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Mohan - Voodoo Warlock

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Ghost


Beyond Godlike Posts: 3308 Joined: 01 Jan 2007 gold

Mohan - Voodoo Warlock

Posted: Wed Nov 28, 2007 7:27 am


Mohan - Voodoo Warlock
Range: 450 | Move Speed: 300
Primary: INT
Str: 17 + 1.80 | Agi: 17 + 1.95 | Int : 19 + 2.55
Damage: 33 - 43 | HP: 473 | Mana: 247
HP Regen: 0.76 | Mana Regen: 0.77
Attack Speed: 1.41 | Armor: 1

No Story yet.
I would say he is a scourge hero.


Create Doll (D)
Mohan creates a voodoo doll replicating target hero if the replicated unit dies, the doll merely becomes a funny shaped bit of wood and can be sold for 57 gold. Requires an Ironwood Branch to create and each doll fills one inventory slot per doll. maximum of 6 dolls.
Level 1 - takes 8 seconds to create the doll. Sells for 50 gold
Level 2 - takes 6 seconds to create the doll. Sells for 100 gold
Level 3 - takes 4 seconds to create the doll. Sells for 150 gold
Level 4 - takes 2 seconds to create the doll. Sells for 200 gold

Dolls give +1 to all stats equal to the level of the hero at the time it was replicated. HUGE cast range, if you can see the hero you can make the doll.

Mana Cost: 200
Cooldown: 30

Framework: destroys an ironwood branch in your inventory and you gain an item with the icon of replicated hero's icon the item is called "doll - mouseover elaborates with the level of hero when you made the doll (so you know the +stats) and the tinker buff it has (provided you have tinker)

Notes:
this is your core skill. all Acu(puncture) and living dolls only work on dolls in your inventory.


Acu(puncture) (C)
Mohan uses needles that medicinally benefit ally hero dolls. Enemy dolls do not benefit from the treatment suffering nasty pains around the shoulders and back (particularly around nerve clusters and tendons)
Level 1 - Heals/Damages 10 life per second
Level 2 - Heals/Damages 20 life per second
Level 3 - Heals/Damages 30 life per second
Level 4 - Heals/Damages 40 life per second

lasts 10 seconds at all levels

Mana Cost: 50/100/150/200
Cooldown: 20 seconds


Framework: affected allies gain a blue aura and enemies gain a red aura.

Notes: given the limited number of dolls you can have you have 2 effective ways to use this spell. solely as a heal, solely as damage.


Tinker (R)
Mohan modifies his dolls giving their counterparts random upgrades.
Level 1 - Ally: Returns 5% of damage received, has a 5% damage increase, +2 armor
Enemy: Takes an additional 5% damage, Reduces damage dealt by 5%, -2 armor
Level 2 - Ally: Returns 10% of damage received, has a 10% damage increase, +4 armor
Enemy: Takes an additional 10% damage, Reduces damage dealt by 10%, -4 armor
Level 3 - Ally: Returns 15% of damage received, has a 15% damage increase, +6 armor
Enemy: Takes an additional 15% damage, Reduces damage dealt by 15%, -6 armor
Level 4 - Ally: Returns 20% of damage received, has a 20% damage increase, +8 armor
Enemy: Takes an additional 20% damage, Reduces damage dealt by 20%, -8 armor

each doll only gets 1 upgrade.

Mana Cost: N/A
Cooldown: N/A


Framework: affected units receive a buff/debuff icon in their status bar.

Notes: every time you increase the level of this spell you need to remake all dolls for them to receive better upgrades.


Living Dolls (E)
Mohan enlarges and brings his voodoo dolls to life.
Level 1 - Dolls do 40% damage and take 150%
Level 2 - Dolls do 50% damage and take 140%
Level 3 - Dolls do 60% damage and take 130%

Dolls last until killed, Dolls have Fortified Armor and Siege damage, Dolls have Tinker. Dolls have passive abilities provided by items or abilities (command aura, permanent invisibility, desolate)

Mana Cost: 200/300/400
Cooldown: 130

Framework: creates an image of all heroes the dolls replicate

Notes: When a doll dies, the doll in your inventory is destroyed. allies/enemies under the tinker effect don't loose it until their doll is destroyed.

