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Tonk & Clonk --Mortar Team--

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AvatarofTime

First Blood Posts: 3 Joined: 27 Mar 2009 gold

Tonk & Clonk --Mortar Team--



I'd love some feedback on these guys. They have possibilities for huge damage output, but are slow and Set It Up means they can't move at all. Tell me what you think.



Tonk & Clonk - Mortar Team
Range: 600 | Move Speed: 270
Primary: AGI
Str: 15 + 1.9 | Agi: 20 + 2.6 | Int: 17 + 1.9
Damage: 45 - 55 | HP: 435 | Mana: 221
HP Regen: 0.7 | Mana Regen: 0.69
Attack Speed: 1.41 | Armor: 3

In this little operation, Tonk is the brains and Clonk is...well, Clonk pulls the trigger. But that system works perfectly well for these brothers.


Survey
Tonk uses his telescope to reveal any part of the map. Enemy heroes in the revealed area are enchanted, revealing them for the duration of the spell and giving Tonk & Clonk bonus damage against them. Reveals invisible heroes for the duration of the spell.
Level 1 - Lasts 15 seconds. 20 bonus damage. 300 aoe
Level 2 - Lasts 30 seconds, 30 bonus damage. 400 aoe
Level 3 - Lasts 45 seconds. 40 bonus damage. 500 aoe
Level 4 - Lasts 60 seconds. 50 bonus damage. 600 aoe
Mana Cost: 100
Cooldown: 30
Framework: Looks just like the Far Seer's "Far Sight" but also enchants any heroes in the aoe.


Set It Up
Tonk & Clonk set up a platform for their mortar. This stabilizes the gun, allowing for faster and stronger attacks, but requires them to remain stationary.
Level 1 - 30% increase in attack speed, 15 bonus damage.
Level 2 - 60% increase in attack speed, 30 bonus damage.
Level 3 - 90% increase in attack speed, 45 bonus damage.
Level 4 - 120% increase in attack speed, 60 bonus damage.
Mana Cost: 60
Cooldown:
Notes: Requires 2 seconds to set up and 1 second to take down. During these times, T&C can't move or attack. Once set up, they may remain in this state indefinitely, but can't move.


Shrapnel
Tonk & Clonk load the cannon with a large explosive round which shatters upon impact, dealing damage and stunning all in the aoe for 2 seconds.
Level 1 - 100 damage.
Level 2 - 150 damage.
Level 3 - 200 damage.
Level 4 - 250 damage.
Mana Cost: 140
Cooldown: 30/20/10/5


Mortar Combat
Using Tonk's patented clockwork device, the mortar automatically reloads itself, giving maximum attack speed until the device overheats. If this device is used with the skill Set It Up, it will take longer to overheat.
Level 1 - Lasts 4 seconds (6 with Set It Up)
Level 2 - Lasts 5 seconds (8 with Set It Up)
Level 3 - Lasts 6 seconds (10 with Set It Up)
Mana Cost: 150
Cooldown: 120/90/60
Framework: When using this skill, the attack animation is the same as normal, except the 2nd dwarf doesn't reload the gun.

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keatman

Monster Kill Posts: 222 Joined: 02 Jan 2009 gold



I can see that you are new here but I will neither be too tough on you nor easy on you. i will start from at the top to the below. ok ready? here it goes.

1. icons....dont know how to paste it here? simple. type [img]http://your_image.com[/img]

2. movespeed 270. put it any number between 300 and 310 or either one. Due to this hero need to remain stationery, they need MS to catch up with fleeing enemy hero.

3. story. now i like it but it is obviously short. expand it and make it interesting to read.

4. skills:
1st skill - obviously similar with Clockwerk's rocket. here is a good question, how does the bonus damage do any good to this hero when he is at one end of the map while the revealed is at the other? i'm pretty sure the 'set it up' skill doesnt give him the ability to attack from anywhere he likes. i cant think of any suggestions for now but scrap this skill and make something different.

2nd skill - i find it pretty interesting. so far i havent seen any ideas that make you root to the ground and give additional benefits in spamming your opponents. however, i would suggest that you change it to this:
Time to set up and DISARM is 1 second.
Level 1: Additional XXX distance attack range. XX% attack damage. Each attacks scortches the ground of the attacked unit.

3rd skill - sniper's skill. think of something new and original.

ultimate - ok, this skill is quite acceptable for me (if you scrap that bonus 120% AS of Set It Up). either make the lasting time longer or the cooldown shorter.last 6 and 10 seconds and 1 min cooldown is kinda worthless with your 270 MS.

I'm kinda tired now. i will provide more feedback later on but overall, this hero lacks of synergy and the individual skills
itself needed to be redone.
_________________
my life is filled with leavers, noobs, dumbasses and people that doesn't seem to know what good manners are!

Here are my hero ideas:
Keax- The Annoyer
Cyrus- The Celestial Being
Jaizur- The Celestial Darkness


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