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Conjurus,the archmage
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Conjurus,the archmage
Posted: Fri Mar 23, 2007 4:38 pmA traitor of the kirin tor, abandoned his friends to answer the call of the lich king. Conjurus encounters a fierce battle (which he keeps a secret to himself) that reawakens his will and his hate for the scourge. Now with the sentinels,he joins for redemption with his necromantic spells and magic by Antonidas himself.
movespeed:300
attack range of 100(melee, yes melee)
str-16+2.1
agi-14+1.5
int-22+2.9(primary)
Mind Bullet(E)
(heard this one from tenacious d
)
lvl.1-100 damage+1.5%damage per int
lvl.2-150 damage+1.5%damage per int
lvl.3-200 damage+1.5%damage per int
lvl.4-250 damage+1.5%damage per int
mana cost:150
cooldown:8 seconds
description:i was going for int types that stay strong till late game
Far sight(R)
(Active,channeling)
lvl.1-reveals a small area
lvl.2-reveals a big area
lvl.3-reveals a large area
lvl.4-reveals a huge area
mana:150
cooldown:60 seconds
description:lasts upto 30 seconds and reveals invisible units
but must remain immobile.(a more supportive spell so your team can chase and foresee ambushes)
Raise dead(D)
(autocast)
units that die in your presence will rise as skeletons
lvl.1-summons 1 skeleton with the same stats and attributes as the corps
lvl.2-summons 2 skeletons with 1/2 of the attributes as the corps
lvl.3-summons 3 skeletons with 1/3 of the attributes as the corps
lvl.4-summons 4 skeletons with 1/4 of the attributes as the corps
mana:40/45/50/55
cooldown:20/15/10/5
description:corps that belongs to ranged creeps still summon melee skeletons. 400 aoe btw
Ultimate
Arcane storm(C)
lvl.1-hits 3 targets and jumps 3 times.250 damage
lvl.2-hits 4 targets and jumps 4 times.300 damage
lvl.3-hits 5 targets and jumps 5 times.350 damage
lvl.4(w/ scepter) 6 targets.jumps 6 times. 400 damage
mana:200/300/400/500
cooldown:160/120/75
Description:a forked lightning that chains, though it's
casting range is only 500 .
His role is to cause panic with his ulti and has a high damage nuke. He's more supportive if specializing with far sight which is quite a demand on 5on5s.
Raise dead is too crowed the area to keep you within the safety behind a wall of creeps. Not a problem for specter, she can phase through and earth shaker will benefit from this.
If you hate it feel free to say so and ill edit.
Last edited by Django on Sat Mar 24, 2007 1:27 am; edited 1 time in total
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Its Pretty Nice....Far Sight Yeah Demanded 5v5 Games..
Wall of Creeps Bye Bye Pudge And Mirana...Hello Ezalor
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Raise Dead would be better as autocast, but it's up to you. ^^
I think KotL can handle the creeps, as silent has said.
Far Sight is already scary...
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so autocast raise dead?
mana:40/45/50/55
cooldown:20/15/10/5
that good enough?
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Yep. It's much better. If it was passive, then you could keep spawning them uncontrollably and give unecessary gold and exp to the enemies. You need a controlled flow...

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Yeah, nice hero idea I've got to say
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† The Ultimate Peacemaker †
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nice hero idea,,man.... Stay active and have fun...always,, man.....
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A melee archamge...Whoa...
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† The Ultimate Peacemaker †
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Well , There's Melee Aggron..Best Int Hero 4 Evah..
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My Site : http://chaoslegends.forumgogo.com
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well i prefer range int than melee,,man... XD
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