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Chakal, Tomb Runner

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Grörm


First Blood Posts: 9 Joined: 03 Dec 2007 gold

Chakal, Tomb Runner

Posted: Sat Mar 22, 2008 9:54 pm

Chakal, Tomb Runner

Model: Gnoll Overseer.

(sry guys, my english sux, any errors you find, please tell me =])

Many powerfull demons were imprisioned by mages in anciet times, and they still are in they're tombs, just waiting to awake, the mages chosed the gnolls to protect these tombs, and keeping the demons away from our world, where they could destroy all the life in it, an elite of gnolls warriors where chosed to protect the tombs, and they dedicated they're lives to it, but now, in times of the war, the best of the tomb guardians were chosed to help the sentinel, and Chakal is the best one, keeper of incredible powers, he'll try to change the tides of the war.

Chakal-Tomb Runner

Range: Melee | Move Speed: 315
Primary: Str
Str: 18 + 2.3 | Agi: 25 + 1.9 | Int: 16 + 1.9
| HP: 597 | Mana: 157

Tomb Pact:
All the Tomb Guardians had an blood pact, to help the others in case of need.
(the skill works this way, Chakal choses an place or enemy unit, the atacks come from the sides, dealing damage only to the first unit it hits, the first tomb gaurdian AWAYS hit the chosen unit[if u chose an unit].)

Animation: Some Gnolls Warders coming very fast for different directions and striking the unit in they're way.

lvl 1- Calls up 2 Tomb Guardians, each dealing 100 damage.

lvl 2-Calls up 3 Tomb Guardians, each dealing 100 damage.

lvl 3-Calls up 4 Tomb Guardians, each dealing 100 damage.

lvl 4-Calls up 5 Tomb Guardians, each dealing 100 damage.

Cooldown:15 seconds all levels.

Mana cost: 90/100/110/120

Skill explanation: Running alone from Chakal would not be a good idea, since this nuke do will heavy damage to an single unit, later in the game, an good farm skill.

Dust Aura:

Animation:Some Dust floats around Chakal and the enemy units around him.

Chakal's skin is covered with the dust from the tombs he passed. Enemys can't fight well near him.

lvl1- Enemys have an 15% chance of non activating they're passive skills near Chakal.

lvl2-Enemys have an 25% chance of non activating they're passive skills near Chakal.

lvl3-Enemys have an 35% chance of non activating they're passive skills near Chakal.

lvl4-Enemys have an 50% chance of non activating they're passive skills near Chakal.

Skill Explanation: Good aura over all, helps the team really much, and improve your tanking capacity.

Cooldown:0

Mana cost:0


I still have to think on an 3rd skill, accept sugests =]

Ultimate:

Dark Tutor.

Chakal can dominate the enemys minds for an period and make they follow him while he hurts they're minds.

lvl1- Chakal becomes invisible, enemies in an area around him follows him for 3 seconds, they take 70 damage per second.

lvl2-Chakal becomes invisible, enemies in an area around him follows him for 4 seconds, they take 70 damage per second.

lvl3- Chakal becomes invisible, enemies in an area around him follows him for 5 seconds, they take 70 damage per second.

Cooldown:60 seconds all levels.

Mana cost: 100/125/150

Skill explanation: GREAT skill for traps, teambattles, and mindgames.

hope you guys comment =]
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Grörm


First Blood Posts: 9 Joined: 03 Dec 2007 gold

Posted: Sat Mar 29, 2008 1:11 am

no one will comment? t.t

(up =])
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simon_rav


Dominating Posts: 191 Joined: 12 Dec 2007 gold

Posted: Sun Mar 30, 2008 9:10 pm

Ulti is to imba..
Possible to set ut a team-drag into fountain when ur losing..
Set the timer to 4 sec, and increase the damage with each lvl..
Did not understand the other 2 skills -.-'
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