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Betty - The Vampire Bat (Jan GC entry)

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Total Votes: 3

good?

No ending time set.
noap 33% [ 1 ]
33%

yeap 66% [ 2 ]
66%

KevinMaster

Godlike Posts: 1325 Joined: 31 Dec 2008 gold

Betty - The Vampire Bat (Jan GC entry)





Betty - The Vampire Bat
Range: 100 | Move Speed: 310
Primary: AGI
Str: 17 + 1.4 | Agi: 27 + 2.5 | Int: 17 + 1.7
Damage: 52 - 56 | HP: 473 | Mana: 221
HP Regen: 0.76 | Mana Regen: 0.69
Attack Speed: 1.6 | Armor: 2

Betty was mocked with her families and friend, as she can't even suck bloods from humans and monsters, because of her not-so-grown teeth. Not long after that, she got depressed and decided to ran away from where she should belong. In her ran away phase, she met another vampire bat who also ran away because of the same reason. Together, they decided to sharpen their teeth, by killing everything in their sight, even one of their kind, to proof that Betty isn't ugly.



Ferocious Fangs (F`)
Betty uses her fangs that have grown large to deal damage to an enemy at melee range twice.The wound opened will slow them and will amplify any lifesteal effects. Last 3 secs.
Level 1 - 50 damage each strike. 10% slow. 10% amplify
Level 2 - 80 damage each strike. 16% slow. 20% amplify
Level 3 - 110 damage each strike. 22% slow. 30% amplify
Level 4 - 140 damage each strike. 28% slow. 40% amplify
100 cast range. she will strike twice. meaning there's a 0.5 sec pause before the 2nd strike
Mana Cost: 60/80/100/120
Cooldown: 13
Framework: A fang showed up in top of the targeted unit
Notes: so, the amplify thingy works like this.
you have a 16% lifesteal from your 2nd skill. and you used this to an enemy. the enemy will get a debuff that will amplify any lifesteal from attacking that enemy. so, at lvl 4, the lifesteal will get amplified by 40% which is 16% + (16% x 0.4) = 16% + 6.4% = 22.4%



Hunt for prey (R)
Betty starts to hunt for those who have been weakened. She gains extra vision range and will lifesteal those who are low in health. Lasts 6 secs. When activated, it ignores vision reduce at night time. The extra vision is obstructed, so it cant see through terrains and trees
Level 1 - Extra 375 vision. Gets 10% lifesteal when enemy is under 30% health
Level 2 - Extra 450 vision. Gets 12% lifesteal when enemy is under 33% health
Level 3 - Extra 525 vision. Gets 14% lifesteal when enemy is under 36% health
Level 4 - Extra 600 vision. Gets 16% lifesteal when enemy is under 39% health
when this is activated, Betty will get an orb effect when attacking those who are low in health. so, it will override satanic, HotD, and MoM when activated. But stacks with vlad's since it's aura
Mana Cost: 80
Cooldown: 15
Framework: the vision become more further away and she has eyes in the top of her head



Thirst of teh blood (-)
Betty became insane, when she attacks enemies below 40% health, gaining high AS when attacking that unit.
Level 1 - 15% AS
Level 2 - 27% AS
Level 3 - 39% AS
Level 4 - 51% AS
quite simple, you attacks a creep below 40% health, you will get extra AS to that creep
Mana Cost: -
Cooldown: -
Framework: blood covered Betty



Genocide (G)
Betty unleash all of her deep rage, becoming a killing machine she was supposed to be. Every attack, he dealt a % of her enemies max health as magic damage. In case attacking enemies under 40% health, it will deal more damage. Lasts 6 secs
Level 1 - 2% of enemies max health (3% if enemy is in low health)
Level 2 - 2.5% of enemies max health (3.75% if enemy is in low health)
Level 3 - 3% of enemies max health (4.5% if enemy is in low health)
Mana Cost: 150
Cooldown: 60
Framework: Betty will turn dark red and will splash blood everytime she attacks
Notes: This values does not get lifestealed, as this is magic damage, not bonus damage

there, might not be balanced, but I'm in a rush!
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Last edited by KevinMaster on Thu Jan 14, 2010 10:35 am; edited 2 times in total


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Robitout

Monster Kill Posts: 234 Joined: 09 Nov 2009 gold



1st Skill: Fine to me Cool

2nd Skill: Wait so the 2nd level has more sight then the rest?

3rd Skill: Thats a bit OP to me. Anyone else agree?

Ulti: A bit too strong. Weaken it Very Happy

Please comment and review my hero like I did to yours
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PM me if you want to help. Replay needed in particular


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ChaoS_ThronE

Godlike Posts: 1173 Joined: 01 Aug 2009 gold



Even i haven't gone to school...
She is bloodseeker+lifestealer
1st is unclear (the amplify)
2nd typoed
3rd bs' 3rd in AS
4th feast in max hp
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the_cupu_one

Dominating Posts: 131 Joined: 28 Jul 2009 gold



A bit unoriginal...
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My February BC Entry

Feel free to give comment or advice -the_cupu_one


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Shift to the F

Monster Kill Posts: 236 Joined: 08 Jan 2010 gold



what does amplify doing there on his first skill?
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KevinMaster

Godlike Posts: 1325 Joined: 31 Dec 2008 gold



updated the hero.
changed some stuffs
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pomlaos

Beyond Godlike Posts: 4134 Joined: 27 Nov 2007 Warnings : 1 gold



1st skill: lower damage Cause the amplify is imba. So lower and have a max of 220 damage.

2nd skill: Add a vision are not reduced at night thingy. Since Bats uses sonar or whatever the light doesn't reduce their vision. Now Does the increased vision goes through trees to?

3rd skill: A simple skill.

ultimate: It doesn't last so long so I guess its good. And it can be purged.
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Thanks C_T for teh new sig XD




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KevinMaster

Godlike Posts: 1325 Joined: 31 Dec 2008 gold



1st - kk working on it

2nd - but wouldn't it would be too similar to stalker's when having an aghanim

3rd - yes it is

4th - well yeah, pretty much
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pomlaos

Beyond Godlike Posts: 4134 Joined: 27 Nov 2007 Warnings : 1 gold



For the 2nd skill its still diffrent since balanar is unobstructed vision. Meaning he can see through trees and fog. What I meant is when night comes your hero loses some vision range due to it being night time. Have something that says Once skill is activated vision reduction during night time is ignored.
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Thanks C_T for teh new sig XD




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KevinMaster

Godlike Posts: 1325 Joined: 31 Dec 2008 gold



there fixed it pom
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