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Throsh, The War Golem

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Goblin_Techies2007


First Blood Posts: 40 Joined: 17 Feb 2007 gold

Throsh, The War Golem

Posted: Sun Feb 18, 2007 9:04 pm

Throsh, The War Golem



Throsh was created by a very powerful Archmage who lived near Dalaran in a tower that he built by himself. When Throsh was created, he was also given a mind of his own, and was taught many things by his Master. When the Scourge found this tower before they raided Dalaran, Throsh's Master gave into his darker side and joined the Scourge. Now serving his Master and the Scourge, Throsh rides on to crush the Sentinel, and all who would dare harm him or his Master, will soon know the cold embrace of the Grave....

Stats:
HP: 511 | Mana: 195 | Damage: 46-52 | Primary: STR
STR: 19 + 1.90 | AGI: 17 + 1.75 | INT: 15 + 1.45
Armor: 4.7 | HP Regen: 0.90 | MP Regen: 0.74
Movespeed: 265 | Attack Speed: 1.7 | Range: Melee

Skills:

Destroy [D] - Throsh charges both his fists with immense energy, then unleashes them, pummeling an unlucky enemy twice.



Mana Cost: 60/90/120/140 | Cooldown: 19
Cast time: 2/4/6/8 seconds (Channeling) | Area of Effect: Single| Casting Range: Melee

Level 1 – Deals 30 damage twice per second that he channels it, 2 second stun as he is channeling.
Level 2 – Deals 60 damage twice per second that he channels it, 3 second stun as he is channeling.
Level 3 – Deals 90 damage twice per second that he channels it, 4 second stun as he is channeling.
Level 4 – Deals 120 damage twice per second that he channels it, 5 second stun as he is channeling.

Framework: Get him into melee range of an enemy int/agi Hero that has yellow or orange or red health, and it will be gg for that Hero. As he channels he keeps the target stunned, so that when he unleashes his two-fist attack, they will likely not escape. If the enemy has good micro, they can escape right as the stun ends and the damage begins, so he may have to go for not full damage against a good opponent. It still causes massive damage at all levels.


Titanic Defense [N/A] – Throsh has incredible armoured defenses that gives him extreme amounts of armour and makes him nearly immune to magic.



Level 1 - Adds 2 armour, reduces spell damage by 15%.
Level 2 – Adds 3 armour, reduces spell damage by 25%.
Level 3 – Adds 4 armour, reduces spell damage by 35%.
Level 4 – Adds 5 armour, reduces spell damage by 45%.

Framework: No one will mess around with Throsh if he has good items, he will be extremely hard to kill.


Master's Revenge [N/A] - When Throsh dies, his Master becomes extremely angry and sad, and rains down a Blizzard on all opposing Heroes from his magical tower. [The AoE is always 500 Yards.]



Level 1 – Causes 200 damage AoE to the Hero who killed Throsh, and 75 damage AoE to all other enemy Heroes on the map.
Level 2 – Causes 300 damage AoE to the Hero who killed Throsh, and 125 damage AoE to all other enemy Heroes on the map.
Level 3 – Causes 400 damage AoE to the Hero who killed Throsh, and 175 damage AoE to all other enemy Heroes on the map.
Level 4 – Causes 500 damage AoE to the Hero who killed Throsh, and 225 damage AoE to all other enemy Heroes on the map.

Framework: Anyone who somehow manages to kills Throsh will be sorry.


Ultimate:
Energy Blast [B] – Throsh turns into a ball of frost, fire, and arcane energy, which then furiously strikes down a target Hero, then moves to strike down more Heroes. When he is blasting as energy, he takes 400% damage from spells, but moves 200% as fast.



Mana Cost: 175/225/275 | Cooldown: 150
Cast time: 2 seconds for him to transform | Area of Effect: Single, But Bounces | Casting Range: 700

Level 1 – Deals 750 damage, bounces once, 6 seconds to transform back into normal Throsh.
Level 2 – Deals 1250 damage, bounces twice, 4 seconds to transform back into normal Throsh.
Level 3 – Deals 1750 damage, bounces four times, 2 seconds to transform back into normal Throsh.

Framework - If multiple Heroes are crowded together, he can destroy them all quickly. A good combo would be to use Destroy to weaken one target, then unleash this to finish that Hero off and weaken a couple others. During lategame, if all enemy heroes were close, his ultimate could dominate them all very quickly.

OTHER INFO-------------------------------------------------

Role: Defensive Frontline Hero
Best with: Nukers, High Damage Heroes, Supportive Casters
Weak Against: Nukers, Especially When He Is Using Ultimate
Items you may need: Antything That Increases Armour/Vitality/Spell Defense

-----------------------------------------------------------
Please share any thoughts on balance or just suggestions. This Hero has alot more thought put into him unlike my other hero, Krunch.

CHANGELOG//
Nothing, yet.


PS: Special thanks to VikiFanatic for this format.. I copied his/her format, because it looked nice. Very Happy

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