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Bottle/Alembic of life 20% more xp potential.
DotaStrategy.com Forum Index > Dream Items > Bottle/Alembic of life 20% more xp potential.
Total Votes: 2
Should this item be in DOTA?
No ending time set.
Yes: 50% [ 1 ]
No: 50% [ 1 ]
Bottle/Alembic of life 20% more xp potential.
Posted: Mon Oct 08, 2007 1:51 pmBottle/Alembic of life
1. Story
An empty bottle once held by Naix the Lifestealer, has become infused with the greed for life. It fills itself with the blood and life of enemies it sees killed by its master. Occasionally this bottle spills over, unable to contain itself, resurrecting the dead body of inferiors as either friend or foe again. Only legendary heroes dare wield this double-edged sword.
2. Recipe
Empty or full bottle
Cost: 750G
Mask of death
Cost: 900G
Bottle/Alembic of life scroll
Cost: 500G
Bottle/Alembic of life
Total cost: 2150G
3. Effects and Description
-Passive: 15% lifesteal, orb effect.
-Passive: Resurrect friend and foe (every 6th killing blow) to fight for its allied side again. Heroes are not resurrected.
-Active: Disables the passive. The user will receive 40HP and 20 mana instead on every killing blow.
-Resurrected units: Give normal gold and xp on death, have a timed life of 30 seconds.
Mechanics:
- This resurrected creep/neutral will NOT be controllable and will fight with its allied side. Its own/previous side before it died.
- This resurrected creep/neutral will have 30 seconds timed life.
- The resurrected creep/neutral will give the normal amount of gold and xp.
4. Synergy/Examples
- The passive can potentially give you 20% extra xp and gold if you land the killing blow on resurrected creeps and neutrals.
- If activated, one creep wave, can potentially regenerate (40*5 = 200hp) excluding the lifesteal effect and (20*5 = 100 mana). Creep waves spawn every 30 seconds. If numbers seems high post so please with other suggestions.
Pros:
- A person will use the item strategically, at the start of the game, to either resurrect allied or enemy creeps.
- Can be used to resurrect neutrals which gives more gold than creeps do.
- If you like playing against Furion or Visage, because of the extra gold and xp, this item is for you.
Cons:
Double-edged sword, it will make your life either easy or very hard.
5. FAQs
"necromancer effect"
This is a necromancer effect, though it resurrects the unit you kill with a killing blow, meaning either allied or enemy units, the unit resurrected will be aligned to the team it was aligned before death. Therefore, if you are playing as The Scourge, and you kill a Sentinel unit which is resurrected, the resurrected unit will still fight for The Sentinel. The unit resurrected is under the AI control, AI as in the AI which controls the creep waves and neutrals.
"timed life"
- 30 seconds is adequate to kill a unit again, if you kill 5 units, the resurrected unit will probably be one of the remaining units between 2 clashing creep waves, on to which you can dedicate your full attention. Nukes usually have a cooldown of less than 30 seconds.
"cost"
2150G is cheap/expensive, so compare it with Necromicon which costs 2750G and is much more stronger than my summons, my summons/resurrected creeps fight for the enemy. So in effect you can imagine my item costs 2150+2750=4900G because it assists the enemy. The passive and active is a useless feature if you can not manage to land killing blows.
How much would you pay if all the creeps were under your control? Subtract that from what you think this item should cost, since you are effectively giving your opponent a resurrect skill.
6. Final Words
7. Changelog
Thu Oct 11 09:17:53 SAST 2007
- Shorter, less comprehensive post.
8. Acknowledgement
for the icons:
http://www.gsarchives.net/index2.php?categ...mp;level1=items
Last edited by lsuacner on Thu Oct 11, 2007 10:22 am; edited 2 times in total
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good effort on just 1 item idea. i like it, but it might be imba in some circumstances like..
magnus w/ a BF, with 2 hits he can kill the whole creep wave, so he has like doubled XP per creep wave.
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wow, professionally made item idea...like it...
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`UnholY` wrote:
good effort on just 1 item idea. i like it, but it might be imba in some circumstances like..
magnus w/ a BF, with 2 hits he can kill the whole creep wave, so he has like doubled XP per creep wave.
good effort on just 1 item idea. i like it, but it might be imba in some circumstances like..
magnus w/ a BF, with 2 hits he can kill the whole creep wave, so he has like doubled XP per creep wave.
On the other hand this item will bring balance to melee heroes with nukes, fighting with Battlefury. My item is cheaper. Hopefully Magnus players prefer BF over my item, if they purchase it late-mid, late game it won't make much of a difference in terms of gold or xp anymore.
I think other people can afford this mid-early game. Remember you need to kill 250 creeps, to get 60 creeps spawned (excluding denies which are allied again) which will bring you 60* +- 33 to 50 gold each. That barely covers the cost of the item. In terms of xp, 60 extra creep kills from mid-game only boosts you, it won't be imba.
This item works on killing blows, so you need to be a PERFECT farmer to gain 20% more xp, which means last hitting EVERYTHING. If you can do that you won't need this item, a hyperstone, BoT, BF, Blink dagger, Helm to get Satanic, Maelstrom ect will all be better options.
Do you suggest the item be nerfed and how would you do that? My opinion is that it is balanced, since it helps the enemy. I don't think this item will be purchased by everyone, only under careful strategic consideration it will either pwn or be a waste.
This item you will gain less xp than if you were to face Furion. If you use this item against Furion, it will be carnage, possibly death by creeps though.
Melee heroes with no nuke, with this item, against ranged pushers, will have a tough time keeping up.
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http://www.dotastrategy.com/forum/ftopic7774.html
An empty bottle once held by Naix the Lifestealer, has become infused with the greed for life. Occasionally this bottle spills over, unable to contain itself, resurrecting the dead body of inferiors as either friend or foe again.
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Unfortunately this item serves a completely different purpose from the original bottle. The bottle is supposed to be a ganker's item not an item for someone who plans to farm more. This is why the ability for the bottle to store runes is so important. I suggest using other items besides the bottle as an component, I like the concept though.
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Wow. Very well written item idea. Nice...
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"He waits, silently, for his prey..."
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fwii~ wrote:
Unfortunately this item serves a completely different purpose from the original bottle. The bottle is supposed to be a ganker's item not an item for someone who plans to farm more. This is why the ability for the bottle to store runes is so important. I suggest using other items besides the bottle as an component, I like the concept though.
Unfortunately this item serves a completely different purpose from the original bottle. The bottle is supposed to be a ganker's item not an item for someone who plans to farm more. This is why the ability for the bottle to store runes is so important. I suggest using other items besides the bottle as an component, I like the concept though.
The bottle can regenerate hp and mana , so can this bottle to a lessor degree through the active.
It regenerates hp through lifesteal once the bottle has out served its purpose, not many people run around with a bottle at level 25, but at level 25 this item will still give lifesteal comparable to that of vladmirs or helm.
People who can afford this item can leave runes for their other teams mates. Lifesteal regenerates more than a bottle, though the bottle is safer and more reliable.
Gankers sometimes have a bad start, they lose out on levels running from lane to lane, this item will help them a bit with getting xp when they do farm or when they jungle. Good thing is they already have the base item.
I imagine this item to be a natural build for gankers.
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An empty bottle once held by Naix the Lifestealer, has become infused with the greed for life. Occasionally this bottle spills over, unable to contain itself, resurrecting the dead body of inferiors as either friend or foe again.
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