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Human,Orc,Undead and NightElf

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GaNkStA


Warnings : 7 Godlike Posts: 1050 Joined: 12 Dec 2006 gold

Posted: Sun Jul 06, 2008 2:58 am

Nice C&P skills Rambol
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Brewser


Dominating Posts: 155 Joined: 24 Jul 2007 gold

Posted: Sun Jul 06, 2008 3:07 am

@quadro

u said: coz i loved normal warcraft game but im noob for this game

loved - past tense = assuming u played the game previosly and have stopped

'this game' - its DS...the 'D' is for Dota

(oooo i feel like a moderator.....and a complete tool)

bahahahahhahaha

anyways bak 2 topic:
Human: best at having 'tough' armies - alot of aoe spells and buffs
Orc: mass production and rushing tactics
Night Elf: distance masters - will kill b4 u can touch em, id also say best production handlers
Undead: toughest and hardest to destory - basically royal pains in da asses! have advantage in small batlles or 1v1

my 2 cents
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GaNkStA


Warnings : 7 Godlike Posts: 1050 Joined: 12 Dec 2006 gold

Posted: Sun Jul 06, 2008 3:22 am

Lol Undead <3

I only used to play undead and Orc,

But basically it goes...

Night Elf > Orc > Human > Undead > Night Elf.

Or somthign like that. (Lol i have no idea.)
Some races are alot better agianst others.
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[piG]Jenan


Warnings : 3 Godlike Posts: 1553 Joined: 30 Nov 2007 gold

Posted: Sun Jul 06, 2008 3:37 am

i go for undead.
their mightier.
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quadro


Warnings : 2 Monster Kill Posts: 214 Joined: 25 May 2007 gold

Posted: Sun Jul 06, 2008 11:03 am

thank u a lot Smile

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TheDemonSlayer


First Blood Posts: 22 Joined: 29 Aug 2008 gold

Posted: Sun Aug 31, 2008 12:24 am

Bleeper Reaper wrote:
Humans have the best siege stuff.

Orcs have good defenses.

Night Elves get lots of lumber cause they odn't kill trees.

Undead are fast at building mass armies(skeletons)


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Death20


Dominating Posts: 171 Joined: 30 Dec 2007 gold

Posted: Sun Aug 31, 2008 12:57 am

The races are pretty much carbon copies of eachother. ghoul = grunt = huntress = footman. Some of the units are tweaked, and these "tweaks" are what defines the races.

Orc = Super tanks. Their grunts and tauren are superior (and costlier) than other equivelant races. Their casters almost exclusivly support them. Kodos boost damage, witch doctors heal them w/ wards (very abusive w/ taurn) and spirit walkers distribute damage and revive tauren. Their only AA is HH (not recomended) and batriders. (use bats smartly)

Humans = combos. They are all about synergies. A common one is the Mort + caster. It works with almost any caster from any race. Morts + priest. Innerfire and constant healing. Morts + sorcerors. Invisible strike force can cripple any base by destroying the teched up townhall or upgrade center.

Night Elf = air/resource. They can conserve major resources w/ infinate trees and moving buildings. If your gold mine dries up, then just pike up base and move on to the next one. Just improve their ms.

Undead = weird/techers. They pretty much have to research every one of their abilities, and even then it's kinda weird. Their ranges units can't hit air, but can get web so that ground units can hit them. Their units will also have double functoins. Their seige makes corpses for ghouls, aboms, and necros. Their necros nerf the enemy and make units, and banshees just steal enemy units. NOT for beginners.

Special moves:
Orc:
tower rush - build towers outside an enemy base at the beginning. Then build towers closer the the base. just continue this and you have a 90% guarentee that you'll kill it.
blademaster rush - keep using ww to disrupt the peons.

Humans:
mort + caster - just pair any team of morts with any group of supportive casters. You now have one uber buffed town destroyer.
tanks - basically mobile seige cannons. They decimate buildings, kill air units, and have high fortified armor. In 4v4 I have repeated raped all the enemy bases. I only had to roll on in, destroy all air/buildings, and move onto the next base.

Night Elf: (Don't really play much)
-Huntress blob - These girls, when paired up with a PotM, kill take on anyone. Their bouncing glaives are invaluable for spreading damage around, and there's just so darn many of them the enemy can't kill them fast enough.

