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Sephira - The Watcher of Time [ver 1.3]

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Total Votes: 4

Is this hero satisfactory to you?

No ending time set.
Needs Improvement 50% [ 2 ]
50%

Yes 50% [ 2 ]
50%

No 0% [ 0 ]
0%

VikiFanatic


Monster Kill Posts: 474 Joined: 01 Jan 2007 gold

Sephira - The Watcher of Time [ver 1.3]

Posted: Sun Feb 18, 2007 10:19 am

Sephira, The Watcher of Time


A sorceress who has watched the world throughout time by a curse put on her by one who is now known as Dark Terror..= In battle, she is able to slow the spells of her enemies while making hers faster. Her relation to time disables even the strongest spellcasters on the battlefield. Now, in an effort of revenge, she has joined the Sentinel on her personal vendetta…

Stats:
HP: 435 | Mana: 299 | Damage: 44-53 | Primary: INT
STR: 15 + 1.45 | AGI: 17 + 1.9 | INT: 23 + 2.70
Armor: 2 | HP Regen: 0.70 | MP Regen: 0.93
Movespeed: 285 | Attack Speed: 1.4 | Range: 500

Skills:


Stasis [T] – Sephira curses an enemy that reduces their movespeed and lengthens the cooldown of their skills. Lasts 8 seconds. Cooldown extension does not affect Item Spells.
Mana Cost: 100/110/120/130 | Cooldown: 20
Cast time: 1 second | Area of Effect: Single| Casting Range: 500

Level 1 – Reduces movespeed by 10%; cooldown time makes 1 second into 1.05 seconds.
Level 2 – Reduces movespeed by 20%; cooldown time makes 1 second into 1.1 seconds.
Level 3 – Reduces movespeed by 30%; cooldown time makes 1 second into 1.15 seconds.
Level 4 – Reduces movespeed by 40%; cooldown time makes 1 second into 1.2 seconds.

Framework: It looks like the target enemy is surrounded by a block of Ice which is more transparent than the usual Frost effects.


Distortion [R] – Covers an area with a time distortion that changes the terrain at a drastically fast pace causing damage to all who pass through. Adds a speed boost to passing allied heroes as well. Lasts 25 seconds.
Mana Cost: 140 | Cooldown: 40
Cast time: 1 second | Area of Effect radius: 300 | Casting Range: 600

Level 1 – Causes 13 damage per second; 5% speed boost
Level 2 – Causes 19 damage per second; 10% speed boost
Level 3 – Causes 25 damage per second; 15% speed boost
Level 4 – Causes 31 damage per second; 20% speed boost

Framework: There are blue bubbles in the area of effect. Imagine the old “Death & Decay” spell…


Haste [E] – Gives a unit increases movespeed and attackspeed. This also has an added effect of reducing the cast time of the target. Lasts 12 seconds.
Mana Cost: 100/110/120/130 | Cooldown: 25
Cast time: n/a | Area of Effect: Single | Casting Range: 500

Level 1 – Increases movespeed and attack speed by 5%; cast time reduction by 0.20 sec
Level 2 – Increases movespeed and attack speed by 8%; cast time reduction by 0.40 sec
Level 3 – Increases movespeed and attack speed by 11%; cast time reduction by 0.60 sec
Level 4 – Increases movespeed and attack speed by 14%; cast time reduction by 0.80 sec

Framework: A blue horsehoe appears above the target’s head.


Ultimate:
Replay [Y] – Disables the enemy by shooting an energy ball that resets all their skills into cooldown once more. Does not affect Item Spells.
Mana Cost: 200/250/300 | Cooldown: (see skill)
Cast time: n/a | Area of Effect: Single | Casting Range: 500

Level 1 – Cooldown time of 270 seconds
Level 2 – Cooldown time of 210 seconds
Level 3 – Cooldown time of 150 seconds

Aghanim’s Effect:

Framework – A quick blast appears on the target’s model to signify that they’ve been replayed.

Notes - Since the old percentage effect won't work, i decided to change it into lowering the cooldown time of the skill. Thanks for the help, guys!

SYNERGY----------------------------------------------------

Replay + Stasis - ensures that this the skills won' be coming for a while

Stasis + Distortion - Damages while in slow

Stasis + Haste - You're faster, they're slower!

OTHER INFO-------------------------------------------------

Role: Disabler
Best with: Other Disablers, Nukers, Melee-Heroes
Weak Against: Nukers, Images, other disablers
Items you may need: Guinsoo's Scythe of Vyse, Aghanim's Scepter, Refresher's Orb, Boots of Travel, etc...

-----------------------------------------------------------
My second idea. I hope this one is better, since I found some icons I can use! I edited some of them myself!

Please do comment! I'm planning to submit this one. Smile

P.S. Still wondering about the Items though. Hope you could suggest what she may need!

