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What Anti-Mage Build do you prefer???

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jakiro2123


Killing Spree Posts: 67 Joined: 14 Oct 2006 4431 gold

What Anti-Mage Build do you prefer???

Posted: Wed Apr 04, 2007 9:09 am

There are 2 different builds for Anti-Mage...

The "PERMABASHER" set-up which requires bashers and hyperstones... "BURN ALL MANA, THEY CANT MOVE!!!"

The other is the "DAMAGE" set-up which requires MKB as an replacement for basher and a Buriz.. This build is EXTREMELY POWERFUL when it comes to late game...

So what do you prefer more???
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`UnholY`


Sakubo__
Support Team Posts: 2461 Joined: 13 Jan 2007 39295 gold

Posted: Wed Apr 04, 2007 9:11 am

permabasher build is really effective for magina since when you bash an enemy hero, that hero will get more hits from you = less mana = more damage from mana void.

wut do you mean by "burn all mana, they cant move?"
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jakiro2123


Killing Spree Posts: 67 Joined: 14 Oct 2006 4431 gold

Posted: Wed Apr 04, 2007 9:21 am

I mean the heroes cant move with the permabasher build... The idea in the "DAMAGE" set-up is that at late game, your enemy will push with their team... You cant just blink in and start permabashing, so there is the "DAMAGE" set-up, killing much faster even if they are not bashed... While the tank is taking all the damage, blink in and kill faster... You can kill faster with this set-up... GETS???
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`UnholY`


Sakubo__
Support Team Posts: 2461 Joined: 13 Jan 2007 39295 gold

Posted: Wed Apr 04, 2007 9:39 am

oh..
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fwii~


R.I.P. Chris Benoit 1967-2007
Support Team Posts: 1944 Joined: 18 Jan 2007 57271 gold

Posted: Wed Apr 04, 2007 3:05 pm

Yes bashers are still one of the best ways to play antimage but if you want a new way why not try a damage dealing antimage where you get mkb or buriza.

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Millennium


Warnings : 3 Mega Kill Posts: 541 Joined: 30 Dec 2006 14386 gold

Posted: Wed Apr 04, 2007 4:49 pm

altough it is not very original,my personal item build is:
Power Treads
Vanguard
Cranium Basher
Cranium Basher
Butterfly
Assault Cuirass/or any HP boosting item

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Artimon


Dominating Posts: 185 Joined: 03 Apr 2007 7651 gold

Posted: Wed Apr 04, 2007 5:01 pm

I think the whole point of being magina is to have very quick encounters with enemies, so if you want to be sure to get rid of them in time to blink away (becuase of magina's already low health), then going for high damage + having your already powerful mana burn/ mana void will get the job done nicely. Although putting a basher in obviously can't hurt.
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zedric


First Blood Posts: 12 Joined: 06 Mar 2007 710 gold

Posted: Wed Apr 04, 2007 8:51 pm

I don't prefer Bashers when I play AM. I prefer damage and attack speed and a little HP boost.
Perma-Bash can almost work with AM. It even offers good benefits in some cases. The downside is that to come close to permabashing(nothing truely permabashes) you need 2 bashers which cost about as much as one Butterfly.
I challenge the basher lovers to try a damage build. IMO the idea of bashing your opponent means you want to spend longer in killing them by disabling them a bit(hopefully). This is counter-intuitive to AM's mantra of the 5 second window."Five seconds is the length and breadth of our window"...Morpheus from Matrix...ok...Anyways, ideally AM is set up to simply waste someone in 5 seconds flat and BANG hes gone for the next one.
I used to get HoM always but with games ending faster I skip it now. The debate of whether Treads or Travel for boots is gonna rage forever on AM as both are viable, I always wish I had the opposite of what I get. btw I favor Travel even on AM but he may be the only one besides Furion(and Akasha perhaps) that doesn't NEED to get teleport via Boots. The hard part is deciding what items you can honestly acquire before the game is effectively over. That is one reason Basher build is so popular. No items cost over 3k. MKB is over 5k and Butterfly is over 6k. While many like the Buriza/Crystalys keep in mind that Mana Breaks damage does not figure to criticals(a minor issue but be aware of it). As a matter of fact, I have yet to see any table/chart that adds the Mana Break damage(.6 damage per pt of mana) to his standard damage. +38 damage per hit gives AM amazing early dps potential but only vs those with mana to burn. That is why Attack Speed is mentioned so much by AM guides and users. Attack speed is the most important thing he can get to help his DPS early. I prefer a MKB as my first HighEnd item but if the game is going superbly I sometimes rush a Butterfly after some survivability items.
Early game:
Vanguard or 1-3 Bracers for HP + defense[If your uber AM get Wraiths but Bracers are much safer choice to give you anti-nuke defense as you rarely have any points into SpellShield at this point]
Boots of Speed > if going PT then get them early, if going BoT it can wait
TP scroll always until/unless you get BoT
If team is putting out wards then an empty bottle also so I don't have to make well trips
That is my basic set for early to mid-game. Rarely if ever to I get HoD but I have just to try it. LIke Aegis before it, it does help a bit but I think a BKB is better for the role.
Midgame is for ganking and team pushes, if you can farm some neutrals etc.
This time will decide if you can get a MKB or a Butterfly. Both are rather spendy but useful in different ways. The MKB makes AM the Anti-caster. It's mini-bashes proc often. At 30% its a better rate than 2 bashers and costs a hair less. Plus you get more damage and 15% more attack speed. Everyone should know that a Butterfly is just godly on basically any AGI hero its downfall is the high price. Rarely can I farm both of them in the same game but it has happened. Depending on the opposing team(Lion,Bane,etc) and how well I am farming decides when to get a BKB, not if. While many people swear by Linkens on AM I fn hate it. Too many times has it been useless for me. Too many things get by it and the biggest reason....smart players know to waste a chump skill than pwn you. It only works against nubs who knee-jerk-reflex hit their comboes/stuns when you blink in. I do not assume anyone is that nub until they prove it, and by then I already decided to bet a BKB instead of a Linkens anyways.
Dream build? something like
Vanguard/Mek/HoD take your pick early then either keep or replace with HoT later
Monkey King Bar
Black King Bar
Butterfly
Boots of Travel - or Power Treads. With Blink you can still cover a lot of map space very quickly and IAS is the shiz for AM
Open slot - you can add whatever you want really...even a basher. No MKB does not have "basher clash" with a cranium basher...if 2 bashes coincide the longer takes priority and if the MKB ministun hits it does not cancel a previously in effect 1.1 sec stun from the basher. You could add a Buriza since this is a dream item build even if its not ideal for him. Whatever you want. Keep in mind though, the newer you are to playing AM the more you should concentrate on HP, HP, HP, IAS, HP, and damage...in that order lol.

