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How Many is too Many?

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GaNkStA


Warnings : 7 Godlike Posts: 1433 Joined: 12 Dec 2006 34400 gold

Posted: Mon Jun 23, 2008 6:01 am

Mmm But please discuss who your keeping disables on, cuz i hate it when someone runs in and diables an enigma whos ulti is on CD...

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To many necros?
NEVER!
to many valds? Stuipd
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Ghost


Godlike Posts: 2487 Joined: 01 Jan 2007 54174 gold

Posted: Mon Jun 23, 2008 6:20 am

yeah 5 guinsoos and 5 euls is not fun to fight against, just run in with a plan, you don't want to cyclone a sheeped hero...

as for massed arcane rings and necronomicon throughout a team, this is often banned in orginised games.

the ability to burn 1000 mana is a tad over the top.
and 600 damage to whatever kills one of the necros..
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sfsy1


Godlike Posts: 2409 Joined: 08 Sep 2007 71220 gold

Posted: Thu Jun 26, 2008 12:16 pm

1 BKB per hero is nvr too many.
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SteliosrulezGR


Monster Kill Posts: 221 Joined: 02 Apr 2008 7293 gold

Posted: Thu Jun 26, 2008 12:30 pm

simply always use any item once,,, dont make double items its not whorthy..
only bracers and stuff in the early game are good ...
even if you have seen people having 2 butterflies or 2 mkb , still its not whorthy


if yo want damage for example make mkb, buriza, radiance , dont make one of them many times...
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cebuffs


First Blood Posts: 49 Joined: 21 Jan 2008 2089 gold

Posted: Thu Jun 26, 2008 12:45 pm

hw about dagon1,dagon2......up to.......dagon5!

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darkness79


Monster Kill Posts: 310 Joined: 26 Jul 2007 9322 gold

Posted: Thu Jun 26, 2008 4:24 pm

speaking of which once we all got dagons... was too funny. imagine 5 dagons letting loose on a single hero... now thats a DISABLE Very Happy

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Wii<R>venom


Mega Kill Posts: 505 Joined: 28 Oct 2007 16226 gold

Posted: Thu Jun 26, 2008 5:01 pm

lol 5 dagon5's = 4000dmg
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folechno


Warnings : 1 Beyond Godlike Posts: 2668 Joined: 09 Dec 2007 122539 gold

Posted: Thu Jun 26, 2008 5:07 pm

lvl 5 dagon is a horrible waste of money, I would rather have the divine rapier and the extra money left over

in team clashes you can never have too many disables, but it is always better to have mass disabled rather then targeted as then fewer people are casting spells and more people are damaging the enemy

Wii<R>venom wrote:
DrifterZ wrote:
I've seen QoP with Orchid , Guinsoo , Eul , Shiva , BoT and EoS before. Weird but it worked.


Ok... that's just too much. It might have worked but you should never have to get more than 2 of those int items on a hero. You can maybe push for 3 but that's it. There's just other, more effective items to get - especially on QoP


first of all, that's 26175 gold which means she was feed like a glutton or the team pooled all the money, that's just not going to happen in a normal game

second, that buid is rape, +166 damage makes for pretty good dps

use euls to set up postitioning, then soul burn, arctic blast, sonic wave, shadow strike, scream of pain, and attack. when soul burn is about to run out, guinsoo and attack more. the enemy can't run away because arctic blast and skadi and shadow strike all slow and qop has blink.

in a team game, she can disbale 2 heroes and arctic blast to slow all and then dps to clean up. and her allies will be helping her
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dohyun99


Praetor Posts: 1669 Joined: 21 Aug 2007 30922 gold

Posted: Thu Jun 26, 2008 5:10 pm

Disables own. In a 5v5 match the team with the most disables has the upper hand. And gettin all disable items on one hero is actually pretty fun lol.
Try playing Rhasta with BoT, Orchid, Guinsoo, Eul's, EoS, and Shivas. You can literally kill anyone 1v1 and provide mass disables in a team clash.

a team with several disables can be awesome, as long as they know who each one of them is disabling beforehand. You dont want to blow all your disables on one hero while the rest thrash you to pieces Bleh!
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ogre-magi


Dominating Posts: 140 Joined: 01 May 2008 4474 gold

Posted: Thu Jun 26, 2008 5:11 pm

If you get 5 guinsoos on one team, you won. Just push mid with all 5 members, disable everyone and kill one at a time. Then get rax.
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