Last edited by Ghost on Thu Nov 29, 2007 5:25 am; edited 2 times in total


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Ghost


Beyond Godlike Posts: 3308 Joined: 01 Jan 2007 gold

Changelog:

Posted: Wed Nov 28, 2007 7:34 am

made MOST abilities only work if Mohan holds the dolls.
minor change to living dolls - minor damage nerf
minor change to acu(puncture)- auras
create dolls has had bits of it reworded

Last edited by Ghost on Sun Dec 02, 2007 7:52 am; edited 2 times in total


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AcursedKnight


Killing Spree Posts: 69 Joined: 26 Jul 2007 gold

Posted: Wed Nov 28, 2007 11:16 am

Interesting concept... But: How do you create the doll in the first place? Do you just cast this on a target and if it dies you create a doll? How do you cast this if the hero has to die in order for the doll to be created?

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Bard Man


Mega Kill Posts: 791 Joined: 15 Mar 2007 gold

Posted: Wed Nov 28, 2007 11:22 am

Bard Man is very pleased with this hero.

Create Doll: A very interesting skill, dear, but there's a slight problem. You could make dolls of everyone then paass them onto an ally or a chicken. Then if your Tinker skill is maxed out, they can just hold onto it till they die or till an enemy dies and you could keep remaking them. Put in a little note saying
"Dolls can only be held by Mohan himself."
If ya do that, it would be fine.

Acu(puncture): Hmm. A very interesting skill.A healing spell for your comrades, and an easy way to kill a running foe if you have a doll of him on hand. Bard Man likes it. Plus, it keeps in line with the main way the voodoo doll is often used in cartoons.

Tinker: An interesting passive skill for after you've got a doll or two. It has potential for making your allies very happy and your enemies very pissed, but again, Bard Man recommands youfix that first skill. Otherwise, chicken spamming.

Living Doll: Oh. Now this Bard Man likes. A great way to make this guy into a supreme power pusher. Bard Man just kinda has a quick question. What happens if you drop the doll? Like say, to buy an item you need? Does the big one smashing things die or does it keep smashing?


Overall, This is a great hero idea and one of the more inventive ones. Bard Man salutes you Ghost. You have the most unothodox heroes on DS, and some of the best.
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Shimrra_3


Supreme Overlord
Chambermaid Posts: 2500 Joined: 19 Dec 2006 gold

Posted: Wed Nov 28, 2007 1:02 pm

Lol. Ditto above post I say. And avoid chicken spamming.
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Makai-


Killing Spree Posts: 81 Joined: 20 Nov 2007 gold

Posted: Wed Nov 28, 2007 6:40 pm

Great hero idea, though I have to note one randomly funny thing. If I were playing this hero I would work normally, but I would end up with some rediculously fun items, simply because rather than focusing on the "Doll Stampede" that I was made to create, I would lane with a hero that can help net easy kills, make dolls of the guys on our team that die the most, and mass sell them for an extra 200 gold a pop. Its like having a free version of bounty hunters track, except I don't have to kill them and they can be allies Smile

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Ghost


Beyond Godlike Posts: 3308 Joined: 01 Jan 2007 gold

Posted: Wed Nov 28, 2007 9:24 pm

@AcursedKnight: you cast it on a target and you have a doll. IF the target dies it stops functioning.


i say.. i think somewhere that there is a maximum number of dolls..."maximum of 6 dolls. " if you put them on your chicken you miss the potential +170 to all stats.

if an enemy steals a doll of your chicken you are screwed because there can only be 6 in existence (even if the doll is worthless.. eg. dead hero doll)and I'm sure they wouldn't sell it for a mere 200 gold, they would keep it limiting your dolls to 5. Store them on a Chicken at your own risk.
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Ghost


Beyond Godlike Posts: 3308 Joined: 01 Jan 2007 gold

Posted: Thu Nov 29, 2007 7:13 am

minor edit.

"What happens if you drop the doll?"
the doll still exists so if it has a living counterpart, the counterpart wont die.
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Ghost


Beyond Godlike Posts: 3308 Joined: 01 Jan 2007 gold

Posted: Sun Dec 02, 2007 7:49 am

further editing and balance stuff
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