Undead:
-banshee blob - max out food with banshees. When one of you goes on the offensive, take all their units and proceed to beat the other team sensless with their own "loyal" units.
-necrowagon - 4 meat wagons, 2 statues, and 6 necros. You can now take on almost any ground-based army. Why? Your necros will just send wave after wave of skeletons at the enemy. Reguardless of however strong the tauren or whoever are, your skeletons will beat them into submission. Even if its' only by smothering them in their lifeless bones.
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fragnat911


Killing Spree Posts: 97 Joined: 10 Jun 2008 gold

Posted: Sun Aug 31, 2008 1:24 am

eheh i have no idea, i cant even beat AI in normal wc3 all i know is i liek undead Smile
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denips_07


Killing Spree Posts: 82 Joined: 02 Aug 2008 gold

Posted: Sun Aug 31, 2008 2:35 am

i know that the nightelves have trees(that walk) but i think they have reduced damage and movement speed....specially the one who looked like rooftrellen
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dotachampion21


Dominating Posts: 138 Joined: 08 Apr 2008 gold

Posted: Sun Aug 31, 2008 6:01 am

i play wc3 TfT alot, i will give a brife advantag and disadvantage to each

Humans
advantage- They are the fasterst builders in the game, believe it or not. you can have your hero by the 2 minute mark or even earlier if all your 5 peasants make your altar. they are also good for rush attacks. if against nightelf, and you know where the opponenet is, you can turn all footmen to miltia and attack them right away.
disadvantage- High damage, sledge/siege machines.the humans have fairly low health at the start, unless you upgraade them.

Undead
advantage-Great rushers. Most likely to get the most gold in a team game. Really strong units. frostwyrms are great against buildings and sneak attacks.Their crypte lord has an amazing ability to make little unitsout of corpses. can kill neutrals early and is most likely to be the highest level hero early on
disadvantage- lack of lumber. they have gold, but its hard to actually farm for lumber cause of ghouls. early rushes will most likely kill them. never be caught of guard by making lots of buildings and have 0 lumber left, cause if a sneak attack arises and your ghouls die, you lose......

Orcs
Advantages-Amazing damage by all units. the blademaster is so powerful if farmed well and used well. grunts are amazing tankers. farseer has really strong wolves. tauren chieftain has endurance aura which is great for the team. orc burrows make an orc base unstoppable.
disadvantages- weak against range units. most units are melee, especially their taurens. take out their tauren chieftain or their rhasta looking hero too make their team weaker.

Night elf
advantages- large sight during night.has invisibility durin night. has demon hunter, with mana burn, an amazing hero killing skill,(no blink,wah!)
hypporgyph riders can sneak up real well. can farm lumber without destroing tress. moon wells heal you and your allies units
disadvantages. WEAKEST TEAM DURING EARLY RUSH ATTACKS! if your wisps die during early stage, you are at a BIG disadvantages. wisps cant attack.Units have really low health and are very fragile. their chimera can not attack air units.
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hzjhk


Dominating Posts: 141 Joined: 21 Jan 2008 gold

Posted: Sun Aug 31, 2008 6:25 am

Human has the best defence and fastest recovery from a battle(the build unit faster) and units are weak. Night elf are mostly range and they are powerful, good for both air and ground combat, but suck at collecting woods which they need so much. Orc are the strongest on ground combat. They can kill anything and anybody in a few sec, but weakness is suck so much in air combat(except the suicide bat rider). Undead, the most most most most most most most powerful air unit: Frostwyrms!!!! They are good at rushing, collect resources, ground combat is also good. The weakness is, buildings can only be build on blight and their units recover health only on blight area. But if you are playign with a good ally. Make him protect you early game. Then late game Frostwyrms FTW.
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Elementalist


Dominating Posts: 175 Joined: 04 Mar 2008 gold

Posted: Sun Aug 31, 2008 6:39 am

I like undead the best...just cause you can make a whole disposable army with necro's....and if you get the Trax hero from the tavern...thats more, stronger skele's...undead are meant to over-whelm enemies with corpses, each unit that falls is another 2 too the undead...The dragons can rip almost anything on the ground to pieces as well....but seem to be weak in air vs air. Undead also are easy anti-rush race, build 2 ziggy's near your Goldmine, up grade one too nerubian tower and leave the other blank...spawn lots of blank ziggys behind buildings and if you get attacked start upgrading them too spirit towers...it works Very Happy Just a little bit of how i play undead i guess : \
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Aleu


Killing Spree Posts: 99 Joined: 25 Aug 2008 gold

Posted: Sun Aug 31, 2008 7:16 am

I like orc, because there are tauren chieftain and panda from neutral tavern!!
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deathseeker


Killing Spree Posts: 82 Joined: 02 May 2008 gold

Posted: Sun Aug 31, 2008 7:40 am

Isn't this forum made for Dota? I don't mind if you write about WIII & FT but there are other forums for that with more and better informations. Each race is best at it's field & tactics. Orc's are healy melee, weak spell control. Undead are tough to kill and even when you kill them, it ain't over. Night elves have best range units and allot of good spellcasters. Humans have the best balance between force and spells. Orcs and humans are good at rushing. Undead and Night elves have problems early game(both are bad in lumber harvesting) and NE range units come to shine late game when melee will wrestle to get a hit in.
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Elementalist


Dominating Posts: 175 Joined: 04 Mar 2008 gold

Posted: Sun Aug 31, 2008 7:45 am

yeah but its nice to swap starts about other games no? This is in the other games forum
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