Dream Heroes        Page 1 of 1       

Morgoth - The Black Foe of the World

DotaStrategy.com Forum Index > Dream Heroes > Morgoth - The Black Foe of the World

Reply to topic
 

mangoman


Warnings : 1 Mega Kill Posts: 675 Joined: 12 Aug 2007 gold

Morgoth - The Black Foe of the World

Posted: Wed Jul 02, 2008 9:18 am

Morgoth - The Black Foe of the World

Morgoth’s reign of terror was cut short in Middle-Earth and the world of Arda, thrown out from reality by the Power’s whom had once had him chained for the equivalent of Ten Ages. He now found himself in the Void, where even before time and creation he had found his true power and the desire to corrupt that which had been fashioned by Eru and the Music. Barred entry to Middle-Earth, Morgoth brewed, still ever dispersing his strength, which had once been greater than the combined host of the Valar, in the creation of more mockeries of life. These twisted demonic being’s later became the first of the dreaded Burning Legion, who eventually hungering for power that was nowhere present in the void, ripped a hole in space-time escaping into the cosmos and beginning their burning crusade. Morgoth watched their struggle in amusement, but his wrath was stoked when they were repelled and defeated in the world of Azeroth. Sensing the remaining power of one of his own minions still present on the planet, Morgoth used it as a focus and stepped out of the void to this unfortunate world. Even the Lich King held his icy breath as the presence of his master’s energy flowed over him, empowering him and all the minions of the Scourge. There are no Valar this time to intervene on behalf of the mortal’s of this world. Doom, darkness and death have been prophesied, for he who once arose in might, is arising again.

Range: 128 | Move Speed: 300
Primary: INT
Str: 23 + 3.2 | Agi: 14 + 1.55 | Int: 17 + 1.9
Damage: 58 - 64 | HP: 587 | Mana: 221
HP Regen: 0.91 | Mana Regen: 0.69
Attack Speed: 1.46 | Armor: 5

[1] The Dark Lord’s Mockery
Summons a host of twisted creatures. Allow’s the summoning of 3 different types of creatures.
-Orc’s (last until killed OR Morgoth's death, cannot have more than 12)
1) 2 orcs
2) 3 orcs
3) 5 orcs
4) 6 orcs gain passive "Horde Bonus"
manacost: 120/130/140/150 at all lvls
cooldown: 60 seconds

-Trolls (Last 30 seconds before turning to stone, i.e. dieing lol or until death OR Morgoth's death)
1)n/a
2)1 troll
3)2 trolls
4)4 trolls
manacost: n/a/150/200/250
cooldown: 60 seconds

-Dragons (last 50 seconds or until death OR Morgoth's death)
1)n/a
2)n/a
3)1 dragon
4)2 dragon’s
manacost: n/a/n/a/200/250
cooldown:100 seconds

NOTE: All skills take up different slots and have separate cooldown's (think nevermore)

[2]Bound Maiar
In dire need Morgoth will summon his most fearsome of servants. Calls upon the Balrogs. Last until killed or Morgoth's death (cannot have more than 2)

1)1 Balrog with “Fiery Core” passive
2) 1 Balrog, with “Fiery Core” passive and “Whip” skill
3) 1 Balrog, with “Fiery Core” passive, “Whip” skill and “Dark Wing’s” skill
4) 2 Balrog’s with “Fiery Core” passive, “Whip” skill and “Dark Wing’s” skill
manacost: 200/250/300/350
cooldown: 180 seconds

[3]Enshrouding Darkness
Covering himself in darkness, Morgoth disappears from the sight of his enemies.
Turn’s invisible. Will “Arise in Might” if he breaks skill with attack/spell. "Arise in Might" causes a ministun and deals 50 dmg in a 200 AOE.

1)15 seconds duration
2)30 second duration
3)45 second duration
4)60 second duration
manacost:100 at all levels
cooldown: 60 seconds

[4]The Iron Crown
Morgoth has and forever will seek to dominate all creation, to this end he unknowingly disperses his own strength to pervert and corrupt all under him. Weaken’s Morgoth permanently whilst giving a Global Aura (does not buff Morgoth).
1)Morgoth loses 25% of all stat then gains a bonus 10 to all stats. All allies/enemies gain/lose 25/10% of all attack dmg. Allies/Enemies gain/lose 2 armor. Balrog’s gain 150 hp. All spell manacost’s are reduced by 50. All creature's gain 25 hp.
2)Morgoth loses 50% of all stat, then gains a bonus 20 to all stats. All allies/enemies gain/lose 35/20% of all attack dmg. Allies/Enemies gain/lose 3 armor. Balrog’s gain 250 hp. All spell manacost’s are reduced by 100. All creatures gain 50 hp.
2)Morgoth loses 75% of all stat, then gains a bonus 30 to all stats. All allies/enemies gain/lose 45/30% of all attack dmg. Allies/Enemies gain/lose 4 armor. Balrog’s gain 350 hp. All spell manacost’s are reduced by 150. All creatures gain 75 hp.
Manacost: n/a
Cooldown: n/a

Note: effects all stat gains from items as well.

