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Aragnan - Paladin

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great_pimps


Dominating Posts: 191 Joined: 14 Feb 2008 gold

Aragnan - Paladin

Posted: Mon Jul 07, 2008 1:24 pm

STORY: the paladins of the silver hand were either crushed and killed or turned to face the lich king as a god but not Aragnan he uses his faithful hammer, Helmsplitter and his magic rings to deal with betrayers and anyone who stands in the way of the paladin will fall.

stats: STR is primary
str:26+2.7
agi:18+1.7
int:20+1.4
HP: 437 MP:124
DMG : 55-71
MS: 290
MELEE







Skill one: HELMSPLITTER: every once in awhile Aragnan will activate a blessing put on his hammer healing him and his target but reducing the targets armor and stunning for 1 second.
level 1 10% to stun heal for 100 hp and -2 armor for target
level 2 15% to stun heal for 150 hp and -4 armor for target
level 3 20% to stun heal for 200 hp and -6 armor for target
level 4 25% to stun heal for 225 hp and -8 armor for target
PASSIVE
Framework: when activated divine shield will go around both of them healing them both but not invulnarble so he can permabash with a basher i guess.
notes basic bash with a drawback late game


Skill two: Power Bond: Aragnan creates a bond with a target enemy giving both extra damage based on there life gaining
level 1 for every 50 life gained both targets get 5 damage
level 2 for every 40 life gained both targets get 7 damage
level 3 for every 30 life gained both targets get 9 damage
level 4 for every 20 life gained both targets get 11 damage
manacost 95/100/125/135 Cooldown 10/11/12/13
notes: this will let you get bonus damage as you try to permabash can target HEROS only not creep.CAN ONLY HAVE ONE POWERBOND
ONLY WORKS ON LIFE GAIN SPELLS


Skill three: Divine halo: Aragnan makes a deal with target enemy for 5 gold peices per cast but it gives both aragnan and the target hp regen a periodic heal
level 1 every 10 seconds the target and aragnon are healed 100 hp
level 2 every 12 seconds healed for 200 hp
level 3 every 18 seconds healed for 300 hp
level 4 every 21 seconds healed for 400 hp
manacost 120/120/120/120 cooldown N/A
lasts indefinetly but only useful with powerbond so only one is needed can be dispelled and replaced by another powerbond


ULTIMATE: Fanaticism: The paladin is completly consumed by his faiths and he does anything to preserve them.
level 1 Gives a bonus 50 hp heal to all spells
level 2 gives a bonus 100 hp heal to all spells and extra -2 armor for helmsplitter
level 3 gives a bonus 150 hp heal to all spells and extra -6 armor for helmsplitter
PASSIVE




This hero is meant to be a super tank but at the cost of letting an enemy have the same benefits so choose wisely who do you think could use the damage better in a lane axe or drow?
_________________
[img]http://img366.imageshack.us/img366/3706/gppurplenaixeatob0.gif[/img]


Last edited by great_pimps on Tue Jul 08, 2008 7:27 pm; edited 1 time in total


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sfsy1


Beyond Godlike Posts: 2899 Joined: 08 Sep 2007 gold

Posted: Mon Jul 07, 2008 1:42 pm

erm, wat model are u gonna use btw lol.

However, its quite a good and complicated idea!
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great_pimps


Dominating Posts: 191 Joined: 14 Feb 2008 gold

Posted: Mon Jul 07, 2008 8:36 pm

ummmmm i think the paladin with the black beard
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Abomasnow21


Killing Spree Posts: 79 Joined: 23 Mar 2008 gold

Posted: Mon Jul 07, 2008 11:48 pm

Cool idea. Very pally-esque

Helmsplitters very op tho. -8 armor + -6 from ult? Does that stack? Even if it doesn't, that more than makes up for the ammount you heal the person for.

Powerbond is very interesting. Increase damage for ammount healed. whats the duration though? again, if theres unlimited duration, the opponent and yourself could just walk into battles, almost die, run to base, heal, get damage, then repeat until you're both at +300 dmg. Is there a stack limit?

Also, does the halo move have a duration or a stack limit? it seems you could just cast it over and over and get unlimited periodic heals?

Your ults interesting too.

Awesome and innovative pally, but maybe you should fix up some of the specifics.

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great_pimps


Dominating Posts: 191 Joined: 14 Feb 2008 gold

Posted: Tue Jul 08, 2008 7:25 pm

okokok i fix it heres how it goes
helmsplitter is supposed to be like that so that instead of just healing them you can out do them so they take more damage but stunned and harder to kill u see?

you can only have one powerbond if you put it on another hero the first will be tooken away same with halo and i think i will make it a duration lol and they have to be healed like chens ulti or purification omni/
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bloodcraft


Mega Kill Posts: 827 Joined: 19 Jun 2007 gold

Posted: Sun Jul 13, 2008 11:28 am

IMBA
cast power bond on a neutral creep, make sure no1 kills that creep, then go into a battle and heal urself thus gettin damage.
u gain 375 heal with every powerbond(adding ulti)
so you will gain 198 damage every bash, which is overpowered.
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moogle-taxi


Warnings : 3 Godlike Posts: 1729 Joined: 14 Jan 2008 gold

Posted: Sun Jul 13, 2008 6:23 pm

overpowered. needs nerf.

if build as INt char. you can spam ulti and divine halo.

but the drawback is that helm splitter heals eenemy but stuns. if i read it right?
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username on bnet. :Kawaiaa/TrixyTeddy
Me, N jessi Wink


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great_pimps


Dominating Posts: 191 Joined: 14 Feb 2008 gold

Posted: Tue Jul 15, 2008 8:20 am

bloodcraft it only targets heros not creeps so they get big fat damage as well
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bloodcraft


Mega Kill Posts: 827 Joined: 19 Jun 2007 gold

Posted: Tue Jul 15, 2008 10:07 am

it still is pretty overpowered
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