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Computation for Armor

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devilfeathers


Monster Kill Posts: 240 Joined: 27 Mar 2007 gold

Posted: Tue May 22, 2007 2:16 pm

Thanks for the info... Helps a lot...
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genso19


Mega Kill Posts: 913 Joined: 23 May 2007 gold

Posted: Wed May 23, 2007 9:00 am

I'm always curious about that armor thingy, does these stack?

Nevermore's presence of d.l + Slardars amplify + venge's terror + styg deso + assault cuirass + alchemist's acid spray(about -39 to -43 armor)

dami palang pinoy d2
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yukino_silvermaine


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Moderator Posts: 6485 Joined: 12 Aug 2006 gold

Posted: Wed May 23, 2007 9:11 am

Yes, it stacks.
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genso19


Mega Kill Posts: 913 Joined: 23 May 2007 gold

Posted: Wed May 23, 2007 9:14 am

tnx, lol, that's great hehe, time to beat up tiny's great armor
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phalankz


First Blood Posts: 24 Joined: 07 Feb 2007 gold

Posted: Thu Aug 02, 2007 9:32 am

ok now reading all these posts to make it super super easy move your cursor over your armour and it gives you a %damage reduced i.e. 30 armour = 60% +/- so in theory it sounds about a 2:1 ratio so esentially 50 armour is 100% physical damage reduction exclusing extra damages liek crits and bashes. so to make it easy 1 armour = 2% reduced damage then its just math whats 2% of 100? 2 damage reduced. meaning he does 98 damage and so on =)

so Dazzle + assault + weave = 80% damage reduction >=)

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adikzzz99


Monster Kill Posts: 322 Joined: 17 Feb 2007 gold

Posted: Thu Aug 02, 2007 9:47 am

woah... you just molded gaming and studying math ^_^
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Linial_Tailor


Monster Kill Posts: 339 Joined: 24 Apr 2007 gold

Posted: Tue Aug 07, 2007 8:47 am

I don't understand, some one please explain the actual formula for the reduction. And please give a detailed explanation about it.
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zeninja


First Blood Posts: 7 Joined: 10 Aug 2007 gold

Posted: Sat Aug 11, 2007 8:19 pm

your all wrong..... test it, do a lan and get someone with 50 damage to attack you while you have say 20% damage reduction... each succesive point of armor gives a succesively less percent damage decrease.... but, it stacks, it is not total. so... 20% is actually 10% of 50, then 6% of watever is left, then 4% of watever is left after that.... otherwise getting 70% damage reduction would make you near invulnerable. this is also why negative armor gives such messive damage increase.

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Megget


Monster Kill Posts: 204 Joined: 21 Sep 2007 gold

Posted: Mon Oct 01, 2007 1:33 am

omg y do ppl always need computation for this kind of thing.it makes my head spin. lets juz put e maths aside and concentrate on DOTA!! GRRR!

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Marc_Brightside


First Blood Posts: 43 Joined: 18 Oct 2007 gold

Posted: Thu Nov 29, 2007 6:19 pm

So, I don't understand what phalankz said but I think it was wrong. So my understanding of how armor works is... at 0 armor, you have 0 damage reduction. At 1 armor, you have 6% damage reduction. At 2 armor, you get 6% reduction, + 6% of the remainder of that, so about 11%. Is that about right?

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kobzone


First Blood Posts: 1 Joined: 09 Dec 2007 gold

Posted: Mon Dec 10, 2007 3:18 pm

formula is

DamRed=6*Arm/(100+6*Arm)* 100%

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Aspect


First Blood Posts: 24 Joined: 04 Sep 2007 gold

Posted: Fri Mar 14, 2008 1:23 pm

just curious. where can you get these formulas? this is crazy intriguing to look over...seeing how much math is involved in a simple 1x1. Very Happy
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i_am_me


Dominating Posts: 128 Joined: 30 Mar 2008 gold

Posted: Thu Apr 24, 2008 10:41 am

@marc

got that right..

that's not 1 armor = 2%

every increase of armor gives less percentage
(maybe the formula is in marc's post?? don't really know)

oh yes a bit OOT
wanna ask

what is IMO?
thx!
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OnlyTheHeart


First Blood Posts: 33 Joined: 01 Sep 2007 gold

Posted: Thu Apr 24, 2008 11:12 am

the armour thing is like a parabulour( is that how u spell it?)like the more armour u have thless it reduces. but i dont get hte EHP thing and btw tiny doesnt really have great armour

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