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Seskquatch-Alpine Monster
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Seskquatch-Alpine Monster
Posted: Sat Jul 05, 2008 10:44 pmMy third hero. This ones kind of a gimmick in that its basically my fav pokemon and the monster i pay tribute to with my name on here. =/
Nevertheless, lemme know what you think.
SESKQUATCH-ALPINE MONSTER
Range: Melee | Move Speed: 270
Primary: STR
Str: 20+3 | Agi: 10+1 | Int: 14+2
Damage: 48-51 | HP: 530 | Mana: 182
HP Regen: 0.73 Mana Regen: 0.64
Attack Speed: 1.7 Armor: 0.10
In the northern peaks of Azeroth inhabits a solitary beast whose very name strikes fear into the hearts of explorers. However, with the Lich King's encroachment on his lands, he has sworn his powers over to Sentinel. A monster of wood and snow, he has control over both elements. His mighty branch limbs are capable of smashing foes and sticking them with thorns while up above, he summons storms of hail and snow to chill the battle. His body also bears parasitic seeds that can sap energy from unwary warriors. And, when riled most unamused, the breath contained within his heart of ice is capable of stopping cold the very nerves of those who dare oppose him.
SKILLS:
Alpine Hammer
Drawing from his enormous strength, Seskquatch smashes the floor with his wooden arms. He damages nearby units and sprays them with thorns that deal damage every second they move. However, Seskquatch also damages himself.
Level 1- Deals 100 damage within a 100 AOE, 80 damage between 101 and 350 AOE. Foes become stuck with thistles, which deal 1 dps every second they move. Thistles fall off 3 seconds after not moving. Thistles stack up to 5 times. Seskquatch takes 75 damage.
Level 2- Deals 180 damage within a 100 AOE, 120 damage between 101 and 350 AOE. Foes become stuck with thistles, which deal 2 dps every second they move. Thistles fall off 4 seconds after not moving. Thistles stack up to 5 times. Seskquatch takes 100 damage.
Level 3- Deals 260 damage within a 100 AOE, 120 damage between 101 and 350 AOE. Foes become stuck with thistles, which deal 3 dps every second they move. Thistles fall off 5 seconds after not moving. Thistles stack up to 5 times. Seskquatch takes 125 damage.
Level 4- Deals 340 damage within a 100 AOE, 140 damage between 101 and 350 AOE. Foes become stuck with thistles, which deal 4 dps every second they move. Thistles fall off 3 seconds after not moving. Thistles stack up to 5 times. Seskquatch takes 150 damage.
Mana Cost: 100
Cooldown: 20 seconds
Framework: A basic slam animation with white dust (snow) coming up from the floor. As Seskquatch slams, tiny needles fire from within him and strike enemy units.
Snow Storm (Passive)
Seskquatch can manipulate nearby weather conditions to summon a permanent snowstorm around himself. Every second, a number of nearby units are harmed and slowed by hail. This storm also passively slows nearby units.
Level 1- Hail damages 3 random targets for 7 dmg every second. Units hit by hail are slowed by 5% for 1 second. Storm passively slows ms/as by 2%. Affects a 600 AOE around Seskquatch.
Level 2- Hail damages 5 random targets for 10 dmg every second. Units hit by hail are slowed by 7% for 1 second. Storm passively slows ms/as by 4%. Affects a 800 AOE around Seskquatch.
Level 1- Hail damages 7 random targets for 13 dmg every second. Units hit by hail are slowed by 9% for 1 second. Storm passively slows ms/as by 6%. Affects a 1000 AOE around Seskquatch.
Level 1- Hail damages 9 random targets for 16 dmg every second. Units hit by hail are slowed by 11% for 1 second. Storm passively slows ms/as by 8%. Affects a 1200 AOE around Seskquatch.
Mana Cost-N/A
Cooldown- N/A
Framework- Whenever Seskquatch is around, it begins to snow. Hail that falls from the sky are tiny boulders colored light white and blue.
Paraseed
Seskquatch, being a beast of wood and snow, latches parasitic seeds on enemy unit. Seeds transfers health from that unit to Seskquatch every second.
Level 1- Seed transfers 3hp per second. Lasts 15 seconds.
Level 2- Seed transfers 6hp per second. Lasts 18 seconds.
Level 3- Seed transfers 9hp per second. Lasts 21 seconds.
Level 4- Seed transfers 12hp per second. Lasts 24 seconds.
