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NEW!!! The Seven Deadly Weapons (Sins) COMPLETE

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XemnasxxEternal!


Monster Kill Posts: 322 Joined: 09 Jun 2007 gold

NEW!!! The Seven Deadly Weapons (Sins) COMPLETE

Posted: Fri Feb 22, 2008 10:55 am

All these items give negative effects to the wielder.

1.) Superbia - 4450


One of the 7 deadly weapons of the immortals. Superbia, known as the sin "Pride", gives the wielder great might over others but causes immense pain to the wielder himself.

Requirements:
1.) Ultimate Orb
2.) Crystalis

Effects:
+ 10 to all status
+ 35 Damage
+ Passive: Critical Strike
50% Chance 1.75x Damage Multiplier
+ Passive: Degeneration
-7 hp degen/sec
Cannot take effect if HP is 300 below.

2.) Invidia - 7600


One of the 7 deadly weapons of the immortals. Invidia, known as known as the sin "Envy", gives the wielder great jealousy of others and has the ability to copy the enemy.

Requirements:
1.) Ultimate Orb
2.) Manta Style

Effects:
+ 10 to all status
+ 18 Agility
+ 6 Intellegence
+ 250 HP
+ Passive: Feedback
40 Mana Burned per Attack to Heroes
+ Active: Mirror Illusion
If this skill takes effect, all illusions that are
destroyed by a hero damages the wielder by 20% each.
Creates 3 illusions of to any allied or enemy hero
(except Roshan) that deals 60% damage and takes 400%
damage.

20 second duration
70 second cooldown, 175 Mana Cost

Orb effects do not stack

3.) Ira - 5900


One of the 7 deadly weapons of the immortals. Ira, known as the sins "Wrath or Anger", gives the wielder great power that all mortals can't surpass his/her power and hatred but cannot control such power.

Requirements:
1.) Ultimate Orb
2.) Black King Bar

Effects:
+ 10 to all status
+ 10 Strength
+ 10 Damage
+ Active: Disrupted Rage
100% Damage, 60% Increased Attack Speed, +300 HP and Magic
Immunity.
When you activate this skill, you must attack any units
that you see. If you run away or turn back, hit points
will decrease by 35% and skill will be cancelled.

Lasts for 4 seconds.

4.) Gula - 7900


One of the 7 deadly weapons of the immortals. Gula, known as the sin "Gluttony", gives the wielder hunger for more power and blood from his enemies but with such lust over this, his memories of everything vanish.

Requirements:
1.) Ultimate Orb
2.) 2 Vladmir's Offering

Effects:
+ 10 to all status
+ 12 damage
+ 24% Lifesteal Aura (melee)
+ 1.6 mana regen Brilliance Aura
+ 10 Devotion Aura
+ Passive: Death Kill
When you have killed heroes and your kills have the
numbers "4", "6" and "9", you can't do well in battle.
-20 Attack Damage, -7 Armor and -10 to all attributes.

5.) Avaritia - 6000


One of the 7 deadly weapons of the immortals. Avaritia, known as the sin "Greed", gives the wielder a everlasting greed for gold and power. With such greediness, a sacrifice must be made.

Requirements:
1.) Ultimate Orb
2.) 2 Hands of Midas

Effects:
+ 10 to all status
+ 60% incr attack speed
+ Passive: Lost Power
When you are killed while holding this, -10% gold and
start of with half HP. Cannot regen to full max HP.
This passive will only disappear for 2 min and takes
effect again when you die again.
+ Active: Greater Transmute
Convert max level 10 creep into gold
160 mana, 65 sec cooldown

Drops upon Death, cannot be used by Tinker

6.) Acedia - 6725


One of the 7 deadly weapons of the immortals. Acedia, known as the sin "Sloth", gives the wielder great power and hatred to anyone and the "absence of caring" for other allies.

Requirements: (I don't know what kind of item I should put for this dream item. Can anyone suggest??)
1.) Ultimate Orb
2.) Vanguard
3.) Hood of Defiance

Effects:
+ 10 to all status
+ 250 Hit Points
+ 65% to block 35 damage
+ 30% spell reduction
+ 12 hp regen
+ Passive: Absense of Care
Ables to attack allied heroes. Gives -10 to all status to
nearby allied or enemy heroes. The number of heroes near
you gives you 20 damage each. 400 Radius

7.) Luxuria - 7425


One of the 7 deadly weapons of the immortals. Luxuria, known as the sin "Lust", gives the wielder his/her desirable lust for power but greatly needs more than enough to fill his/her black heart.

