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Oragon: Gatekeeper
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Oragon: Gatekeeper
Posted: Mon Jan 14, 2008 9:44 amOragon: Gatekeeper
Range: 400 Move Speed: 300
Primary: Int
Str: 18 + 1.9
Agi: 18 + 1.9
Int: 19 + 2.6
Damage: 40 – 50
HP: 470 Mana: 200
HP Regen: 0.77 Mana Regen: 0.75
Attack Speed: 1.45 Armor: 2
Oragon, a carpenter and a knight in his own unique way, his job is simple, to guard and defend the Tree Of Life against the Scourge, his manual and magic skills enables him to strengthen the towers, also being able to repair it. Oragon will keep his ground and defend while his allies attack.
Battle Fortress: Increases damage and attack speed of both hero and tower, when the hero is within range of the tower’s attack range.
Level 1: Increases damage by 12%, attack speed by 10%
Level 2: Increases damage by 24%, attack speed by 20%
Level 3: Increases damage by 36%, attack speed by 30%
Level 4: Increases damage by 48%, attack speed by 40%
This skill will only take effect when there is a tower nearby.
Scraps and Metals:
Oragon, being a carpenter that he is, knows how structures are made, thereby, he also knows how to deconstruct it. He can also salvage the parts of the tower after its destruction, ally or enemy tower. He can only salvaged parts from towers he destroyed.
Level 1: Gains 15 more damage when attacking towers or mechanical units. Gains 1 permanent damage and 0.5 armor per tower salvaged.
Level 2: Gains 30 more damage when attacking towers or mechanical units. Gains 2 permanent damage and 1 armor per tower salvaged.
Level 3: Gains 45 more damage when attacking towers or mechanical units. Gains 3 permanent damage and 1.5 armor per tower salvaged.
Level 4: Gains 60 more damage when attacking towers or mechanical units. Gains 4 permanent damage and 2 armor per tower salvaged.
Mana Cost: N/A
Cooldown: N/A
Acropolis: The hero can enter a tower from outside, taking refuge in it, this increases the defense of the tower, but the hero takes no experience from creeps or heroes killed while inside the tower. The hero cannot take damage but gains health regeneration while inside. When a tower explodes while a hero is still in it, the hero dies with the tower.
Level 1: Increases tower defense by 2, hero gains 2 hp regen per sec
Level 2: Increases tower defense by 4, hero gains 4 hp regen per sec
Level 3: Increases tower defense by 6, hero gains 6 hp regen per sec
Level 4: Increases tower defense by 8, hero gains 8 hp regen per sec
Mana Costs: 100/115/130/145
Cooldown: 40/45/50/55
Obelisk: Calls forth an inverted pyramid from the sky, falling down and crushing all enemies beneath its massive structure.500 AOE. The enemy at the center of the pyramid takes the most damage and the longest duration of stun.
Level 1: Deals 200 damage at center and stuns for 1.5 seconds. Deals 100 damage at sides and stuns for 1 second
Level 2: Deals 400 damage at center and stuns for 3 seconds. Deals 200 damage at sides and stuns for 2 seconds
Level 3: Deals 600 damage at center and stuns for 4.5 seconds. Deals 300 damage and stuns for 3 seconds
Casting time of 1 seconds
Mana Costs: 250/375/550
Cooldown: 130/115/100
HERO EDITED:
Change tower restore skill to scraps and metals
Edited ultimate, to an AOE stun, reduced damage
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"They can smell us. They want to feed off us."
Last edited by tr3ncht0wn on Fri Feb 22, 2008 1:56 am; edited 1 time in total
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a bit to imba dont you think i mean the repair of tower lol he can simply teleport to the weakest tower and give it a nice hp restor but anyhow good dream hero

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sorry, no repairing towers, stuffs up the game too badly
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Repairing towers indeed fails, Acropolis is pretty cool, Obelisk would make more sense if it dropped an Obelisk or was called Pyramid instead but its still funny to imagine heroes getting killed by falling buildings!
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yeah...
Posted: Mon Jan 14, 2008 10:16 pmi guess the tower repair is a bit too much.. hahah..
yeah the obelisk is a pyramid falling from the sky to crush opponents, of course, it would disappear after it falls, otherwise, we can't see the enemies trapped beneath it..
what skill can i substitute with the tower repair??

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"They can smell us. They want to feed off us."
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the thing that hits me is the dmg bonus and range or the aura the tower gives... 60% is nearly DD plus you got a 40% atack speed bonus which makes it even more dmging provided it boosts heroes within range of the tower there is no goin near an enemies tower if they have this guy sittin next to one...
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no no no...
Posted: Tue Jan 15, 2008 6:50 amit doesn't buff other heroes,
only Oragon benefits from that skill..
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Hmm... Maybe you can give him a tower destruction skill. That way he can push as well as defend. Plus it'd make sense for a guy who knows how to build something to also know how to destroy it real good.
Bard Man thinks you should also give the Tower a passive buff when you use Acropolis.
One more thing: Change Obelisk to 'wrath of Egypt'. xD
_________________
This is the point from which I could never return,
and if I back down now then forever I burn.
This is the point from which I could never retreat,
cause if I turn back now there can never be peace.
This is the point from which I will die and succeed,
living the struggle, I know I'm alive when I bleed.
From now on it can never be the same as before,
cause the place that I'm from doesn't exist anymore.
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Hmm... Maybe you can give him a tower destruction skill. That way he can push as well as defend. Plus it'd make sense for a guy who knows how to build something to also know how to destroy it real good.
Bard Man thinks you should also give the Tower a passive buff when you use Acropolis.
One more thing: Change Obelisk to 'wrath of Egypt'. xD
_________________
This is the point from which I could never return,
and if I back down now then forever I burn.
This is the point from which I could never retreat,
cause if I turn back now there can never be peace.
This is the point from which I will die and succeed,
living the struggle, I know I'm alive when I bleed.
From now on it can never be the same as before,
cause the place that I'm from doesn't exist anymore.
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The name is good the way it is, OBELISK something COLOSSAL..
the tower destruction skill that you said can be possible, but my hero is a GATEKEEPER, he is a defensive hero, not really an offensive hero, with the exception of his ULtimate..

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"They can smell us. They want to feed off us."
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Aright, how about a castable buff for towers. That could gives them more survivability.
_________________
This is the point from which I could never return,
and if I back down now then forever I burn.
This is the point from which I could never retreat,
cause if I turn back now there can never be peace.
This is the point from which I will die and succeed,
living the struggle, I know I'm alive when I bleed.
From now on it can never be the same as before,
cause the place that I'm from doesn't exist anymore.
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Can he attack enemies inside tower? It's just like orc burrow.
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Well..
Posted: Tue Jan 15, 2008 6:10 pmUnlike in Warcraft, where orc burrows enables the orc to enter burrows and changing it into an attacking bunker,
in my hero, it doesn't seeing that heroes have high damage, and so is speed.. Making my hero being able to attack while inside towers well make him too powerful i think..
there has to be some pros and cons for each skill..

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