/mkb were my build staples for her. crit and stun chance is high with 5 hits. and then with dusk shot, the foe will feel resonance dmg 7 seconds later.

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Abomasnow21


Killing Spree Posts: 79 Joined: 23 Mar 2008 gold

Posted: Mon Jul 21, 2008 10:06 pm

Okay i increased mana cost for Rapid Shot and I changed Dusk Shot a bit.

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thee_prodigy


First Blood Posts: 37 Joined: 27 Mar 2008 gold

Posted: Wed Jul 23, 2008 3:50 am

i like this hero but why in only a certain aoe are tehy summoned can they move around out of the aoe?

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Abomasnow21


Killing Spree Posts: 79 Joined: 23 Mar 2008 gold

Posted: Wed Jul 23, 2008 4:24 am

yeah they can move about anywhere but the Raise Dead spell works only within a certain aoe so Kalafash will cast the spell and raise units from dead corpses within the casting range. If there are plenty of corpses around u its no trouble at all.

thanks for your comments. =)

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bloodcraft


Mega Kill Posts: 810 Joined: 19 Jun 2007 gold

Posted: Wed Jul 23, 2008 8:32 am

good hero, i think mana cost of 1st skill should be reduced a little bit though.

i luv ur ulti, even though unoriginal, its good to be in dota.
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Abomasnow21


Killing Spree Posts: 79 Joined: 23 Mar 2008 gold

Posted: Wed Jul 23, 2008 8:44 am

thanks. the only reason i upped the mana cost for the first skill is that 5 shots within a 1 second span of time is a lot of damage. Including bonus damage it could be almost 1k damage so i wanted to make it mana pricey.

I like this hero too. =P

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bloodcraft


Mega Kill Posts: 810 Joined: 19 Jun 2007 gold

Posted: Wed Jul 23, 2008 9:27 am

btw does rapid fire activate 2nd skill?
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Abomasnow21


Killing Spree Posts: 79 Joined: 23 Mar 2008 gold

Posted: Wed Jul 23, 2008 6:17 pm

it would ideally but im not sure it should because it might be imba

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