Mirana's starfall bug
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Mirana's starfall bug
Posted on Wed Apr 29, 2009 12:56 pmmirana's starfall states that it hit a random unit twice but with less damage. here's a hint on how to 100% hit your opponent with a random starfall get mirana besides "really close" your opponent before casting your starfall and boom it will be hit by random starfall that's really got to hurt early game. (easy to do with invi rune) i think this is a bug. ^^ try it.. works all the time be sure to stick with the opponent hero not the creeps (cause it also works with creeps)
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... Its part of the skill
DS Hero Database wrote:
Starfall (T)
Calls down a wave of meteors to damage each nearby enemy. If enemy is farther than 600 range, it has a 60% chance to still hit him. One random enemy unit within 200 aoe will get hit again for half the damage.
…Starfall (T)
Calls down a wave of meteors to damage each nearby enemy. If enemy is farther than 600 range, it has a 60% chance to still hit him. One random enemy unit within 200 aoe will get hit again for half the damage.
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you made me LOL!
TwistedFireStarted wrote:
... Its part of the skill
... Its part of the skill
DS Hero Database wrote wrote:
:
Starfall (T)
Calls down a wave of meteors to damage each nearby enemy. If enemy is farther than 600 range, it has a 60% chance to still hit him. One random enemy unit within 200 aoe will get hit again for half the damage.
:
Starfall (T)
Calls down a wave of meteors to damage each nearby enemy. If enemy is farther than 600 range, it has a 60% chance to still hit him. One random enemy unit within 200 aoe will get hit again for half the damage.
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this suckz ..

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Its the one thats close or 200 AOE which is extremely close
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-_-
http://www.dotastrategy.com/hero-85-MiranaNightshadePriestessoftheMoon.html
Starfall (T)
Calls down a wave of meteors to damage each nearby enemy. If enemy is farther than 600 range, it has a 60% chance to still hit him. One random enemy unit within 200 aoe will get hit again for half the damage.
Level 1 - 75 damage per wave.
Level 2 - 150 damage per wave.
Level 3 - 225 damage per wave.
Level 4 - 300 damage per wave.
Mana Cost: 100/120/140/160
Cooldown: 12 seconds
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Resolved, closed.
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