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Khur'zakal-Forest Priest

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Faust the Dark Knight


Mega Kill Posts: 529 Joined: 09 Aug 2007 gold

Khur'zakal-Forest Priest

Posted: Sun Sep 30, 2007 9:40 am


Khur'zakal is the cousin of Jah'rakal. Jah'rakal hired Khur'zakal since he is needed by the Sentinel. At first, he seemed hesitant to join. But when he heard that Dazzle, his long time colleague was corrupted by the Scourge, he didn't hesitate and went straight to Felwood, where the Defense of the ancients are ongoing. He then offered his services to the Sentinel. Using his magical powers from nature itself, Khur'zakal is both supportive and offensive.

Primary Attribute:Int|Range:525|Movespeed:295
Str:16+2|Agi:19+2.3|Int:25+2.8
HP:454|HP regen:.69|MP:325|MP regen:1.00
Damage:57-64|Attack speed:1.37|Armor:2
Affiliation:Sentinel

Possible Model:




Abilities:


Tranquil Power(T)
Heals a target non-mechanical friendly unit.
LVL 1:Heals 40 hit points
LVL 2:Heals 50 hit points
LVL 3:Heals 80 hit points
LVL 4:Heals 90 hit points
CAN BE AUTO-CASTED.
Cooldown:3 seconds
Manacost:60 mana at all levels
Framework:Like Mekansm's heal art
Notes:A good skill to regain some hit points.




Grip Vines(G)
Afflicts a target enemy with a mysterious magic. Every 4 seconds, vines will strangle the afflicted unit for 2 seconds, damaging it and rendering it unable to move. Lasts 12 seconds.
LVL 1:Deals 10 damage per second
LVL 2:Deals 20 damage per second
LVL 3:Deals 30 damage per second
LVL 4:Deals 40 damage per second
Cooldown:20 seconds
Manacost:130/140/150/160
Framework:Like Bear's Entangle
Notes:This is like Enigma's Malefice skill.




Nature's Fireballs(N)
Khur'zakal reveals Mother Nature's own version of a fireball. Releases three green energy bolts consecutively to a target enemy. The first bolt deals damage, the second bolt stuns the target, the third bolt slows the target for 4 seconds. Has a 1.75 second delay before releasing the next bolt.
LVL 1:First bolt deals 90 damage, second bolt stuns for 1 second, third bolt slows by 15%
LVL 2:First bolt deals 120 damage, second bolt stuns for 1.25 seconds, third bolt slows by 20%
LVL 3:First bolt deals 175 damage, second bolt stuns for 1.50 seconds, third bolt slows by 25%
LVL 4:First bolt deals 220 damage, second bolt stuns for 1.75 seconds, third bolt slows by 30%
Cooldown:17 seconds
Manacost:75/120/145/170
Framework:Like a green fireball.
Notes:For example, you targeted Sven with this. The first bolt damages him, then you will wait for 1.75 seconds. After that, the second bolt will be released, the stunning one. Then wait again for 1.75 seconds. After that, the third bolt is released, the slowing bolt.




Vines of Doom(V)
Khur'zakal calls forth deadly vines on a target area. Units in the area will be strangled, damaging them heavily. After 2.5 seconds, the vines spits them out, tossing them. After crashing, the units wil be stunned. They will crash on the same spot where they got strangled. Can only strangle up to 5 units.
LVL 1:Deals 70 damage per second, 2 second stun
LVL 2:Deals 130 damage per second, 2.5 second stun
LVL 3:Deals 175 damage per second, 3 second stun
Cooldown:195 seconds
Manacost:275/380/505
Framework:Same as Entangle art
Notes:A great finisher skill. I think it's a little imba. Do you? If you do, I'll edit it... Very Happy
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Last edited by Faust the Dark Knight on Sun Sep 30, 2007 12:03 pm; edited 1 time in total


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newbie


Warnings : 1 Mega Kill Posts: 732 Joined: 04 Mar 2007 gold

Posted: Sun Sep 30, 2007 10:14 am

1st skill buff it up to 50
2nd skill can the enemy attack while being entangled
3rd skill can you attack while waiting for the bolts and can it be canceled
4th skill can the enemy attack while being entangled and (tossing them. After crashing, the units wil be stunned. They will crash on the same spot where they got) this part when the vines tosses the enemy does it take damage again if it takes damage how much
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mangoman


Warnings : 1 Mega Kill Posts: 675 Joined: 12 Aug 2007 gold

Posted: Sun Sep 30, 2007 10:24 am

this needs sum buffing and nerfing lol,
1)i wud buff this spell, 40hp for 90 mana? at lvl 1, omni gets 90 for 100 mana, with a not to shabby cd as well (12 secs), i kno urs is meant to be spammed, but its jst too costly, i wud buff the hp gain, especially cing as it doesnt even dmg nearby enemies. maybe 50/60/80/100 hp? or buff a bit and reduce cost.
2)grip on the other hand needs a nerf, u get an 8 secs disable (spaced) and 400 dmg? reduce the dmg and duration and inc the cd. every 4 secs, u deal 35 dmg/sec for 2 secs (max) lasts 12 secs. its jst too powerful at the moment and it even be used 4 secs afta its effects hav worn off :S.
3)fine as it is
4)seems alright, can u att them while they are in the vines?
needs sum fixes but gj overall.
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Dota, it's simple.


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Faust the Dark Knight


Mega Kill Posts: 529 Joined: 09 Aug 2007 gold

Posted: Sun Sep 30, 2007 12:01 pm

@newbie
1st question:Yes the enemy can attack while entangled
2nd question:Yes you can attack and no, it can't be cancelled
3rd question:Yes you can attack the strangled and no, the enemy will just be stunned. They won't take damage.

@mangoman
Your question about the ulti is answered above. And I'll try to edit it..
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Shimrra_3


Supreme Overlord
Chambermaid Posts: 2500 Joined: 19 Dec 2006 gold

Posted: Sun Sep 30, 2007 2:54 pm

Ulti is neat. Imba imba stat gain though, +7.1 GOD...
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mangoman


Warnings : 1 Mega Kill Posts: 675 Joined: 12 Aug 2007 gold

Posted: Mon Oct 01, 2007 1:50 am

cool, all looks nice now, yeh i wud reduce the stat gain 2, neva look at that lol.
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Harass,deny,farm,kill,destroy,spend,support,own.
Dota, it's simple.


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death_knight


Godlike Posts: 1287 Joined: 13 Jan 2007 gold

Posted: Mon Oct 01, 2007 9:41 am

a counter-part of shadow priest...hehe..
ulti is great...a multi-toss..
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