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Alnor - Vile Deacon

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Total Votes: 2

Is this a great Idea

No ending time set.
no it's not 0% [ 0 ]
0%

Yes it is 100% [ 2 ]
100%

Virtviuz


First Blood Posts: 8 Joined: 06 Jan 2007 gold

Alnor - Vile Deacon

Posted: Sun Jan 07, 2007 3:02 am


Alnor

INT 19/ +2.55
AGI 16/+2
Str 17/+1.9
MS 295

In exchange for his soul ang royalty to the lich king Ner'zul Alnor was given the power to absorb the mind of those who have died. With this such power Alnor is feared by all for he can know their secrets and weaknesses by consuming the mind of their dead allies.

D eath Knowledge

Absorbs the mind of the dead giving Alnor more intelligence.
Level 1 - .05 per corpse dissipitated by Alnor.
Level 2 - .12 per corpse dissipitated by Alnor.
Level 3 - .19 per corpse dissipitated by Alnor.
Level 4 - .26 per corpse dissipitated by Alnor.
Its like Cannibalize but with 1 sec duration and no hitpoints regenerated i think triggers are needed here.
Mana Cost: none
Cooldown: None
Use the harvest gold animation for this ability's art


Dark Pu l se
Creates a mass of dark energy and sends it to an enemy unit. This dark energy will deal 100 initial damage to the target and some additioal damage over time.
Level 1 - 25 damage, last for 3 second.
Level 2 - 30 damage, last for 3 second.
Level 3 - 30 damage, last for 5 second.
Level 4 - 35 damage, last for 7 second.
Mana Cost: 95/110/125/140
Cooldown: 6/5/7/9
Art is the sleep effect before a unit sleep and for the buff art use a soul like animation that circles around the unit


F iendish touch

Weakens target unit attack and armor.Last 10 second
Level 1 - 15 dam/2 armor reduction.
Level 2 - 20 dam/3 armor reduction.
Level 3 - 25 dam/4 armor reduction.
Level 4 - 30 dam/5 armor reduction.
Mana Cost: 75
Cooldown: 10 sec
Use Criple for this one's art


T elekinesis Mana 350/575/700

Alnor pushes all unit backward with his mind dealing damage and slowing them by 10% for 5 sec.900 AOE.
Level 1 - 300 dam.
Level 2 - 450 dam.
Level 3 - 600 dam.
Mana Cost: 350/575/700
Cooldown: 110 sec
Art is a blue explosion coming from the unit

Last edited by Virtviuz on Tue Jan 09, 2007 11:48 am; edited 2 times in total


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~Leigh


First Blood Posts: 30 Joined: 11 Sep 2006 gold

Posted: Sun Jan 07, 2007 3:39 am

hehehe.....
I think you should reduce the mana of his ultimate.....
good work on the hero but I think you should change the Icon of this hero to be more unique....
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bring it on!!!!


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JDZer0ski11z


Monster Kill Posts: 360 Joined: 18 Oct 2006 gold

Posted: Sun Jan 07, 2007 4:00 am

An Acolyte! Wow, great....

Well, for a King, he looks pretty weak on the stat boosts...buff em up a little...

Death Knowledge: Wow...more mana, hehe.

Dark Pulse: Shadow strike without the slow. Either its a little weak, or its mana cost is too low hehehe..

Fiendish touch: More Armor reduction hehehe...

Telekinesis: No Aghanims for this guy huh...Buff up the slow a little so that it'll be more valuable as an Ultimate..

Still need the cooldown times to make balance...
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