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The most annoying AI bug ever
DotaStrategy.com Forum Index > Bugs & Suggestions > The most annoying AI bug ever
The most annoying AI bug ever
Posted: Sat Nov 17, 2007 4:11 amhave you ever wondered when you're fighting ai's then suddenly they went missing for a long time and you cant find them anywhere on the map? then you'll find out that one of your range creep is on their base and it keeps hitting heroes who are trying to heal/recover their lost hp/mana and these heroes wont leave the fountain for an unknown reason. whats more annoying is that your range creep has full health and you cant deny it unless lich king converts it to mana >.<
can anyone please suggest to prevent this from happening?
thanks =3
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thst will only happen when all of your creeps has turned into mega creep and all are attacking the enemies in their fountai, and you will get your victory in no time when your creeps have become mega creeps.
or if your creep can attack the hero in fountain savely, you will also be able to do so (for range hero > 550 range)........
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The reason is that the hero will only leave the fountain when he has completely healed but as FF said, it only happens with mega creeps, because ranged mega creeps damage enough to keep the enemy hero healing, so this is what happens
Hero completely healed - he is halfway the creep and the fountain - the ranged creep damaged him - he walks back to heal - repeat the process
the way to prevent this is to get near the hero (but not the fountain) so that he'll chase you even if he's not completely healed
hope I answered your question
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You think that's annoying? Just try to win an AI game when your whole team is gathered around a tower trying to deny it but they can't since it still needs to lose 20 hp before it can be denied yet the AI stick to it like glue -_- Just go near the hero and he'll come out to attack you, that is all.
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If ur hero(es) surrounding a building to deny but it cant be, use the def/ attack /change lane comment to move them. (for 6.43b AI+ by RGB : -oa / -od / -oglx /-ogmx /-ogrx (x=player number) /-oroshan)
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FF_Dr@gon wrote:
If ur hero(es) surrounding a building to deny but it cant be, use the def/ attack /change lane comment to move them. (for 6.43b AI+ by RGB : -oa / -od / -oglx /-ogmx /-ogrx (x=player number) /-oroshan)
If ur hero(es) surrounding a building to deny but it cant be, use the def/ attack /change lane comment to move them. (for 6.43b AI+ by RGB : -oa / -od / -oglx /-ogmx /-ogrx (x=player number) /-oroshan)
im sorry i didnt quite get what you mean here =<
yes im using 6.43b AI+ by RGB because it has good AI's when playing alone.
what does this thing do? ill type it before the match? like -apnp? "for 6.43b AI+ by RGB : -oa / -od / -oglx /-ogmx /-ogrx (x=player number) /-oroshan"
in my case i have destroyed the middle tower and the middle laned creeps became mega's and thats when the range creep started hitting my enemy hero and stucked although both 2 towers of top and bottom of my enemy hero's are still alive.
@tokemus
- it think its okay because i do the same =P then deny my own tower if the situation gets worst...
@genso19
- yup its true hehe. thanks
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Well I finally found the secret to beating the AI there. When your team has a better synergy than theirs, just order your whole team to push the middle lane and take out the rax and at that point the enemy AI won't want to leave their base and you can push another lane while your allies still push the middle lane. Only problem being the final lane. The enemy heroes get so souped up on hero kills it's almost impossible to break their defense :\ Eventually the creep get through because the AI is more preoccupied with creeps coming in from other lanes and they ignore the final buildings being destroyed. I don't necessarily like that and I hope they fix it in the future :\
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