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Lavaspawne-Hell Protector

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Faust the Dark Knight


Mega Kill Posts: 529 Joined: 09 Aug 2007 gold

Lavaspawne-Hell Protector

Posted: Sat Oct 06, 2007 12:15 pm


A treant protector who has been given fire powers, Firrellen, his former name, has been consumed by addiction to this fire magic. He went deeper into adapting to his fire powers. But, his addiction has changed him into a terrifying treant, capable of unleashing deadly blasts of fire. The Scourge recruited the new being, and named him as Lavaspawne, the Hell Protector.

Primary Attribute:STR|Range:110|Movespeed:290
Str:27+2.6|Agi:11+.9|Int:19+1.7
HP:663|HP regen:1.05|MP:247|MP regen:.76
Damage:59-69|Attackspeed:1.41|Armor:0
Affiliation:Scourge


Abilities:


Ring of Fire(R)
Summons a ring of fire around a target enemy. The target will be trapped in the ring. After the ring's duration, the flames become smaller, allowing the trapped unit to pass. But, after passing through the flames, he will take damage per second for 4 seconds.
LVL 1:Deals 30 damage per second, the ring lasts 2 seconds
LVL 2:Deals 40 damage per second, the ring lasts 3.55 seconds
LVL 3:Deals 50 damage per second, the ring lasts 4.05 seconds
LVL 4:Deals 60 damage per second, the ring lasts 5.35 seconds
Cooldown:15 seconds
Manacost:120/130/140/150
Framework:A ring of fire...
Notes:The unit, while trapped, won't take damage.





Fiery Skin(PASSIVE)
Lavaspawne's skin is coated with the flames of hell. Adds bonus armor and enemies who attack him will take damage per second for 3 seconds.
LVL 1:+1 armor, 10 damage per second
LVL 2:+2 armor, 15 damage per second
LVL 3:+3 armor, 20 damage per second
LVL 4:+4 armor, 25 damage per second
Cooldown:N/A
Manacost:N/A
Framework:Dunno.
Notes:The DPS effect doesn't stack.




Meteor Shower(T)
Lavaspawne calls forth three meteors on a target area. Units hit by each meteor will take damage. The meteor has a .65 second delay before the next one falls. If all three hit the units in the area, they will be stunned.
LVL 1:Each meteor deals 50 damage, 1 second stun
LVL 2:Each meteor deals 60 damage, 1.5 second stun
LVL 3:Each meteor deals 70 damage, 2 second stun
LVL 4:Each meteor deals 80 damage, 2.5 second stun
Cooldown:30 seconds
Manacost:90/125/140/155
Framework:A fireball with a rock in the head is the art.
Notes:A great way to stop those chasers, if you can hit them with all three meteors successfully.




Hell Flame Wave(W)
Calls forth a wave of damaging flames on a target location. Units in the path of the wave will be damaged. After the wave has gone, small flame pillars appear on the location where the wave has traveled. Units inside those pillars will take damage per second. The pillars lasts 3 seconds.
LVL 1:Deals 250 wave damage, the pillars deal 75 damage per second
LVL 2:Deals 375 wave damage, the pillars deal 100 damage per second
LVL 3:Deals 495 wave damage, the pillars deal 150 damage per second
Cooldown:150 seconds
Manacost:200/350/500
Framework:Wave is like DK's Breath of Fire, pillars are like Lina's Light Strike Array art
Notes:If the pillars deal their full damage on a unit including the wave damage, the damage count is:495+150(if the unit is inside the pillar for the whole 3 seconds)=945 damage. This is at lvl 3, it is stronger than Lion's ulti, but weaker than Lina's.
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"He waits, silently, for his prey..."


Last edited by Faust the Dark Knight on Sun Oct 07, 2007 2:17 am; edited 2 times in total


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DarkRevenger


Killing Spree Posts: 91 Joined: 09 Jul 2007 gold

Posted: Sat Oct 06, 2007 12:43 pm

I can't comment on the other skill, it's original. I love passive skill, but don't you think you give too much damage on it? Because at level 1 agi HP about 500 and attack damage about 50. Is that means that if I harass you with a single shot of 50 damage, I'll get 60 damage back. Level 2 i'll get like 75 damage. And you still have enough mana to entangle me for 120 damage and immobilize for 3 second. I fear your hero man! I really do!
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mangoman


Warnings : 1 Mega Kill Posts: 675 Joined: 12 Aug 2007 gold

Posted: Sat Oct 06, 2007 12:53 pm

hmm buffs needed on sum spells
1)I dont really c how 'ring of fire' traps heroes, it is basically an aoe nuke, cause they jst hav to move to get out. i wud make it trap them for 2 secs (non stunned, but like sprout), then make the flames appear and give them the choice, but the flames last only 2.5 secs more.
2)is fiery skin just for melle attackers?
3)casting range? if its from far away, like infernal etc then its fine sa it is, if it is like pugdna's aoe spell range, then buff the dmg per/s to 100.
4)like a cross between twin headed's ulti and QOP's ulti, long cd and large mana cost, seems fair enough.
Overall nice twist on some spells, all wud work well together in a combo.
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Dota, it's simple.


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Shimrra_3


Supreme Overlord
Chambermaid Posts: 2500 Joined: 19 Dec 2006 gold

Posted: Sat Oct 06, 2007 2:46 pm

Skills are nice except for the passive. 120 return is way too high. Lower. I can see 20 per second for 3 seconds quite easily.
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Faust the Dark Knight


Mega Kill Posts: 529 Joined: 09 Aug 2007 gold

Posted: Sat Oct 06, 2007 11:43 pm

@mangoman
The passive skill works on melee and ranged heros. The casting range for 3rd skill is 650. For the first skill. That's why it has large damage. The trapped hero will choose to pass through the flames, or wait until the ring is gone. If a red hp hero is trapped, do you think he'll still pass? But nice point you got there.
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"He waits, silently, for his prey..."


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mangoman


Warnings : 1 Mega Kill Posts: 675 Joined: 12 Aug 2007 gold

Posted: Sun Oct 07, 2007 2:03 am

i wud run either way, if u stay in there u will die to hits etc, and its not that high, its only 280 dmg, no slow etc. i wud consider adding what i suggested, because no1 is gona jst sit there when u hav so many other high dmging aoe spells, they will take the 280 and hope they make it. Add a 2 sec 'sprout' like effect and they may consider to stay the remaining 2.5 secs.
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Harass,deny,farm,kill,destroy,spend,support,own.
Dota, it's simple.


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Faust the Dark Knight


Mega Kill Posts: 529 Joined: 09 Aug 2007 gold

Posted: Sun Oct 07, 2007 2:09 am

@mangoman
Ok. I'll try to edit it...
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"He waits, silently, for his prey..."


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Shimrra_3


Supreme Overlord
Chambermaid Posts: 2500 Joined: 19 Dec 2006 gold

Posted: Mon Oct 08, 2007 2:21 pm

Nice now, the huge immolation-return was just too much before. Very good.
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