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Hrunoir - The Blind Stringdancer [May BC Entry]

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Enhander

Mega Kill Posts: 829 Joined: 12 Jan 2009 gold

Hrunoir - The Blind Stringdancer [May BC Entry]





Hrunoir - The Blind Stringdancer
Attack Range: 128 (Melee) | Move Speed: 325
Primary Attribute: Agility
Str: 21 + 1.8 | Agi: 23 + 3.1 | Int: 18 + 1.5
Damage: 49 - 51 | HP: 549 | Mana: 234
HP Regen: 0.88 | Mana Regen: 0.73
Attack Speed: 1.28 | Armor: 2

Framework: A white Night Elf with white, long flowing hair. His weapon is a glowing white string.

Of somewhat a resemblance to the High Elves, Hrunoir hails from a parallel dimension of this world. Recently, the gap between the worlds has grown thin, and aftermath of the wars in this world have spilled over to the other. Angry at the disturbance, Hrunoir is sent across the barrier to this world where he is sent to eliminate the war factions. When he was first seen, the elves thought of him as a deity. Although he is blind, Hrunoir has the utmost discipline and moves swiftly and gracefully. His weapon is even more intruiging. A glowing string of energy, is what the Night Elves made of it. It cuts even the strongest armor with a single passing. Now the Sentinel send out their trump card in the midst of battle. One who is to be feared.

Skills_

~ (B)lind Killer ~ [ Passive ]



Although Hrunoir is blind, he has reached a high level of his other sensory organs, allowing him to detect movement only with his other senses. Some would think his blindness is rather more of an asset than a hindrance.

Level I - -300 regular sight range, but gain vision of moving units in 400 AOE, invisible or not
Level II - -275 regular sight range, but gain vision of moving units in 600 AOE, invisible or not
Level III - -250 regular sight range, but gain vision of moving units in 800 AOE, invisible or not
Level IV - -225 regular sight range, but gain vision of moving units in 1000 AOE, invisible or not

Notes - Gains vision of moving units means if they are attacking, moving, or casting/channeling. When the unit stops moving, 1.5 second delay before vision dissappears. Vision is 300 AOE around the unit. However, regular sight range reduced by 200

Mana Cost: N/A
Cool Down: N/A
Framework: You send out a pulse in the AOE which is a white pulse. Can only be seen by allies (pulse)

~ Mind B(r)eak ~ [ Auto - Cast ]



Hrunoir's daily meditation makes him as fierce a foe in the mind, as in the body. In his world, all who wish to become great warriors must be as strong in mind as in body, because whoever loses the battle of the minds, loses the advantage in physical battle. As always, it's mind over matter.

Level I - -20 mana/second. If mana drops below 15%, damage is amplified by 5%.
Level II - -30 mana/second. If mana drops below 20%, damage is amplified by 10%.
Level III - -40 mana/second. If mana drops below 25%, damage is amplified by 15%.
Level IV - -50 mana/second. If mana drops below 30%, damage is amplified by 20%.

Notes - When put on autocast, it will target the last unit that this spell was cast on, if that unit is in range. If you haven't casted this spell on any units in range, it will target the closest unit (heroes>creeps). DOES NOT AMPLIFY PURE DAMAGE. Lasts as long as mana of target stays under the given percentage.

Mana Cost: 20
Cool Down: 3/2/1/0
Framework: The eye thing (skill icon) is shown above the target's head as he loses mana. The appropriate buff placer is placed on affected units in the status bar.

~ Calming Focus ~ [ Passive ]



Hrunoir's focus is beyond comprehension. Constant meditation and calming of his mind bring him to focus his power and strength, thus achieving a more efficient battle style

Level I - 5% chance to evade. If evade fails, 5% chance to block 40 damage
Level II - 10% chance to evade. If evade fails, 10% chance to block 40 damage
Level III - 15% chance to evade. If evade fails, 15% chance to block 40 damage
Level IV - 20% chance to evade. If evade fails, 20% chance to block 40 damage

Notes - This evasion is a type of pseudo-evasion. EG you can dodge ANY kind of incoming damage (magical, spell, physical, mixed, poison, DoT, etc.) HOWEVER, Hrunoir can only do this while he is STANDING. If he is moving he will lose this evasion. Moving does not count as attacking or casting.

