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Guts - The Berserker
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Total Votes: 14
Want to see this hero in 6.50 or later versions?
No ending time set.
Yes 71% [ 10 ]
No 28% [ 4 ]
Guts - The Berserker
Posted: Sun Sep 02, 2007 12:42 pmGuts - The Berserker
Range: 128 | Move Speed: 300
Primary: STR
Str: 23 + 2.7 | Agi: 18 + 1.9 | Int: 14 + 1.6
Damage: 54 - 61 | HP: 587 | Mana: 182
HP Regen: 0.94 | Mana Regen: 0.57
Attack Speed: 1.61 | Armor: 3
Tough Skin (t)
Over time, these warriors’ skins have adapted to become more resistant to physical pain.
Level 1 - Has 10% chance to receive 30% less damage and health regen improved by 0.5hp/sec.
Level 2 - Has 15% chance to receive 40% less damage and health regen improved by 1hp/sec.
Level 3 - Has 20% chance to receive 50% less damage and health regen improved by 1.5hp/sec.
Level 4 - Has 25% chance to receive 60% less damage and health regen improved by 2hp/sec.
Mana Cost:
Cooldown:
Framework: At level four, if u do maths that about -15% reduction overall which is balanced.
Notes: For longer survivability in a fight with another hero. Pretty straight forward. Chance to receive a percentage less damage excludes criticals, pure and chaos damage, however includes physical and magical damage.
Wild Thrashes (w)
A common berserker fighting style, where the berserker wildly thrashes around his weapons, hopefully landing a fatal blow.
Level 1 - Has 10% to score a 2.25 critical, has 6% to miss an attack
Level 2 - Has 15% to score a 2.25 critical, has 5% to miss an attack
Level 3 - Has 20% to score a 2.25 critical, has 4% to miss an attack
Level 4 - Has 25% to score a 2.25 critical, has 3% to miss an attack
Mana Cost:
Cooldown:
Framework: The miss is similar to Troll Warlords Blind, although this would mean it is permanently casted upon yourself. Similar to the Troll Warlords Blind, it will stack with enemy heroes evasion.
Notes: In the beginning, this is actually quite poor as missing in early game can cost you a kill. However, after it is maxed, the miss chance is diminished and chance to score a critical has improved vastly
Battle Cry (r)
A battle cry that is commonly screamed in order to demoralise multiple enemies.
Level 1 - Causes all enemy units within 500 AoE of Guts to stop all movement for 0.75 second
Level 2 - Causes all enemy units within 500 AoE of Guts to stop all movement for 1.25 seconds
Level 3 - Causes all enemy units within 500 AoE of Guts to stop all movement for 1.75 seconds
Level 4 - Causes all enemy units within 500 AoE of Guts to stop all movement for 2.25 seconds
Mana Cost: 100/125/150/175
Cooldown: 9/10/11/12
Framework: Somewhat similar to Pitlords Pit of Malice, however the AoE is fixed around Guts.
Notes: Basically to stop any hero on their tracks. It is like a stun, but it will not prevent the enemy hero from casting spells. The cooldown might seem imbalanced but most spells that can stun has the same duration of this spell. Also, mana costs prevent spammage. Can be used to flee and kill enemies.
Berserker Frenzy (e)
Guts becomes invigorated and focuses his energy into a rampant frenzy. Each blow Guts inflicts empowers his next strike. Stacks a maximum of 8 times. Lasts 15 seconds.
Level 1 - Each attack increases base damage by +3, armour by .5 and attackspeed by 10%. Attack speed cannot exceed 50%.
Level 2 - Each attack increases base damage by +6, armour by 1 and attackspeed by 20%. Attack speed cannot exceed 100%.
Level 3 - Each attack increases base damage by +9, armour by 1.5 and attackspeed by 30%. Attack speed cannot exceed 150%.
Mana Cost: 140/220/300
Cooldown: 85 seconds every level
Framework: Inspired by Sange and Yashas bonuses, Rexxar and Naix, the small bonuses add up to become something good
Notes: Although these seem very useless at early game, the small bonuses actually add up to something quite significant at late game. I did the maths for you. Level One ulti does 24 extra damage, Level Two ulti does 48 extra damage and Level Three ulti does 72 extra damage.
I actually posted this on the DotaStrategy Hero Ideas, with images and all. These are just the skills, the full information is provided on my actual hero submission
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Bard Man approves
_________________
This is the point from which I could never return,
and if I back down now then forever I burn.
This is the point from which I could never retreat,
cause if I turn back now there can never be peace.
This is the point from which I will die and succeed,
living the struggle, I know I'm alive when I bleed.
From now on it can never be the same as before,
cause the place that I'm from doesn't exist anymore.
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nice hero and who said no in the vote?
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Am i suppose to be happy all i ever wanted it comes with a price.

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nice i would buff him in some areas, i.e ult could be passive, it is an improvement on bm's move with a bit of ulfsaar added with a cap.
i would also buff battle cry a bit, perhaps make it reduce armor dmg? 2.25 stun is not that long, perhaps make it red armor by 2 and dmg by 10%?
overall like the idea, especially the crit with miss att, fits the idea of a berserker perfectly.
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Harass,deny,farm,kill,destroy,spend,support,own.
Dota, it's simple.
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Nice.
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Thanks Venzael for this sig!
Commenced Spectre Guide! Need Flash!
View my
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2nd skill is imba, the miss is barely noticable but the crit is too good.
level 2 of the 2nd skill beats level 1 coup de grace which is an ulti.
tough skin is also quite imba.
25% is a chance to high to block 60% of the damage which is quite big. very big actually/
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Sig Rule-3 lines of text max, 475x175 size
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disagree with above post, skills r fine imo,
1)25% chance to evade 60% dmg with a lil bit of reg inc, e.g. compare to fv evade, 25% to evade any oncoming dmg, i.e. 100% dmg evaded, works on spell dmg.
2)Again second skill is fine, compare to yunero's level 2 cirt, of 18% chance to 2x crit, no miss chance, make ur skill seem fair. Its just a slightly higher crit, at a lower % and small chance to miss. btw Coup de Grace is crap compared to almost all crits at lvl 1.
Overall, imo at least, it is a balanced hero.
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Harass,deny,farm,kill,destroy,spend,support,own.
Dota, it's simple.
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Nice one i think this should be submitted...
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