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killmore


Warnings : 4 Godlike Posts: 1377 Joined: 07 Feb 2007 32912 gold

Posted: Wed Apr 04, 2007 11:49 pm

The PERMABASHER build is what i use mostly. Remember that even AM has a high MS there's still other heroes who can run faster than him. So go for the stun, i don't use Mana Void if i think it's not needed.

Well, it always depends on what you are up against.

If your enemy is not skill dependent, has a high HP, i'll go for the solid DAMAGE.

I was thinking of maybe using Necronomicon (ok Laugh), Mana Burn an Int One, then Void = Instakill.

By the way, anyone knows how much Mana the Necro can Burn.
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Transfat


Warnings : 2 Monster Kill Posts: 242 Joined: 03 Feb 2007 14578 gold

Posted: Thu Apr 05, 2007 12:23 am

Does Hood of Defiance stack with AM's spell block? if so..cheap way to avoid most damage from those hard nukes E.G Lina, Zeus, Lion, Luna, etc...

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TOPAK™


"-jelo_boy-"
Mega Kill Posts: 602 Joined: 28 Aug 2006 7273 gold

Posted: Thu Apr 05, 2007 12:30 am

@zedric : I taught that MKB cancels any previous bash......now I don't know which :S

Ok...depends on the situation. I always do DAMAGE build on him, but I rush Butterfly after Vanguard (Laugh). I only do PERMABASH build if there's a nuker enemy......
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_noob28_


~Nienna Sakimatsu Anarion~™
Beyond Godlike Posts: 2731 Joined: 08 Dec 2006 35667 gold

Posted: Thu Apr 05, 2007 1:24 am

yes it cancels the previous bash..

for me.. PERMABASH..

ITEMS:

powerthreads
twinbashers
butterfly
buriza
Linken or HoT
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jakiro2123


Killing Spree Posts: 67 Joined: 14 Oct 2006 4431 gold

Posted: Thu Apr 05, 2007 5:45 am

@zedric

Almost the same build i'm using now... Although I like the permabasher build before... But I think his MS would still be low to catch up fast heroes... Add some yasha maybe if you are going for BoT... It would be a huge boost to his MS...
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zedric


First Blood Posts: 12 Joined: 06 Mar 2007 710 gold

Posted: Thu Apr 05, 2007 5:48 am

No it doesn't cancel bash. I have tried it many times. People are under misconceptions and/or are not trying things themselves.
Quoted from Malle in his guide over at another site(don't know rules about links to other sites so if you can't guess where msg me)

"Melee heroes' bashes stack fully, where if two bashes occur at once, the longest stun time from all of the bashes, and each and every seperate bash's damage will work. The damage is reduced by armour type spell resistance (and eliminated by magic immunity), but the stun is not blocked by magic immunity. The damage is counted as a seperate source, and does thus not affect lifesteal, nor is it affected in any way by criticals."

*edit*
About the Yasha, if the game is almost over OR I can't farm at all, then I will get a Yasha. I don't think its really effective enough to warrant being a "core" item. However, having a move speed of just over 400 is always nice =]. In all honesty though, move speed will not help you get kills while chasing.
Try this, get another friend and just chase even with Yasha and Boots of Travel and you still don't get nearly as many hits in as you do by Blinking right in front of them and taking 2+ pot shots at them. Rarely can you even catch them to get one hit and then you have to catch up again. Boots on AM imo are just to keep me in range to Blink ahead of my oppenent. If done perfectly it hangs em up for a second also giving my 3-4 hits in that span.

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jakiro2123


Killing Spree Posts: 67 Joined: 14 Oct 2006 4431 gold

Posted: Thu Apr 05, 2007 6:04 am

Yup... Hehe, I know about the "BLINK-STOP" but it will be pretty hard to do if you are facing Balanar or Bloodseeker... They just to fast...
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