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Dae'Exil - The Fallen Raven
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Dae'Exil - The Fallen Raven
Posted: Thu Apr 10, 2008 12:09 pmDae'Exil - The Fallen Raven
Range: 100 | Move Speed: 310
Primary: AGI
Str: 13 + 2.5 | Agi: 23 + 2.75 | Int: 17 + 1.75
Damage: 48 - 54 | HP: 397 | Mana: 221
HP Regen: 0.64 | Mana Regen: 0.69
Attack Speed: 1.50 | Armor: 3
Dae'Exil once was the loyal swordmistress of the king of the sacred kingdom Shilce'ra which is fallen to the Lich king.when the Lich king was about to kill her,he spare her life, but in exchange she had to lost her hand, and be on the scourge. And so did she. Dae'Exil gave up her hand, her soul, and her obedience to the Lich king. She collected the darkness inside every mind of her foes by sucking the souls. for every soul she took, she form a new hand little by little. and after a long while, Dae'Exil found an ultimate darkness, and she completely formed a new hand, and call it 'The Fallen Raven'
Raven Unleash (U)
The fallen raven emits its darkness to a target enemy to deal damage and blinds the enemy for 3 seconds.
Level 1 - deals 90 damage, 30% miss
Level 2 - deals 120 damage, 50% miss, bounce 2 times
Level 3 - deals 150 damage, 60% miss, bounce 3 times
Level 4 - deals 210 damage, 70% miss, bounce 4 times
when bounces, the bouncing attack will loss its damage by 10% each bounce.
Mana Cost: 100/110/110/120
Cooldown: 12/10/8/8
Framework: Dae'Exil target an enemy and attack it with a black smoke, and the enemy keeps surrounded by smoke until the time limit.
Notes: The Only nuke, for the combo
Soul Absorption (A)
Each time Dae'Exil kills an enemy hero or creep, her fallen raven store the soul to get a bonus agility.
Level 1 - each normal unit killed, gets 0.15 agility each hero killed, gets 1 agility
Level 2 - each normal unit killed, gets 0.20 agility each hero killed, gets 1.5 agility
Level 3 - each normal unit killed, gets 0.35 agility each hero killed, gets 2 agility
Level 4 - each normal unit killed, gets 0.45 agility each hero killed, gets 2.5 agility
Orb effect doesn't stack
Mana Cost: N/A
Cooldown: N/A
Framework: when learned, Dae'Exil's hand has a rotating darkness orb, every unit she attack spills a black blood. at level 4 the hand is glowing with black colored aura.
Notes: For stats building
Raven's light (v)
The unique skill of the Fallen Raven, Dae'Exil has an baility to leave a purple shining light to an area, the enemy units at the area gain unability to fight or use skill. lasts for 8 seconds
Level 1 - Max 2 lights, 500 AOE (enemy get slowed movement speed by 20%)
Level 2 - Max 3 lights, 600 AOE (enemy get slowed movement speed by 40%)
Level 3 - Max 4 lights, have truesight, 600 AOE (enemy are slowed by 40%, decreased attack speed for 50%)
Level 4 - Max 5 lights, have truesight, 600 AOE (enemy are slowed by 50%, decreased attack speed for 70%)
Mana Cost: 100
Cooldown: 30
Framework: Dae'Exil leaves a very bright light when the skill used, as the level upgrade, the light is brighter.
Notes: To avoid being killed and of course to escape
Raven's Dusk (r)
Dae'Exil absorb the hatred, darkness, and sins all over the world and transfer them to her enemy, making it stop all things on its brain and attack itself for a while.when succesfully finished the spell, Dae'Exil can't move or attack for amount of time.
Level 1 - enemy attack itself for 5 second, enemy gain double damage for 8 second. Dae'Exil can't move for 4 second.
Level 2 - enemy attack itself for 6.5 second, enemy gain double damage for 9 second. Dae'Exil can't move for 4 second.
Level 3 - enemy attack itself for 8 second, enemy gain double damage for 11 second. Dae'Exil can't move for 5 second.
Note : This skill is CHANNELING
Mana Cost: 200
Cooldown: 120
Framework: When used, the targeted enemy become stop and bleeding until the limit it attack itself.
Notes: The FINISHING MOVE....
this is my first hero idea...
I welcome every comment....
so please, feel free to give comment....
Changelog:
11/4/2008 : changed a lot, increase the cooldown of raven's light, and change the effect. and many more...
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Last edited by ecstacy18 on Fri Apr 11, 2008 12:25 pm; edited 2 times in total
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Raven Unleash . chance of miss is high... but good skill.. Raven's light is a little imba b'coz 5 second cooldown is low... make it 20 second..
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uhmm..
Posted: Fri Apr 11, 2008 6:35 amecstasy?? i think you're on ecstasy..
this hero is way overpowered..
just look at the stat gain per level.. too high..
Soul Absorption? are u kidding me, 4 agi, 2 int per hero kill.. and that's permanent??
Raven's Light? just a question, if the Raven's Light lasts for 8 seconds, and has a cooldown of 5 seconds, then why bother give the skill a max 5 lights?? i mean u can't cast Raven's Light 5 times in a span of 8 seconds???
ULTIMATE??? too powerful, that's like a disable and a nuke and a buff at the same time.. and with low mana cost, DON'T even call it finishing move, coz just cast it at once and watch ur enemy kill itself while u attack it.. it will yield the same result everytime..

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tr3ncht0wn
thx for the comment, i've changed it alright....
Ok thanks a lot...
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Nobody is Perfect...
Therefore I am Perfect...
Which Final Fantasy Character Are You?
Final Fantasy 7
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agi gain is still imba, 2 creeps equals 1 agi, thats insane, maybe change it to .03, .6, .9, .12 for creeps, and .2, .4, .6, .8 per hero kill, the reason is cause pudges passive gave higher str, but he CANT fully utilizae it cause he isnt that great much later and his extremely low agi makes the dmg gain negligible. whereas agi increases dmg and attackspeed and armor, making him a pure killer. at most, i would as the same gain as pudge, but DEFINITELY not the current gain...
also ravens light is insanely cheap. it may be good for escaping and stun, BUT, its is crazy during an attack on tower or a group battle cause all the enemies CANT attack for 8 seconds in that area as well as reductions in move and attack. but then again why have attackspeed reduction when they cant attack anyways?
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