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Smuggle- The Robber

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Total Votes: 9

Is he good?

No ending time set.
yes 0% [ 0 ]
0%

yes with a little tweaking 66% [ 6 ]
66%

no 11% [ 1 ]
11%

no, but I can help fix it 0% [ 0 ]
0%

Good enough ot be a real dota hero 22% [ 2 ]
22%

daneilster


Dominating Posts: 104 Joined: 13 Jun 2008 gold

Smuggle- The Robber

Posted: Sat Jun 14, 2008 10:09 pm

Smuggle- The Robber

Smuggle was born a poor child. When he was about 7 years old, his parents died. Smuggle couldn't get a job to get money and he knew his only answer was robbery. When he was 7, he robbed little things like cookies and cheese. When he was about 15, he started robbing bigger things like banks and stores. When he became 22, he got so greedy he decided to rob from the Lich King. The Lich King foresaw this coming and went to the robber. He gave Smuggle a job robbing valuable items from the Sentinel. Smuggle knew there was a huge risk but his greed came before his mind. Anything that came in his way, he either stabbed or threw money at. He spent the rest of his life stealing valuable items from the Sentinels, killing all in his way.

PRI:AGI/Range:128(Melee)
MS:320/AS:1.78
STR:15+1.9
AGI:23+2.6
INT:15+1.4

Damage:57-62
HP:430/MP:195
Armor:2
Side:Scourge

Skills:

Greed
Smuggle goes crazy for gold and tries to get some at all costs.

level 1: 5% more gold income per kill.
level 2: 10% more gold income per kill.
level 3: 15% more gold income per kill.
level 4: 20% more gold income per kill.
Manacost:N/A
Cooldown:N/A
Framework: None, just the icon under status.
note: Passive

Gold Strike
He damages an enemy hero and gets some gold.

level 1: Does 50 damage. Gets 20 gold.
level 2: Does 100 damage. Gets 40 gold.
level 3: Does 150 damage. Gets 60 gold.
level 4: Does 200 damage. Gets 80 gold.
Manacost: 70/70/90/90
Cooldown: 35/45/55/65
Framework: He throws a knife at the enemy and gold pours out of the enemy.
note: This is a ranged attack.



Gold Denial
Targets a unit so he is unable to to gain gold from enemy creeps for a time.

level 1: Enemy does not gain gold from creeps for 10 seconds.
level 2: Enemy does not gain gold from creeps for 15 seconds.
level 3: Enemy does not gain gold from creeps for 20 seconds.
level 4: Enemy does not gain gold from creeps for 25 seconds.
Manacost: 100/100/100/100
Cooldown: 30/40/50/60
Framework: Enemy has gold pouring out of them for the whole time.
note: Harrasing+Early game skill. Can be used to also deny a person from getting tower gold.


Ultimate:

Deadly Budget Cut
Smuggle does damage which is part of the gold he has.

level 1: Does 40% of the gold that he has. He loses 150 gold.
level 2: Does 40% of the gold that he has. He loses 100 gold.
level 3: Does 40% of the gold that he has. He loses 50 gold.
Manacost: 150/150/150
Cooldown: 120/120/120
Framework: No idea(think of one for me)
note: He loses gold after doing the attack, not before. For example, if he has 1000 gold at level 11, he would do 450 damage and then lose the 50 gold after that.

IMPORTANT NOTE: Caps at 1500 damage.

-------------------------------------------------------------

Pros:
-Easy to get good items with.
-Fast for getaways.
-Encourages saving up gold at times.

Cons:
-Weak early in the game.

Last edited by daneilster on Thu Sep 25, 2008 10:32 pm; edited 15 times in total


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bloodcraft


Mega Kill Posts: 826 Joined: 19 Jun 2007 gold

Posted: Sat Jun 14, 2008 11:25 pm

OK-OK hero, decrease cooldown of ulti, make it like 120 seconds at all levels.
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daneilster


Dominating Posts: 104 Joined: 13 Jun 2008 gold

Posted: Sat Jun 14, 2008 11:34 pm

fixed

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bloodcraft


Mega Kill Posts: 826 Joined: 19 Jun 2007 gold

Posted: Sun Jun 15, 2008 12:06 am

OMG, r u 24/7 on DS? you answer to my posts in 5 mins, neway good job on da hero(hes like the gambler)
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daneilster


Dominating Posts: 104 Joined: 13 Jun 2008 gold

Posted: Sun Jun 15, 2008 12:32 am

no, I just somehow check right after you post. I am barely ever on.

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dARk_StAr_27


Monster Kill Posts: 494 Joined: 29 Mar 2007 gold

Posted: Sun Jun 15, 2008 12:50 am

decrease all of the skills cooldown ... too much man

Gold Strike : 35/45/55/65

No Gold For You: 20/30/50/60

Ulti: 110/85/60
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bloodcraft


Mega Kill Posts: 826 Joined: 19 Jun 2007 gold

Posted: Sun Jun 15, 2008 1:13 am

dark star is right. But i dont think ulti should be nerfed.
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daneilster


Dominating Posts: 104 Joined: 13 Jun 2008 gold

Posted: Sun Jun 15, 2008 2:00 am

fixed

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bloodcraft


Mega Kill Posts: 826 Joined: 19 Jun 2007 gold

Posted: Sun Jun 15, 2008 2:33 am

overall good hero, u could add a storyline
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daneilster


Dominating Posts: 104 Joined: 13 Jun 2008 gold

Posted: Sun Jun 15, 2008 3:02 am

which one is my best hero(I made three(Kardin, GI Joe and this))? Also, are any of these good enough to be in the real game?

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bloodcraft


Mega Kill Posts: 826 Joined: 19 Jun 2007 gold

Posted: Sun Jun 15, 2008 10:02 am

this one, none of them are good enough though. Its ok, no hero idea in DS has ever gone to dota, because icefrog dosnt even see hero ideas in this site, he dosnt even see the hero ideas in his own site www.dota-allstars.com
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daneilster


Dominating Posts: 104 Joined: 13 Jun 2008 gold

Posted: Sun Jun 15, 2008 3:05 pm

Whats the point of creating a hero then?

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bloodcraft


Mega Kill Posts: 826 Joined: 19 Jun 2007 gold

Posted: Mon Jun 16, 2008 9:45 am

just to entertain DS members.
its FUN creating a hero thats why i create it.
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great_pimps


Dominating Posts: 191 Joined: 14 Feb 2008 gold

Posted: Tue Jun 17, 2008 7:20 pm

yea me too i have several heros but eh i wanna say something bout him though gambler was tooken out because he stole gold lol so there shouldnt be a spell to steal gold so do something else like a nuke based on how much money he has like if i had 1000 gold and i used it it would deal 250 at level 1 only cuz 1/4 at level 4 would kinda suck lol
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dota_mania96


Dominating Posts: 129 Joined: 13 Mar 2008 gold

Posted: Wed Jun 18, 2008 1:01 pm

is slightly overpowered.. Confused
but nice though. love d idea Very Happy
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