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Shakt - Sporeback Troll

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Bard Man

Mega Kill Posts: 857 Joined: 15 Mar 2007 gold

Shakt - Sporeback Troll



The night elves sometimes spoke of a great beastly troll that dwelled near the heart of their forest, feeding upon both wild animals and plants that grow around the World Tree. None took these claims seriously until the war began between the Scourge and the Sentinel, when allied forces were forced to set up a group base of operations around the World Tree. Guards reported seeing a beast that looked larger than on ogre with green skin and a scent that made even the foulest undead seem preferable. These claims werenot believed until one day, Jak'rahal was ambushed and knocked out by this mysterious creature. After a lengthy hunt, they found the culprit. A troll of some sort. Larger than any other and with a back covered by fungus. Though hostile at first, thinking the sentinel forces were his enemies, a peace offering made the creature known as Shakt, who was more than willing to accept the sentinel as his friends. And when told of the impending threat of the Scourge, he was quick to take up arms. Now the Lich King has a new, terrifying enemy. One who wishes to crack his icy shell open like a walnut and wear his skull as a codpiece.




Range: 100 | Move Speed: 295
Primary: AGI
Str: 23 + 3.2 | Agi: 14 + 1.75 | Int: 17 + 1.7
Damage: 58 - 64 | HP: 587 | Mana: 221
HP Regen: 0.91 | Mana Regen: 0.69
Attack Speed: 1.49 | Armor: 5







Shakt Smash!
"I'm not sure what's worse; the fact that he demolished half our base or that we gave him a weapon..." -Ivan Goldshmidt, Paladin of the Silver Hand

Upon joining the sentinel, Shakt saw a Paladin wielding a massive hammer and he almost instantly demanded one for himself. It was then that the sentinel realized how very child-like the troll was... After a massive tantrum that wrecked three barracks, Shakt was given a glorious steel hammer which he now wields; one-handed! With this new weapon and such unbelieveable strength, not even the most sturdy undead stand a chance before him.

1) Deals 050 damage to target unit and stuns them for 0.7 seconds. Knockback 200.
2) Deals 080 damage to target unit and stuns them for 1.4 seconds. Knockback 250.
3) Deals 110 damage to target unit and stuns them for 2.1 seconds. Knockback 300.
4) Deals 140 damage to target unit and stuns them for 2.8 seconds. Knockback 350.

Mana Cost: 45/60/75/90
Cooldown: 8


Sporeback Regeneration
"Astounding... If I had the time, I'd love to examine the symbyosis of this specimen's body..." -Samuel Allen Washington, Dalarian Wizard

Shakt's regenerative abilities are astounding to all who see him. At first, none were quite sure HOW the smelly behemoth could heal from a wound so quickly. Then one brilliant druid figured it out. The troll didn't just have fungus growing on his back. He was fungus! Somehow, the magics of the World Tree had warped Shakt's body and fused him with the local fungus.

1) Regeneration +3
2) Regeneration +5
3) Regeneration +7
4) Regeneration +9

Passive



Biological Weapon
"Oh my god! My nose! Someone hurry and cut off my nose!!!"-Zachary Geargrinder, Unfortunate Gnome Inventor

One thing that cannot be ignored about Shakt... Not his strength, not his size, not his child-like demeanor, not even his incredible regeneration... His smell!!! When first encountered, Shakt's naturally horrible odor caused half of the hunting party to retreat. The rest vomited while their eyes burned. Few can stand Shakt's presense already... But as of late, he's been raiding the human camp's bean rations... God help us all.....

Note: This is a two-part skill. Half passive and half active.


1) Enemies in a 500 AoE have a 09% chance to miss on attacks.
2) Enemies in a 500 AoE have a 13% chance to miss on attacks.
3) Enemies in a 500 AoE have a 17% chance to miss on attacks.
4) Enemies in a 500 AoE have a 21% chance to miss on attacks.

