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Hephaestus - Greek Blacksmith (Feb BC Entry)

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bluecube90

Killing Spree Posts: 61 Joined: 13 Jan 2010 gold

Hephaestus - Greek Blacksmith (Feb BC Entry)




Hephaestus - Greek Blacksmith
Range: 100 | Move Speed: 310
Primary: STR
Str: 23 + 2.2 | Agi: 18 + 1.6 | Int: 16 + 1.9
Damage: 56 - 60 | HP: 587 | Mana: 208
HP Regen: 0.94 | Mana Regen: 0.65
Attack Speed: 0.69 | Armor: 5

Hephaestus was the Greek god whose Roman equivalent was Vulcan; he was the god of technology, blacksmiths, craftsmen, artisans, sculptors, metals and metallurgy, and fire. He was worshipped in all the manufacturing and industrial centers of Greece, especially Athens.
Though his forge traditionally lay in the heart of Lemnos, Hephaestus was quickly identified by Greek colonists in southern Italy with the volcano gods Adranus of Mount Etna and Vulcanus of the Lipara islands, and his forge moved here by the poets. Hephaestus also infamous for crafted much of Athena's weaponry, along with those of the rest of the gods and even of a few mortals who received their special favor.

Light Burst (R)


By manipulating light source, he can create devastating spell that actually stun the inflicted unit.
Level 1: Stun the first target for 1 second and deal 100 damage. Later, the stun will bounce to the nearby target and deal half of the damage from the first unit received. Max of 9 bounces.
Level 2: Stun the first target for 1 second and deal 100 damage. Later, the stun will bounce to the nearby target and deal half of the damage from the first unit received. Max of 10 bounces.
Level 3: Stun the first target for 1 second and deal 100 damage. Later, the stun will bounce to the nearby target and deal half of the damage from the first unit received. Max of 11 bounces.
Level 4: Stun the first target for 1 second and deal 100 damage. Later, the stun will bounce to the nearby target and deal half of the damage from the first unit received. Max of 12 bounces.

Same unit cannot be stunned thrice. The next stun will exactly hit random units 200 AoE around the former target. The duration applied for the stun after the first target will still be 1 second.
Manacost: 120
Cooldown: 10 seconds
Framework: A tiny fire will emerge above their head when they inflicted by this spell.
Notes: Active spell.

Metal Spark (S)


Harness the first skill by dealing extra explosion to the inflicted unit.
Level 1: When the unit got stunned, he will deal an intense explosion, dealing 90 damage to him and 150 AoE surrounding him.
Level 2: When the unit got stunned, he will deal an intense explosion, dealing 110 damage to him and 150 AoE surrounding him.
Level 3: When the unit got stunned, he will deal an intense explosion, dealing 130 damage to him and 150 AoE surrounding him.
Level 4: When the unit got stunned, he will deal an intense explosion, dealing 150 damage to him and 150 AoE surrounding him.

Manacost: N/A
Cooldown: N/A
Framework: A small spark will be seen on the enemy body.
Notes: Passive. This explosion deal physical damage.

Vulvan Blitz (B)


For every missing hp because of God’s spells and item, that unit will be received penalty.
Level 1: Every 100 missing hp will deal extra 20 damage to that unit.
Level 2: Every 100 missing hp will deal extra 25 damage to that unit.
Level 3: Every 100 missing hp will deal extra 30 damage to that unit.
Level 4: Every 100 missing hp will deal extra 35 damage to that unit.

Manacost: N/A
Cooldown: N/A
Framework: For example, if you cast Dagon on a unit that deals 800 damages, that unit will gain 280 extra damages as a penalty.
Notes: Passive. Just for information, again, this spell only works for damaging items (Dagon, Shiva’s Guard and so on) and spells that God’s cast on his enemies.

Hell’s Gate (T)


Summon a gigantic gate, surrounding 500 AoE, and trap all units in it. Units that trapped in it cannot escape, but they can move, cast spell, attack and whatever possible in this gate except getting out from there.
Level 1: Hell’s Gate last for 3.5 seconds
Level 2: Hell’s Gate last for 4.5 seconds
Level 3: Hell’s Gate last for 5.5 seconds

Manacost: 270/340/410
Cooldown: 100 seconds
Framework: A fiery gigantic gates will emerge from underground. The gates will be black in colour.
Notes: Active spell.
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Robitout

Monster Kill Posts: 235 Joined: 09 Nov 2009 gold



Just a quick note: Isn't the ulti just like sprout?
Can't review. Got homework Cool
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Working on a Razor Guide
PM me if you want to help. Replay needed in particular


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Phoeni[X]

First Blood Posts: 13 Joined: 19 Oct 2009 gold



Nice synergy but just wondering about the 3rd skill does it deal bonus damage only for damaging ITEMS or does it count your spells as well?
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The vault

Monster Kill Posts: 251 Joined: 03 Oct 2009 gold



His skills are too similar to other heroes' spells.

1: Like wd's cask. Does it damage and stun on bounce?

2: Makes the first spell do trmendously high amounts of damage.

3: Overpowered, I basically see this spell as a 35% damage return, way to strong in my opinion.

4: Decent, but again too similr to sprout.

I would sugget focusing on blanksmithery, so it pertains to the theme better.

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james_sinclair

First Blood Posts: 35 Joined: 17 Jan 2010 gold



yeah your skill got a nice synergy, but then, i agree too with the above!...try to rework some of his skills... Wink
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