Mana Cost: N/A
Cool Down: N/A
Framework: There will be a sort of frame-to-frame effect when he attacks.

-=! Ultimate !=-

~ String D(a)ncer ~ [ Active ]



Hrunoir's weapon is somewhat of a mystery. It is as light as a thread of string, yet it can cut through almost anything. However, the most deadly part of this is not the weapon, but Hrunoir himself. Many have come to call him the String Dancer because of his ability to dance around his enemies, felling them with his unique weapon, one by one.

Level I - Blink strike to enemy and cut 1 armor off for 60 seconds. When 5 armor has been cut off, the next blink strike will stun enemy for 1 second, and negative armor will wear off after stun.
Level II - Blink strike to enemy and cut 2 armor off for 60 seconds. When 10 armor has been cut off, the next blink strike will stun enemy for 1.5 second, and negative armor will wear off after stun.
Level III - Blink strike to enemy and cut 3 armor off for 60 seconds. When 15 armor has been cut off, the next blink strike will stun enemy for 2 second, and negative armor will wear off after stun.

Notes - Basically this stacks for up to 5 times (duh). When you've striked them 5 times (-15 armor), then the next strike will cause a stun. After stun, the negative armor will be removed.

Mana Cost: 75
Cool Down: 4
Framework: Blink strike animations ^^

Well theres my May Bard Challenge Entry for now ^^ comments please!
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Last edited by Enhander on Sat May 09, 2009 2:17 am; edited 2 times in total


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dare18

Beyond Godlike Posts: 3940 Joined: 06 Feb 2009 Warnings : 3 gold



Weeee

Fits the theme?
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Enhander

Mega Kill Posts: 829 Joined: 12 Jan 2009 gold



from a parallel dimension. Hardly "of the Earth"

anything about the skillz?
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Enhander

Mega Kill Posts: 829 Joined: 12 Jan 2009 gold



Edit: grammar typing spelling errors have been fixed.
Icons have been fixed
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Enhander

Mega Kill Posts: 829 Joined: 12 Jan 2009 gold



no comments at all??? ='(
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malaojing

Dominating Posts: 102 Joined: 07 Jan 2008 gold



lol interesting. but the ultimate... it isnt imba, but a little rigged. especially with the first skill. when you ult (blink strike) you subtract their armor. and if this hero gets buffed then most likely other heros would run away. since theult is only 4 secs then it wouldnt be hard to kill them. also like i said earlier, the first skill. gives huge aoe sight range, which would counter FoW that saves most heroes. all in all its ok, but lots, most of them seem like passive skills

8/10
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Enhander

Mega Kill Posts: 829 Joined: 12 Jan 2009 gold



hmm im gonna up the mana cost for the ult.
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Ghost

Imperator Posts: 7815 Joined: 01 Jan 2007 gold



congratulations, top 4 of the BC.

nerf your sig XD
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Enhander

Mega Kill Posts: 829 Joined: 12 Jan 2009 gold



hey ty ^^ yea i havent been on much so i'll nerf my sig its kinda old.
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Kwimmy

First Blood Posts: 6 Joined: 13 Aug 2008 gold



how can u put images in the post topic section??

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Enhander

Mega Kill Posts: 829 Joined: 12 Jan 2009 gold



simple.

first, click the IMG button or simply type out [img]<--(fast typers usually do this), then right click on the image from hive workshop that you want. next, select properties in the window that pops up. This will bring up the image's information. Highlight the image's Address (URL), copy, then paste it after the [img].

It should look like this:

[*img*]http://www.hiveworkshop.com/forums/resource_images/6/icons_5775_pas.jpg

Note there is no space between the [img] and the URL. And there are no stars there either (i have to put that there to prevent it from showing the picture for this explanation purpose). After, simply put [/img] right after the URL to finalize.

The end product:

[*img*]http://www.hiveworkshop.com/forums/resource_images/6/icons_5775_pas.jpg[/img]

Simple.
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