The Stat's of all the summonable creatures:

-Orc stats:
Hp:50
Armor: 0
Dmg:15-25 (slow/ piercing/ melle)
MS:280
Bounty:1

passive "Horde bonus"
every orc gain's 1 bonus dmg for every other orc within a 600aoe

-Troll stats:
Hp:100
Armor: 0 (Fortified)
Dmg:20-35 (slow/ piercing/ melle)
MS:300
Bounty:30

Passive “Lumbering Blow”
20% chance to deal a 2x crit and knockback target 30 distance.

-Dragon stats:
HP:175
Mana:200
Armor:0 (Fortified)
Dmg: 30-45 (slow/ piercing/ 500 range)
MS:350
Bounty:50

Active Fire Breath:
Deals 100 dmg in a 300aoe directly in front of the Dragon.
Manacost: 100
CD: 10 seconds

Passive Dragon Scales:
Gains 30% magic dmg reduction.

-Balrog Stats:
HP:200
Mana: 250
Armor: 0 (Fortified)
Dmg: 40-45 (normal/hero dmg/ melle)
MS: 350

Passive Fiery Core:
Gains Magic Immunity

Active “Whip”:
Tangles a target in a cord of fire, dealing 150 dmg, and slowing ms by 60% for 1 second.
Manacost:100

Active: “Dark Wings”
Allows the Balrog to fly instantly to Morgoth.
Manacost: 50




Comments will be appreciated, cause unlike with Sauron i am aiming to balance him somewhat, atm he does look pretti strong...


edit:-added horde bonus
-nerfed ALL creature hitpoints, and made ult increase all creature hitpoint's per level.
-made all creature's die upon Morgoth's death
note, killing Morgoth does not give the bounty/exp of all summoned creature deaths.


edit2:-changed number of orc's per summon 9from 10 to 6)
-increased max number of orc's from 10 to 12.
_________________


Harass,deny,farm,kill,destroy,spend,support,own.
Dota, it's simple.


Last edited by mangoman on Fri Jul 04, 2008 5:54 am; edited 2 times in total


Reply with quoteView user's profileSend private message


Back to top
 

bloodcraft


Mega Kill Posts: 827 Joined: 19 Jun 2007 gold

Posted: Thu Jul 03, 2008 8:52 am

Lord of Rings fan?
i think 10 orcs are too much.
and 3rd spell is like permanent.
_________________




Also known as HellCraft in Garena


Reply with quoteView user's profileSend private messageMSN Messenger


Back to top
 

Ghost


Beyond Godlike Posts: 3176 Joined: 01 Jan 2007 gold

Posted: Thu Jul 03, 2008 8:56 am

rofl go you, making the ultimate pusher.
until lina comes in and nukes your armies ass for a massive bounty.
_________________


Users shot down : 6
Whats the hype about?


Reply with quoteView user's profileSend private message


Back to top
 

bloodcraft


Mega Kill Posts: 827 Joined: 19 Jun 2007 gold

Posted: Thu Jul 03, 2008 9:02 am

lina or axe
_________________




Also known as HellCraft in Garena


Reply with quoteView user's profileSend private messageMSN Messenger


Back to top
 

mangoman


Warnings : 1 Mega Kill Posts: 675 Joined: 12 Aug 2007 gold

Posted: Thu Jul 03, 2008 10:34 am

haha realli 10 weak ass orcs 2 strong? haha, hmm well i guess i cud nerf the number, how much u guys think?

And yea the Balrog's are meant 2 b permanent. Kinda lyk morgoth's 2 tank bodyguards which realli he will require due 2 ult. And they are not quite that strong until their health gets buffed by ult.

Oh and 1 more thing i'll add, if morgoth dies, ALL his creatures die.
I'll also make his creature's more dependent on the ult, so as not 2 make u simply skip it and keep his stat.
_________________


Harass,deny,farm,kill,destroy,spend,support,own.
Dota, it's simple.


Reply with quoteView user's profileSend private message


Back to top
 

bloodcraft


Mega Kill Posts: 827 Joined: 19 Jun 2007 gold

Posted: Thu Jul 03, 2008 5:30 pm

make is 2/4/5/6 summoned orcs
_________________




Also known as HellCraft in Garena


Reply with quoteView user's profileSend private messageMSN Messenger


Back to top
 

mangoman


Warnings : 1 Mega Kill Posts: 675 Joined: 12 Aug 2007 gold

Posted: Fri Jul 04, 2008 5:51 am

aight, but i'll increase the number of how many u can hav at a time 2 12. (wud require a 2 casts, but its a 60 second cooldown)
_________________


Harass,deny,farm,kill,destroy,spend,support,own.
Dota, it's simple.


Reply with quoteView user's profileSend private message


Back to top
 

great_pimps


Dominating Posts: 191 Joined: 14 Feb 2008 gold

Posted: Wed Jul 09, 2008 12:34 pm

ok i think the orcs should have awesome numbers because a simple dragonslave will kill them all to bad for lina they only give 1 gold :P
_________________
[img]http://img366.imageshack.us/img366/3706/gppurplenaixeatob0.gif[/img]


Reply with quoteView user's profileSend private message


Back to top
 
 
Reply to topic
Page 1 of 1    



View previous topic   View next topic
All times are GMT

Display posts from previous:    

You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You can download files in this forum


Jump to:  


DotaStrategy.com Forum Index    .    Dream Heroes
Subscribe to Feed