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Blargg - Skeletal Orc
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Blargg - Skeletal Orc
Posted: Thu Jul 10, 2008 7:24 amAs the epic struggle between the Scourge and the Sentinel continued, the malevolent forces of the Lich King used their powers of necromancy to bring to life virtually any being they could to gain an advantage. One such being was a famed Orcish warrior, Blargg. Killed in a heroic defense of his outpost by the Scourge, death was not the end of his journey. His skeletal form brought back to life, and his soul corrupted with the same blood that Mannoroth had used to control the Orcish Horde, Blargg knows nothing but an insatiable hunger for killing.
Icon - Chaos Grunt (will upload pic)
Blargg - Skeletal Orc
Range: 110 (melee) | Move Speed: 290
Primary: STR
Str: 19 + 2.95 | Agi: 18 + 2.05 | Int: 13 + 1.25
Damage: 57-60 | HP: 509 | Mana: 151
HP Regen: 0.90 | Mana Regen: 0.47
Attack Speed: 2.01 | Armor: 2
Axe Throw
Blargg throws his axe, cleaving a path in front of him dealing damage to units in its path.
1-75 damage, 200 range, 50 damage on return path
2-100 damage, 250 range, 75 damage on return path
3-150 damage, 300 range, 100 damage on return path
4-200 damage, 400 range, 150 damage on return path
Manacost:70/90/110/130
Cooldown:10
Orcish Fervor
Blargg gets himself into a frenzy, increasing attack speed, movement speed, and damage at the cost of his lifeforce.
Lasts 10 seconds. Cannot cast if Blargg is under 100/200/350/400HP (respective to each level).
1-5% AS, 10% MS, 10% dmg, -10HP/sec
2-10% AS, 15% MS, 15% dmg, -20HP/sec
3-20% AS, 25% MS, 25% dmg, -35HP/sec
4-40% AS, 50% MS, 50% dmg, -40HP/sec
Manacost:10/20/30/50 (because of the health cost)
Cooldown:30
Seasoned Warrior
Blargg uses his extensive combat experience to make up for his lackluster skeletal form, increasing armor and giving a new passive ability per level.
1-+2 armor, 5% dodge
2-+3 armor, 5% dodge, 2.5% crit
3-+4 armor, 5% dodge, 5% crit
4-+5 armor, 5% dodge, 10%crit
Manacost:n/a
Cooldown:n/a
Orcish Brutality
Blargg channels his lust for war into a mighty swing of his axe. Stuns enemy Heroes for 2 seconds at all levels. Enemy continues to bleed from the huge wound inflicted from the blow. Blargg takes 100 damage as a result of the exertion.
1-200 damage, 10dmg/sec for 10 seconds
2-350 damage, 17.5dmg/sec for 10 seconds
3-500 damage, 30dmg/sec for 10 seconds
Manacost:100/150/200
Cooldown:90
Pros:
-High STR gain
-Orcish Fervor
-Decent AGI gain
Cons:
-Hard to farm early game
-Target early game
-Low Manapool
This is a standard STR based late-game hero with a few unique skills. He has decent AGI gain and a lower base strength than most tanks. His STR gain is very nice. He is hard to use at the beginning but with careful farming can become a very solid part of a team (like any tank).
_________________
Newbie to DotA, WC3 RoC/TFT RTS veteran
Heroes I am playing with:
Prophet
Witch Doctor <-- favorite
Warlock
Lightning Revenant
In case ur interested i play Orc in RTS
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Well...how to say this...its not original. The ulti maybe is a little bit but the other skills...
1st skill - Beastmasters 1st skill?
2nd skill - Vipers/Razors frenzy?
3rd skill - The same as pandas 3rd skill, just added the armour gain
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My new hero idea: Raziel - The shadow knight [Pending]
My hero idea Contest - Poll open! Come and vote!
Thanks for the sig Thundercracker. (I edited it a little) ^^
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TheGunslinger wrote:
Well...how to say this...its not original. The ulti maybe is a little bit but the other skills...
1st skill - Beastmasters 1st skill?
2nd skill - Vipers/Razors frenzy?
3rd skill - The same as pandas 3rd skill, just added the armour gain
Well...how to say this...its not original. The ulti maybe is a little bit but the other skills...
1st skill - Beastmasters 1st skill?
2nd skill - Vipers/Razors frenzy?
3rd skill - The same as pandas 3rd skill, just added the armour gain
its a new combination of skills...which afaik is what matters most... plus the 3rd skill is not like panda, check it it's different. (more than just armor diff)
ALSO the 2nd skill is different than frenzy because it also does damage to Blargg himself while giving increased as ms and damage. it does a lot more in terms of buffing and costs more in terms of health
i can pick most characters in dota and say oh his first skill is like x's y, and his second is like z's a....etc
but thanks for the feedback
_________________
Newbie to DotA, WC3 RoC/TFT RTS veteran
Heroes I am playing with:
Prophet
Witch Doctor <-- favorite
Warlock
Lightning Revenant
In case ur interested i play Orc in RTS
Back to top
i dont think he has enough tanking power to absorb all the damage hes pointing at himself
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