CHANGELOG//
ver. 1.0 - finished it!
ver. 1.1 - changed the ff:
Stasis cooldown from 15 to 8 seconds
Stasis slow from 5/10/15/20 to 10/20/30/40
Distortion now has MS boost
Haste cast time reduction edited from 1 sec to 0.20/0.40/0.60/0.80
Stasis and Replay do not affect Item Spells
Changed Ms to 285

ver 1.2
Massive change of Replay. Removed percentages due to programming impossibility and dded a 3/2/1 casting time instead.

ver 1.3
Changed Replay again. Finally decided on the lessening of cooldown for using the spell. Thanks to the help of all who commented! Smile

Last edited by VikiFanatic on Mon Feb 19, 2007 3:12 pm; edited 6 times in total


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quickbrownfox


Voice of the Gods
Moderator Posts: 363 Joined: 18 Oct 2006 gold

Posted: Sun Feb 18, 2007 10:40 am

Stasis: Duration down to 8 seconds, but raise the slow to 40% at level 4. Cooldown extension only affects spells in cooldown? Should not affect item spells.

Distortion: Bland. I suppose it's more for farming than harassing. Try adding something to it, maybe an MS burst(for ally heroes) when you pass through it(like broodmother's web).

Haste: That 1 second it removes is pretty valuable to some heroes(sand king, nevermore, list goes on...)Why diminished stacking, %MS and %AS aren't diminishing.

Replay:Long cooldown ulti users will hate this hero for this skill. Fair enough, I suppose, some form of super-silence.Should not affect item spells.

Stats: Thin, drawback I suppose. Boost MS to 285, you don't have stuns anyway.

Looks fine to me, so far. I don't know what others think about the cooldown inducing and delaying.
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VikiFanatic


Monster Kill Posts: 474 Joined: 01 Jan 2007 gold

Posted: Sun Feb 18, 2007 11:07 am

I will consider it, quickbrownfox. Thank you for the suggestions. I suppose stasis is a bit too long. I'll edit the ms boost to distortion as well. I'll have to wait a while on what they think on the casting time though... I might change it to an increasing casting time reduction.

Forgot about the item cooldowns though. I'll edit that into this as well.

Oh, and about the question regarding it only affecting spells in cooldown, then yes it does. When Stasis is in effect, and the hero uses a skill, then the delay will start there as long as Stasis remains... If the enemy already has a skill in cooldown at that time, then Stasis affects that as well. Think of Stasis as a status effect.

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Jacek


First Blood Posts: 15 Joined: 13 Feb 2007 gold

Posted: Sun Feb 18, 2007 11:25 am

Ultimate is impossible to make in warcraft. World editor allows only one cooldown manipulation - Reset All Cooldowns, you can't even reset cooldown for one skill only...

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VikiFanatic


Monster Kill Posts: 474 Joined: 01 Jan 2007 gold

Posted: Sun Feb 18, 2007 11:47 am

Jacek wrote:
Ultimate is impossible to make in warcraft. World editor allows only one cooldown manipulation - Reset All Cooldowns, you can't even reset cooldown for one skill only...


Hmmm... That does seem like a problem. How about if it went this way?

Replay [Y] - Resets all cooldowns.

Level 1 - 200 damage cooldown 270
Level 2 - 250 damage cooldown 210
Level 3 - 300 damage cooldown 150

We could remove the percentages and still have the damage.
Alternatively, we could just remove the damage entirely and just lessen the Mana cost or cooldown per level up...

What do you think, everyone? Confused

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karuma


Monster Kill Posts: 281 Joined: 02 Feb 2007 gold

Posted: Sun Feb 18, 2007 12:22 pm

cool hero.. no imba found so far.. very nice concept too.
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Goblin_Techies2007


First Blood Posts: 40 Joined: 17 Feb 2007 gold

Posted: Sun Feb 18, 2007 9:23 pm

I like the concept, but the ultimate I don't think can be done in the WorldEditor.

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VikiFanatic


Monster Kill Posts: 474 Joined: 01 Jan 2007 gold

Posted: Mon Feb 19, 2007 11:29 am

Hmmm... It would be a waste though if i just give up on her like that... I have to look for a new good ultimate for her... Maybe more cooldown extensions... Sad
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Tokemus


Godlike Posts: 1225 Joined: 09 Feb 2007 gold

Posted: Mon Feb 19, 2007 11:36 am

maybe her ultimate can silence them instead?
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VikiFanatic


Monster Kill Posts: 474 Joined: 01 Jan 2007 gold

Posted: Mon Feb 19, 2007 2:05 pm

Tokemus wrote:
maybe her ultimate can silence them instead?


Hmmm... That would be like an ordinary silence though... But i think i can work on that. Give me more time and i'll think of an ulti that synergizes well with this... Confused

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quickbrownfox


Voice of the Gods
Moderator Posts: 363 Joined: 18 Oct 2006 gold

Posted: Mon Feb 19, 2007 2:57 pm

According to Jacek, reset all cooldowns can work. No damage, lowers cooldown per level is fine. 270/210/150 is good enough.
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VikiFanatic


Monster Kill Posts: 474 Joined: 01 Jan 2007 gold

Posted: Mon Feb 19, 2007 3:07 pm

Understood. I'll go with the lower cooldown per level. Thank you, qbf. Smile
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