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Two New Mode Ideas (-nt and -bt)
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Two New Mode Ideas (-nt and -bt)
Posted: Fri Mar 09, 2007 10:12 amNo Tower Mode (-nt)
'Removes all towers, except for the 3 towers located in each base.'
Building Take-over Mode (-bt)
'When you destroy an enemy's tower that is one of the INITIAL GAME TOWERS, a new tower for your team is built in its place.'
Scourge: If they kill an Ancient Protector, a Shade is sent with the next creep wave which ressurects the fallen Ancient Protector, making it a Corrupt Ancient Protector. Takes 4 seconds to do so. Shade is killed after.
Sentinel: If they destroy a Spirit Tower, a Wisp is sent with the next creep wave, which builds a Light Tower in the place where the Spirit Tower was. Takes 4 seconds to do so. Wisp is killed after.
Shade/Wisp are invulnerable, and Light Towers/Corrupt Ancient Protectors CANNOT be rebuilt, ONLY the initial 12 towers.
Light Towers dispell blight, Corrupt Ancients produce blight.
For the other buildings, they are rebuilt with similiar things, and buildings that are taken over WILL produce creeps for your team, should you take over such a building.
Please discuss this new idea!
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Building take-over = Not good. Will prolong the game too much. Also, the team with destroyed tower have an EXTREME handicap.
No tower mode = Fine. But defeats the purpose of DotA.
XDXDXD
Also, please check the game modes thread. You can post your ideas here:
http://www.dotastrategy.com/forum/ftopic311.html
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