Dream Heroes        Page 1 of 1       

Kara - The Prodigy

DotaStrategy.com Forum Index > Dream Heroes > Kara - The Prodigy

Reply to topic
 

tr3ncht0wn


Warnings : 4 Godlike Posts: 1254 Joined: 18 Feb 2007 gold

Kara - The Prodigy

Posted: Mon Jan 14, 2008 9:34 am

Kara - The Prodigy
Range: 500 | Move Speed: 295
Primary: INT
Str: 18 + 2.0 | Agi: 18 + 2.0 | Int: 19 + 2.6
Damage: 36 - 50 | HP: 492 | Mana: 247
HP Regen: 0.79 | Mana Regen: 0.77
Attack Speed: 1.45 | Armor: 3

Kara, born from the family of mages, a wizard prodigy, a former student of Ezalor. Gifted with the knowledge of ages of dark arts. Trained with the will to gain more knowledge and view of the world, she steps up to fight alongside the Sentinel to put a stop to the War once and for all. She mastered different kinds of incantations enabling her to cast spells by heart. Amplifying magic or deflecting it, has become her daily practice, knowing that her greatest battle is yet to start.

Acquisizione (C)
Kara studied the magic of accession being able to increase the effects of certain types of buffs and spells, she can last longer in the battlefield.
Level 1 - Increases potency of consumables by 25% eg. Lesser Clarity, Flask of Sapphire, Ancient Tango, Empty Bottle
Level 2 - Increases duration of ally buffs by 25% eg. Bloodlust, Empower, Repel etc
Level 3 - Increases duration of ally buffs by 50%
Level 4 - Increases duration of rune effects by 50% eg. Haste, Double Damage, Invisibility, Regeneration, Illusion.
Passive.
Mana Cost: N/A
Cooldown: N/A
Framework: Appears in the status bar same as its icon whenever the hero uses consumables or runes or buffs. It doesn't replace the buff but it appears alongiside the buff or consumable icon in the status bar.
Notes: This skill will give you more survivability and you can maximize most buffs or runes that you acquire.

Deviare (D)
Kara practices the magic, and with that same reason she practices deflecting it, but first she started deflecting projectile attacks from physiacal weapons then moved on to deflecting magic, therefore avoiding getting hit.
Level 1 - 9% chance to deflect projectile attacks, 7% chance to deflect spells
Level 2 - 18% chance to deflect projectile attacks, 14% chance to deflect spells
Level 3 - 27% chance to deflect projectile attacks, 21% chance to deflect spells
Level 4 - 36% chance to deflect projectile attacks, 28% chance to deflect spells
Passive. Skill is not effective in deflecting melee attacks or AOE spells, only targeted spells eg. Storm Bolt, Chain Lightning, Frost Nova etc. Spells that can be auto-casted eg. Impetus, Searing Arrows, etc can also be deflected, considered as projectile attacks since it takes the form of the projectile attack.
Mana Cost: N/A
Cooldown: N/A
Framework: Uses her staff to deflect/stirke the incoming spell or attack, deflecting it to the side. Thus preventing her from taking damage or any effects from the spell or attack.
Notes: This skill is great against Range Heroes, Spellcasters that don't use AOE spells.

Combat Wizardry (W)
Kara not only has mastered the dark arts but also the art of combat. Fusing it with magic arts, Kara has been able to make her own unique of combat wizardry. Using void magic as her magic of desire, Kara summons void spirits to fight for her, and upon her command, the sprirts can be absorbed to make her more powerful than before for the remaining duration of the spell.
Level 1 - Summons 4 Void Inferiors, has 10-15 damage, 400 range, 350 hit points, immobile, lasts for 30 seconds. Gives 10% damage and 10% attack speed when absorbed.
Level 2 - Summons 3 Void Disciples, has 20-25 damage 400 range, 450 hit points, immobile, lasts for 30 seconds. Gives 15% damage and 15% attack speed when absorbed.
Level 3 - Summons 2 Void Superiors, has 30-35 damage 400 range, 550 hit points, 325 move speed, lasts for 30 seconds. Gives 20% damage and 20% attack speed when absorbed.
Level 4 - Summons a Void Master, has 40-45 damage 400 range, attack bounces 3 times, damage dealt is reduced by 10% every bounce, 650 hit points, 325 move speed, lasts for 30 seconds. Gives 25% damage, 25% attack speed, 10% move speed when absorbed.
This skill can be used to farm or push when Kara doesn't want to take damage, or she can absorb her spirits when her personal battle arrives. When absorbed, the duration of the spirits becomes the duration of the spell buff.
Mana Cost: 130/140/150/160
Cooldown: 50
Framework: Summons dark violet spirit that look like constantly morphing flames. As the level increases the mass of the spirit increases. When absorbed the skill icon is seen in the status bar of Kara for the remaining duration of the spell.
Notes: This spell stacks with other spells but can be dispelled by purge. This skill is useful in farming for creeps while avoiding damage, or this skill can empower your hero when your facing your nemesis.