Passive

1) Stuns all enemies and allies in a 500 AoE for 1-3 seconds. Deals 10 DPS for 5 seconds.
2) Stuns all enemies and allies in a 500 AoE for 1-3 seconds. Deals 15 DPS for 5 seconds.
3) Stuns all enemies and allies in a 500 AoE for 1-3 seconds. Deals 20 DPS for 5 seconds.
4) Stuns all enemies and allies in a 500 AoE for 1-3 seconds. Deals 25 DPS for 5 seconds.

Enemies stunned by Biological weapon are un-stunned by attacks. If unit was stunned prior by Bash or Shakt Smash! the former stunned is nulled out.

Mana Cost: 60/80/100/120
Cooldown: 12


Fungal Graft
"Should I be grateful that my arm's re-attached or sick to my stomach that you used something you ripped your back?" -Ratos Jarscoff, Bard

Something that has left witnesses awestruck more that Shakt's ability to heal himself naturally is how he can heal others... By taking some of the fungus growing on his back, Shakt is able to mend wounds and even re-attach limbs. Though he does so at personal cost. The removal of these fungal grafts is quite painful. Perhaps this is his way of thanking the sentinel for defending him and his home.

1) Heals 350 HP to a target ally and grants 2% increased HP regen for 5 seconds.
2) Heals 500 HP to a target ally and grants 3% increased HP regen for 5 seconds.
3) Heals 650 HP to a target ally and grants 4% increased HP regen for 5 seconds.

Damage: 200/400/600
Mana Cost: 50
Cooldown: 40/35/30


EDIT 1: Nerfed Biological Weapon a bit

EDIT 2: Fixed a few problems I noticed in the story and added the changelog.

Last edited by Bard Man on Thu Mar 12, 2009 7:30 am; edited 2 times in total


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Shimrra_3

Supreme Overlord
Chambermaid Posts: 4096 Joined: 19 Dec 2006 gold



Biological Weapon is overpowered - either remove one part of it or nerf them both by a lot.
I'm assuming Fungal Graft damages himself?
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pomlaos

Beyond Godlike Posts: 4151 Joined: 27 Nov 2007 Warnings : 1 gold



agree with shim. really like the ultimate though.
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Enhander

Mega Kill Posts: 829 Joined: 12 Jan 2009 gold



hmmm third skill is yea a biiiiiit imba.

first and third skill's stuns are too long for their cooldowns. at this rate 2.8 is really 3 second stun for 90 mana and has 12 second cooldown so every 9 seconds you get stunned (permastunning with some bashers and such). then you have an area stun for 3 seconds with your other skill. let's take the average: 2 second stun. 3 + 2 is 5 second with 3 seconds left until your first stun is active once more. cycle repeats and with a few bashers this could be around level 14ish permabahser hero. fix please

ult seems fine.. one question: is the damage to self lethal?
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l0l-troll

Monster Kill Posts: 365 Joined: 11 May 2008 gold



I agree with Enhander on the stun part of first and third skill.
Nice hero otherwise. You just need to reduce the stun time or increase cooldown.

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Vamprski

First Blood Posts: 34 Joined: 03 Feb 2009 gold



Just going with the idea, what if the third skill instead of a stun made all enemies wander around, but this state would be canceled by attack? For those of you who play WoW, a Psychic Scream-type effect. I think the passive/active idea. And I love the ult.

Good luck. Surprised
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Bard Man

Mega Kill Posts: 857 Joined: 15 Mar 2007 gold



Bard Man likes that idea, Vamp. Consider it taken.
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frenchy321

First Blood Posts: 18 Joined: 05 Jan 2009 gold



*cheer* for wow but phy-scream makes them run away! makes them flee
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imaggot_corpi

First Blood Posts: 35 Joined: 06 Jan 2009 gold



Shouldn't he be a str hero? so that regen is more... erm... synergetic?

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Bard Man

Mega Kill Posts: 857 Joined: 15 Mar 2007 gold



The obvious path is not always the best one, grasshoppah
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Self-respect cannot be hunted. It cannot be purchased. It is never for sale. It comes to us when we are alone, in quiet moments, in quiet places, when we suddenly realize that, knowing the good, we have done it, knowing the beautiful, we have served it; the truth, we have spoken it.

A Whitney Griswold


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