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The End - Ancient Sniper

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Bard Man


Mega Kill Posts: 789 Joined: 15 Mar 2007 gold

The End - Ancient Sniper

Posted: Mon Jun 18, 2007 6:20 am

The End is a member of the Cobra unit with exceptional sniping and camouflage skills, born in the early 1860s. The End uses stun grenades and a highly customised Mosin-Nagant rifle converted to fire tranquilizer rounds. The End can become "one" with his environment, flora and fauna included. He apparently can summon the spirits of the "holy forest" he awaits in to revive his stamina through directed sunlight. Though he was summoned by the Scourge, he refused to side with them. Instead he escaped to the Sentinel and became their newest rifleman. Beware foul Scourge... This... Is The End....

Range: 550 | Move Speed: 285
Primary: INT
Str: 14 + 1.1 | Agi: 16 + 1.7 | Int: 20 + 2.3
Damage: 52 – 70 | HP: 416 | Mana: 260
HP Regen: 0.67 | Mana Regen: 0.81
Attack Speed: 1.46 | Armor: 1


The First Skill: Avian Watcher

The End's faithful pet, this parrot will scout the area for The End, giving him a better idea of what is happening and even bring things to him.

Level 1: Summons a parrot with 100 hit points and 300 movement speed.
Level 2: Summons a parrot with 200 hit points, 100 mana, and 305 movement speed. Has two Inventory Slots.
Level 3: Summons a parrot with 300 hit points, 150 mana, and 310 movement speed. Has two Inventory Slots.
Level 4: Summons a parrot with 400 hit points, 200 mana, and 315 movement speed. Has two Inventory Slots and truesight.

The Parrot has no attack. Inventory works like the Bear

Mana Cost: 150
Cooldown: 90


The Second Skill: Modified Mosin-Nagant

The End's personal rifle was modified with his own two hands and is able to fire tranquilzer rounds


Level 1: Increases The End's range by 50 and gives a 5% chance to put a target to sleep with a tranquilizer round for 2 seconds.
Level 2: Increases The End's range by 100 and gives a 7% chance to put a target to sleep with a tranquilizer round for 2.5 seconds.
Level 3: Increases The End's range by 150 and gives a 9% chance to put a target to sleep with a tranquilizer round for 3 seconds.
Level 4: Increases The End's range by 200 and gives a 11% chance to put a target to sleep with a tranquilizer round for 3.5 seconds.

Passive

The Third Skill: Stun Grenade

Something The End uses for escaping his enemies. The flash of light momentarily activates all photosensitive cells in the retina, making vision impossible for approximately five seconds until the eye restores the retina to its original, unstimulated state and stun enemies for up to five seconds.


Level 1: Stuns enemies in a 300 AoE for 3-5 seconds and leaves them blinded for 5 seconds afterwards. Blinded have a 50% chance of missing attacks.
Level 2: Stuns enemies in a 350 AoE for 3-5 seconds and leaves them blinded for 6 seconds afterwards. Blinded have a 55% chance of missing attacks.
Level 3: Stuns enemies in a 400 AoE for 3-5 seconds and leaves them blinded for 7 seconds afterwards. Blinded have a 60% chance of missing attacks.
Level 4: Stuns enemies in a 450 AoE for 3-5 seconds and leaves them blinded for 8 seconds afterwards. Blinded have a 65% chance of missing attacks.



Mana Cost: 160
Cooldown: 40


The Final Skill: Photosynthetic Regeneration

The End, like most of The Cobras has skills well beyond the scope of normal humans. The End's ability is to regenerate his life by remaining still in the sun. Though this power keeps him alive longer, his age makes The End prone to falling asleep while he is like this.T
Level 1: Increases The End's Mana and Health regeneration by 10% as long as he remains still. While The End is regenerating, he has a 40% chance of falling asleep for 4 seconds.
Level 2: Increases The End's Mana and Health regeneration by 20% as long as he remains still. While The End is regenerating, he has a 35% chance of falling asleep for 4 seconds.
Level 3: Increases The End's Mana and Health regeneration by 30% as long as he remains still. While The End is regenerating, he has a 30% chance of falling asleep for 4 seconds.
(With Scepter)Level 4: Increases The End's Mana and Health regeneration by 40% as long as he remains still. While The End is regenerating, he has a 25% chance of falling asleep for 4 seconds.

