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Zeak - The timeless one

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Death20


Killing Spree Posts: 99 Joined: 30 Dec 2007 gold

Zeak - The timeless one

Posted: Mon Apr 21, 2008 7:36 pm

Stats:
Str: 15+1.2
Agi: 15+1.2
Int: 20+1.8 (main)
ms: 295

Model: Aclyote

Story:
Aclyotes usually join the Scourge for immoral life through undeath, but not Zeak. He wanted the power that comes from the arcane without the pettiness of the arcane institution. Joining the scourge, he was immediatly taught how to cast a spell to slow down the decomposition of ghouls. Taking his rudimentary knowledge, Zeak was able to extend his powers to slow down, and even delay, time itself.

Delay: [D] (allies, self)
Prevents all damage and healing for a set period of time. When the status effect ends, the damage and healing are inflicted a doubled.
Level 1- Lasts 5 seconds
Level 2- Lasts 10 seconds
Level 3- Lasts 15 seconds
Level 4- Lasts 20 seconds
Mana Cost: 145
Cooldown: 30
Framework: none
Notes: Damage and healing add towards a life total, which is doubled and then implemeted upon the buff ending. If someone would normally take 100 damage, but is then healed for 30, they would take 140. (100-30*2) Also, runes cannot be picked up while under the spell.

Temporal Warp: [W] (allies, self, enemy)
Sends the target back in time to a random interval, leaving health and mana unaffected.
Level 1- 100% chance to send back 1 second.
Level 2- 50% 1 second, 50% 5 seconds
Level 3- 33% 1 second, 33% 5 seconds, 33% 7.5 seconds
Level 4- 25% 1 second, 25% 5 seconds, 25% 7.5 seconds, 25% 10 seconds
Mana Cost: 200
Cooldown: 25
Framwork: A scroll of town portal like visual effect.
Notes: Don't flame me about how this is a timeweaver's ultimate and it's imbal. It can target both enemies and allies, and since it sends them back a random amount of time, there is always a chance you could be put into a very unfavorable position.

HyperExcite: [E](allies, self, enemies, creeps)
By excelerating an area's passage through time, all units in the AoE will have their ms, attack speed, health regeneration, and mana rengeration increased. Upon leaving the AoE, the unit is slowed and takes moderate damage. (Affects allies and opponents)
Level 1- 33% Increase of said attributes, lasts 5 sec.
Level 2- 66% Increase of said attributes, lasts 10 sec.
Level 3- 100% Increase of said attributes, last 15 sec.
Level 4- 133% Increase of said attributes, lasts 22 sec.
Manacost: 125
Cooldown: 25 sec.
Framework: The framework for spirit touch plays over the affected area.
Notes: It's main use is to make battles go by faster, and to help counter those darned chainnukers.

Temporal Rift: [R] (allies, enemies, creeps, towers)
Reduces the speed of everything on the map by a percentage. (Things reduced: projectile ms, attack speed, ms, hp regen, mana regen, attack animations. Things increased: Spell cooldown, buff times, casting times, stuns, and spell speeds)
Level 1-30% change, lasts 25 seconds
Level 2-60% change, lasts 35 seconds
Level 3-90% change, lasts 50 seconds
Level 4-(With scepter)95% change, lasts 60 seconds
Manacost: 300
Cooldown: 300/400/430
Framework: Everything turns blue
Notes: While it may not seem like much, it actually allows for more communication, better timing, and some thrills/cinematic sequences. (Watching bs and sb chase down poor oblivion in slow motion can actually be quite heart pounding!)

Disscuss!

P.S. Don't jump on here and say "Good hero. Now come grade mine!" If it was noteworthy, then one of the more regulars would have said what I would have. Not to mention it is quite rude.
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Death is fleeting and life is temporary. Only undeath is ethernal.


Last edited by Death20 on Tue Apr 22, 2008 6:09 pm; edited 1 time in total


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Saiyuki_Hakusho


Monster Kill Posts: 310 Joined: 12 Feb 2007 gold

Posted: Tue Apr 22, 2008 4:06 am

Hmmm.. would you clear the skills please? wether it is for allies or enemies...
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Death20


Killing Spree Posts: 99 Joined: 30 Dec 2007 gold

Posted: Tue Apr 22, 2008 6:07 pm

Will do. Is that better?
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Saiyuki_Hakusho


Monster Kill Posts: 310 Joined: 12 Feb 2007 gold

Posted: Wed Apr 23, 2008 3:59 am

Good.. i think its blanced now... delay is like repel... good..
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simon_rav


Dominating Posts: 141 Joined: 12 Dec 2007 gold

Posted: Wed Apr 23, 2008 1:04 pm

Really like this hero! Very Happy
wery orginal, and clearly one of my favorites!
HyperExcite seems a litte overpoweered, but that depends on the AOE..

Nuff said!
Love the hero Smile
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I hold my laptop sideways when i flame..


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Death20


Killing Spree Posts: 99 Joined: 30 Dec 2007 gold

Posted: Wed Apr 23, 2008 6:21 pm

Any suggestons about a BALANCED AoE for hyperexcite? I'm terrible when it comes down to specifics like stats and AoE. >.<
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chynezriceboi


Killing Spree Posts: 84 Joined: 14 Dec 2007 gold

Posted: Wed Apr 23, 2008 7:47 pm

well.... this isnt much of a hero, doesnt match any of the current hero ideas, tank, support, nuker, etc. most of his skills are negligible if not neutral. his ulti affects EVERYTHING? so basically, it slows everyhintg down, regardless of allies or enemies, WHATS THE POINT? maybe it should just slow down enemy heroes by 5, 10, 15% or something
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Death20


Killing Spree Posts: 99 Joined: 30 Dec 2007 gold

Posted: Wed Apr 23, 2008 7:55 pm

The point of his ult is to allow for precision use of characters and to allow time for communication. Instead of "Beat the -bleep- out of lina, ingore the other 2!" we have "I'll stun lina w/ fissure, lich you nuke her with frost nova, necro use your ult, then lich use your ult on the remaining 2. If they survive, I'll use echo slam on the incoming creep wave." It would also allow for easier dodges of invoker's meteor and elune's arrow. This hero doesn't fit into any categories, so why stop with the ultimate. Instead of having it be a click, point, effect ult, I make it so then people have to be activly involved in it.
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