Infinite Alchemy (F)
Kara has been able to study the dark arts, master it, perform it, infuse it into her life. Her strong affinity to magic enables her to casts certain types of spells by chance while attacking with the cost of mana.
Level 1 - 30% Chance to cast Fireball, deals 150 damage, 50mana cost. Increases fireball damage to 200 with scepter.
Level 2 - 20% Chance to cast Freeze, deals 100 damage per sec, freezes a target for 2 secs, 100mana cost. Increases freeze damage to 150 with scepter
Level 3 - 10% Chance to cast Shooting Star, deals 400 damage, 200mana cost. Increases shooting star damage to 500 with scepter
Active/Passive. This skill can be activated and will casts spells by chance draining mana each cast, and can be deactivated to avoid losing mana. These spells are target spells, so it will hit unless the target has magic dodge eg. Backtrack, Dispersion. Spells can be casted all at once but also the mana costs of the three spells is reducted to your mana. When silence, your spells can't be casted.
Mana Cost: 50
Cooldown: N/A
Framework: Fireball looks like Vengeful Spirit's magic missile, the difference is its red orange and yellow colors. Freeze looks like Drow Ranger's frost arrow, but when it hits, it doesn't only turn the opponent blue but it stops it on its track for 2 secs. Shooting Star looks like Warlock's Rain of Chaos, the difference is its color of red orange and when it hits it doesn't stun and no infernal is created, only damage is dealt.
Notes: This skill will drain your mana everytime you successfully cast a spell, so by turning it off you can regen your mana and attack while not taking the chance of depleting your mana.

Skill Discussion:

This skill increases the efiicacy of consumables, ally casted buffs, or runes acquired. This will help your hero stay longer in the battlefield.

This skill can deflect projectile/range attacks and targeted spells by chance. Learn this skill early when laning with ranged heroes or heavy nukers.

Examples of target spells:

Rupture, Dagon, Brain Sap, Hex, Voodoo, Doom, Assassinate etc

This skill will be your farming/pushing spell, this can be used when you want your summons to do the deed for you, but you can also absorb this skill when your about to face an enemy or when you want to do the farming/pushing on your own.

This skill is your greatest source of damage, you need huge mana pool and great mana regen to maximize the use of this skill. You can activate it when you're facing enemy heroes and deactivate it when you're just pushing or farming to avoid unnecessary mana use. This skill won't work when silenced.

Skill Synergies:

Increases buffs and rune effects + When absorbed, increases speed and damage + More speed, means higher chances to cast a spell.


Skill Build:

1. Combat Wizardry

2. Deviare/Acquisizione (Learn Deviare first when laning against Ranged Heroes or Target Spellcasters, learn Acquisizione first when laning against Melee Heroes or AOE Nukers)

3. Combat Wizadry

4. Deviare/Acquisizione

5. Combat Wizardry

6. Deviare/Acquisizione

7. Combat Wizardry

8. Deviare/Acquisizione

9. Deviare/Acquisizione

10. Infinite Alchemy

11. Infinite Alchemy

12. Deviare/Acquisizione

13.Deviare/Acquisizione

14. Deviare/Acquisizione

15. Stats

16. Infinite Alchemy

17-25. Stats

You can choose to learn Deviare late in the game when you don't have Ranged Opponents or Heroes that have target spells.

Item Discussion:

Power Treads. This item increases your chance to cast your ultimate and the intelligence bonus is quite nice

Aghanim's Scepter. This item increases the damage of your ultimate spells and the mana increase is much needed for your ultimate.

Guinsoo's Scythe of Vyse. This will be one of your core items since you can only hold an opponent (Freeze) by chance. This also increases your damage and mana gain.

Orchid Malevolence. This also gives your hero mana, attack speed, and amplifies your spell's damage. Mana regen is also high.

Eye Of Skadi. This item gives you huge stat increase and this will be your catch-up item to slow your fleeing opponents

Satanic. Since EoS now stacks with Lifesteal for range heroes, you can also avail this item to make yourself more of a tank

Mekansm. This item gives you decent regen and armor plus instant heal with the cost of mana, build this if you want more of a tank rather than a killer.

Mask Of Madness. Gives lifesteal, has berserk to further increase your speed and chance to cast Ultimate, and its cheap. Downside is you take 20% more damage and the lifesteal is not that high.

Boots Of Travel. If you're hero is more of a pusher than a killer, you can go for this item.

Bloodstone. This item although gives great regen if you're the early killer which is not you. But if you get Dagon's or if you're laned with a great ally that can give you early kills then this item is great for you.

Dagon. Make this item if you're unlucky with your chance in casting spells. This will give you a kill although its not effective late game, and upgrading it to dagon 5 is not advisable because of its high cost.

Assault Cuirass. This item gives you huge attack speed increase, huge armor increase, and the aura is unique in defense and offense.

Heroes Discussion:

Best Allies: Disablers, Stunners, Slowers, Buffers, Magic Damage Amplifiers, Mana Regen Skills

Worst Enemies: Silencers, Mana Burners, Disabler, Permastunners, Multiple Heroes


End: Feel free to comment and advice me on changes needed. Thanks!! :P
_________________



"They can smell us. They want to feed off us."


Reply with quoteView user's profileSend private messageVisit poster's websiteYahoo Messenger


Back to top
 
 
Reply to topic
Page 1 of 1    



View previous topic   View next topic
All times are GMT

Display posts from previous:    

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Jump to:  


DotaStrategy.com Forum Index    .    Dream Heroes
Subscribe to Feed