Mana Cost-80/90/100/110
Cooldown- 30/25/20/15
Framework- The missile art is a tiny “root” which latches onto the enemy at its chest. Every second energy is transferred, both Seskquatch and enemy “flash” with a tiny green bulb at their base.
Horrid Freeze
Seskquatch unleashes an immense gust of chilling wind that greatly damages injured units in an AOE in front of Seskquatch. Greatly slows units for 4 seconds.
Level 1- 100 base dmg. 5% ms/as slow. Double damage and slow to units under 50% health. Triple damage and slow to units under 10% health. 500 AOE.
Level 2- 200 base dmg. 10% ms/as slow. Double damage and slow to units under 60% health. Triple damage and slow to units under 20% health. 600 AOE.
Level 2- 300 base dmg. 15% ms/as slow. Double damage and slow to units under 70% health. Triple damage and slow to units under 30% health. 700 AOE.
Mana Cost-200/300/400
Cooldown-120/100/80
Framework- Basically a frost wave (breath of fire but blue.)
DISCUSSION:
MODEL:
I imagine the white yeti but with green arms and feet. I guess a yeti with treant arms could be cool too...
ROLE:
He has good tanking ability with high hp and his Paraseed skill. Also, Snow Storm grants him a very destructive aura from the get go, and gives his team a great boost in battle. This makes him a powerful support hero. With his Hammer and his ult he can deal enormous amounts of damage, but he also damages himself. His biggest issues are slow movement speed and low armor.
He's basically a nuke/support tank hybrid. He fits a Tiny-ish kind of role. Hopefully not too similar.
Synergies:
Snow Storm+Paraseed.
Together, foes are constantly taking damage and being slowed, whereas Seskquatch is being healed.
Paraseed+Alpine Hammer.
Seskquatch can deal lots of damage with both, and when he does his Hammer move Paraseed is there to heal him. Also, the thistles from Hammer add even more dot.
Horrid Freeze+Alpine Hammer+Snow Storm+Paraseed
His three pre-ult moves all deal damage in one manner or another. Snow Storm slows as well. With all this damage, Horrid Freeze's dmg is increased. Furthermore, the slow from both Snow Storm and Horrid Freeze can be extremely detrimental to large groups of foes.
PROS:
Lots of hp
Lots of dot
Two excellent AOE nukes
Can heal self.
Excellent slowing ability
CONS:
He may be fat but he's squishy
He's fat and slow
He needs mana from items
He doesn't have any stuns
One of his nukes damages him
Okay, i guess i'll take a break from hero making...maybe...i know i'm prolly overdoin it but i've made up a bunch of heroes throughout the year. i'm excited for feedback.
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i liked that corpse hero of urs more
paraseed is overpowered(i think)
12 x 24 = 288 heal and damage
and its very less cd so it can be spammed
_________________
Also known as HellCraft in Garena
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Thanks again Bloodcraft, you point out what needs work.
Paraseed is probably this hero's most annoying move, though probably tied with snow storm...
Right now Seskquatch would be able to have 2 paraseeds running at once.
I like that but perhaps i should shorten the amount of time in which both can coexist.
Like you said, the effect is enormous. 288 heal and 288 damage each.
I think i'll increase the cooldown.
What do you think of his ultimate?
Do you guys think snow storm is balanced?
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an easy way of checkin under/over powerness of a skill is to give it points, comparing it to another skill's points.
Storm Bolt (T)
A magical hammer is thrown at an enemy unit, causing damage and stunning the target for 2 seconds.
Level 1 - 100 damage.
Level 2 - 150 damage.
Level 3 - 200 damage.
Level 4 - 250 damage.
Mana Cost: 140
Cooldown: 8
Thats sven's storm bolt.
deals 250 dmg = 250 points + 200 points for 2 sec stun(100 for each sec)
mana = 140, cd = 8
so substract mana cost + cd*10 from 450
= 450 - 220
= 230 points.
now paraseed skill
288+288 is as good as 566 points.
566 - 110(mana) + 150(cd)
= 306
well since its dmg over time, its as good as 230 points
so ur skill is balanced.
_________________
Also known as HellCraft in Garena
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to make overall balanced hero, make pts for the hero and compare to another hero.
Total hero pts = pts of 1st skill + 2nd skill + 3rd + ulti + strting stats + stat gain + damage
i dont think that MS or ASPD will hardly make a difference in balancing but if u want u can add it in.
_________________
Also known as HellCraft in Garena
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