Requirements:
1.) Ultimate Orb
2.) Radiance

Effects:
+ 10 to all status
+ 10% Chance to Evade
+ 70 Damage
+ Passive: Greater Immolation
70 Damage/sec Immolation
400 Radius
+ Passive: Dark Cardiac (Max Bonus Damage - 30)
Each kill gives +2 damage (Kinda like Necromastery) and
decreases HP by 10 and Mana by 5.

Drops upon Death, Cannot be used by Shadow Fiend

Last edited by XemnasxxEternal! on Sat Feb 23, 2008 8:03 am; edited 1 time in total


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Bard Man


Mega Kill Posts: 724 Joined: 15 Mar 2007 gold

Posted: Fri Feb 22, 2008 11:59 am

Bard Man approves of these so far, but Bard Man thinks you should make a change to Ira's recipe. Suppliment Sacred Relic for the Black King Bar since it does give you temporary Magic Immunity.
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Axy Acer


Epic Complexity
Monster Kill Posts: 477 Joined: 25 Sep 2007 gold

Posted: Fri Feb 22, 2008 1:17 pm

nice items you got there

however, i think invidia is too much of a ultimate orb + manta style combined without any change in boosts except that you can cast the mirror image on others now
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mjs


Dark Light
Godlike Posts: 1440 Joined: 11 Oct 2006 gold

Posted: Sat Feb 23, 2008 1:30 am

i'll wait on the other four...
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Axy Acer


Epic Complexity
Monster Kill Posts: 477 Joined: 25 Sep 2007 gold

Posted: Sat Feb 23, 2008 11:00 am

the other 4 are out now, looks good to me..
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XemnasxxEternal!


Monster Kill Posts: 322 Joined: 09 Jun 2007 gold

Posted: Sun Feb 24, 2008 7:17 am

Can you all suggest a recipe for Acedia? It's kinda off, you know.
I don't know what items it would match.
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labradoor


Monster Kill Posts: 249 Joined: 02 Feb 2008 gold

Posted: Sun Feb 24, 2008 11:42 am

um...how about linkens sphere
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XemnasxxEternal!


Monster Kill Posts: 322 Joined: 09 Jun 2007 gold

Posted: Tue Feb 26, 2008 6:24 am

Too costly..
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Bozza


First Blood Posts: 13 Joined: 23 Aug 2007 gold

Posted: Tue Feb 26, 2008 2:58 pm

some sort of way to fuse them into an item that combines all 7. a tottaly imba item. thats total cost would be like 75 000gold would be awesome. for when rapier isnt enough for the complete unkillable'ness
get the whole team to slowly build up each part and then put it on invoker or something
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XemnasxxEternal!


Monster Kill Posts: 322 Joined: 09 Jun 2007 gold

Posted: Thu Feb 28, 2008 10:48 am

@ Bozza:

Umm.. You misunderstood. They don't combine into one item. They just look this way. And, I mean it would be more confusing if I combines all of them.
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kgelle_1994


First Blood Posts: 10 Joined: 18 Mar 2008 gold

Posted: Mon Mar 31, 2008 7:00 am

if u cant combine, then how do you get the potential of each as one? there are only 6 slots but you have seven items...
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cold boy


Dominating Posts: 192 Joined: 06 Nov 2007 gold

Posted: Mon Mar 31, 2008 12:56 pm

Good stuff you have there.I really like the 50% chance critical!
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goldnookie


First Blood Posts: 22 Joined: 20 Jan 2008 gold

Posted: Thu Apr 03, 2008 7:54 am

Good stuffs... I like the idea... but these are 5th tier item ideas so it MIGHT take ages before it can be approved... 10/10...

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dither


First Blood Posts: 42 Joined: 31 Jan 2008 gold

Posted: Fri Apr 04, 2008 9:29 am

these just don't make any sense...you take a bunch of recipies that have nowhere to go (hand of midas...BKB...radiance?) and add an ult orb and tack on some ridiculous passive/active effect...i can appreciate the effort, but try something completely different, not just a rehash of existing recipies....................
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Saiyuki_Hakusho


Monster Kill Posts: 384 Joined: 12 Feb 2007 gold

Posted: Thu Apr 10, 2008 4:14 am

cool items.. but we only have six item slots not seven.. better buy a crow? buy a crow? wtf!? hehehehe... number 7.. just like radiance... hahaha... lol..
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