Photosynthetic Regeneration is activated by standing still for 2 seconds. The chance to fall asleep comes every second The End regenerates

Passive

Last edited by Bard Man on Fri Jun 22, 2007 7:34 pm; edited 3 times in total


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flamedevilpj


Mega Kill Posts: 563 Joined: 26 Sep 2006 gold

Posted: Mon Jun 18, 2007 7:01 am

falling into slp sounds dangerous
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love aint it beutiful devils got soft spots u noe


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Bard Man


Mega Kill Posts: 789 Joined: 15 Mar 2007 gold

Posted: Mon Jun 18, 2007 9:12 am

Bard Man just though it would help balance his uber regen power out.
_________________
This is the point from which I could never return,
and if I back down now then forever I burn.
This is the point from which I could never retreat,
cause if I turn back now there can never be peace.
This is the point from which I will die and succeed,
living the struggle, I know I'm alive when I bleed.
From now on it can never be the same as before,
cause the place that I'm from doesn't exist anymore.


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mikorkeza


Fear me, for I am Iori Simpsons!! D'Oh!!!
Godlike Posts: 1422 Joined: 18 Feb 2007 gold

Posted: Mon Jun 18, 2007 2:27 pm

That sleep thing is very irritating.... especially at the ulti....


I hate being asleep if it's passive..... and what if he stand still but he doesn't want to regen???? especially besides the tower..... then you'll be toast....
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Bard Man


Mega Kill Posts: 789 Joined: 15 Mar 2007 gold

Posted: Tue Jun 19, 2007 12:06 am

If that's the case, then you move around by the tower. But if you're hugging the tower in the first place, you'd probably need the regeneration.
_________________
This is the point from which I could never return,
and if I back down now then forever I burn.
This is the point from which I could never retreat,
cause if I turn back now there can never be peace.
This is the point from which I will die and succeed,
living the struggle, I know I'm alive when I bleed.
From now on it can never be the same as before,
cause the place that I'm from doesn't exist anymore.


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mikorkeza


Fear me, for I am Iori Simpsons!! D'Oh!!!
Godlike Posts: 1422 Joined: 18 Feb 2007 gold

Posted: Tue Jun 19, 2007 5:10 am

REduce the duration....... or the best thing to do is remove it......
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mjs


FIMBULVETR
Godlike Posts: 1519 Joined: 11 Oct 2006 gold

Posted: Tue Jun 19, 2007 11:06 am

nice hero name...
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Bard Man


Mega Kill Posts: 789 Joined: 15 Mar 2007 gold

Posted: Wed Jun 20, 2007 8:48 pm

Thank Hideo Kojima for the name. Cool
_________________
This is the point from which I could never return,
and if I back down now then forever I burn.
This is the point from which I could never retreat,
cause if I turn back now there can never be peace.
This is the point from which I will die and succeed,
living the struggle, I know I'm alive when I bleed.
From now on it can never be the same as before,
cause the place that I'm from doesn't exist anymore.


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mikorkeza


Fear me, for I am Iori Simpsons!! D'Oh!!!
Godlike Posts: 1422 Joined: 18 Feb 2007 gold

Posted: Fri Jun 22, 2007 12:49 pm

Must be asleep for only 3 seconds in all levels..... coz it'll be like a permastun.....
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_noob28_


~Nienna Sakimatsu Anarion~™
Beyond Godlike Posts: 2731 Joined: 08 Dec 2006 gold

Posted: Sat Jun 23, 2007 11:31 am

Inc his Range by 200 and 11% chance to put the enemy sleep...That's IMBA... Nerf it..

I like the first skill...


Stun grenade Imba Too.. leaves them blinded for 8 sec, Too Long IMo..
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devilfeathers


Monster Kill Posts: 243 Joined: 27 Mar 2007 gold

Posted: Sat Jun 23, 2007 11:54 am

3rd skill is kinda imba... Using the hero will be kinda hard because of the ulti...
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