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HEALER'S ORB

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charitharth55


First Blood Posts: 15 Joined: 25 Dec 2006 gold

HEALER'S ORB

Posted: Thu Jan 04, 2007 6:06 am

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Made by a great purist during the war between SENTINEL and SCOURGE.This orb is said to have great powers which protects its bearer till death.

HEALER'S ORB:3200

requires:
Ring Of Health - 875
Helm Of Iron Will - 950
HEALER'S ORB recipie scroll - 1375

gives:
+5 armor
THE HEALER (Passive)
THE BLESSING (Active . Charged . 5 charges)

THE HEALER : This orb gives its bearer 200 hit points heal every 25 seconds.If the bearer is at full health it leaves off a buff which absorbs at the max 200 damage taken by the bearer (lasts 20 seconds).

THE BLESSING : Can be targeted by the bearer on any allied hero or himself.When used it instantly heals the target 500 hitpoints and gives it a buff of +10 armor & magic immunity for 12 seconds.
note: Blessing cannot be used again till the buff lasts.

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SUGGESTIONS WELCOME

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karuma


Monster Kill Posts: 281 Joined: 02 Feb 2007 gold

Posted: Mon Feb 12, 2007 6:17 pm

for the blessing ? does it have charges and cooldown? how long? more details pls.
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-random


First Blood Posts: 20 Joined: 08 Feb 2007 gold

Posted: Wed Feb 14, 2007 1:15 am

very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very very rigged
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_noob28_


~Nienna Sakimatsu Anarion~™
Beyond Godlike Posts: 2731 Joined: 08 Dec 2006 gold

Posted: Sat Feb 17, 2007 7:39 am

200 hitpoint healed every 25sec?? i think it's too high... especially if your level is too low...
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donatboy


Monster Kill Posts: 466 Joined: 14 Jun 2006 gold

Posted: Sat Feb 17, 2007 7:53 am

imba, increase cost and add another item, maybe mekansm
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Greedygood


Dominating Posts: 175 Joined: 26 Dec 2006 gold

Posted: Sat Feb 17, 2007 9:20 am

Take out magic immunity, and like donatboy said, add mekansm to the cost of the item, and this could be really nifty...
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Godammit


Dominating Posts: 106 Joined: 22 Dec 2006 gold

Posted: Sat Feb 17, 2007 9:24 am

its basicly meka and bkb together, and not even the price of both of them added, IMBA
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mjs


FIMBULVETR
Godlike Posts: 1519 Joined: 11 Oct 2006 gold

Posted: Wed Feb 21, 2007 3:54 am

just give the rut stuff and it will be better.
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death_knight


Godlike Posts: 1287 Joined: 13 Jan 2007 gold

Posted: Wed Feb 21, 2007 4:00 am

Too much
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