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About Mortred's Critical
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Re: About Mortred's Critical
Posted: Wed Oct 15, 2008 3:31 pmultimate_greenhorn wrote:
...if the mortred has right items, the crit'll be too imba
And that is exactly the point of buying items - you wanna make your hero imbalanced so that you can get an advantage and go on to win the game. A totally neutral game would just be boring.
...if the mortred has right items, the crit'll be too imba
Mortred has a LATE GAME ulti. So that should indicate that if you stop her early, push early, and win fast, she won't be much of a hassle.
Of course if there's a Mortred in a team and it's an organised game then there'll probably be a team strategy focused around helping the Mort to survive and farm and so on, wel could get into the whole thing of imabalance team strategies/picks as well but that's just way off topic now isn't it. In case nobody picked up on it, I'm indirectly saying that I don't wanna hear counter-arguments about team strategies to keep Mort alive and farming - this is about her ulti.
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yeah... i agree... ^^
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deathseeker wrote:
No, seriously SUCKS! Her average damage increase is 45% while Yurnero's crits(which are NOT an ulti) increase for an average 36%. Simply too close for a non-ulti skill. Auras and clones are usually MUCH stronger, although hard to compare because they depend on stats, unlike crits. Overpower, God's strength, Rampage, Glaives of Wisdom, Arcane orb, auras and many other skills are much better than Mortreds crits.
No, seriously SUCKS! Her average damage increase is 45% while Yurnero's crits(which are NOT an ulti) increase for an average 36%. Simply too close for a non-ulti skill. Auras and clones are usually MUCH stronger, although hard to compare because they depend on stats, unlike crits. Overpower, God's strength, Rampage, Glaives of Wisdom, Arcane orb, auras and many other skills are much better than Mortreds crits.
Yea, sort of agree, but Mortred just need 3 skill points for 45%, jugg needs 4 for 36%.
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