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Bronk Ironfist - Mechanohunter

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Doomsaw


First Blood Posts: 1 Joined: 24 Jun 2007 gold

Bronk Ironfist - Mechanohunter

Posted: Mon Jun 25, 2007 5:25 pm


Bronk Ironfist - Mechanohunter

Once a young dwarf, talented at using and aiming with any kind of boomsticks. Following the footprints of Kardel Shapeye, Bronk trained every day and night to fulfill his dream to become as skilled as his hero, Kardel. While the forces of Scourge invaded to the dwarven lands, Khaz Modan, they took plenty of dwarves as captives to use them as test subjects and torturing them. Bronk was used as test subject, engineers of the Scourge replaced his organs with gears and made his will serve only the Lich King, and turned a kind young dwarf in to a merciless klling machine. Being a robot-like creature, Bronks aim is almost perfect. Now he cruelly assassinates those who he wanted to protect time ago.

Range: 600 | Move Speed: 290
Primary: AGI
Str: 16 + 1.7 | Agi: 21 + 2.4 | Int: 15 + 2.6
Damage: 36 - 42 | HP: 454 | Mana: 195
HP Regen: 0.85 | Mana Regen: 0.69
Attack Speed: 1.4 | Armor: 2


Doomshot
Bronk is always carrying an ammo pouch full of piercing Doomshots with him. Those are possibly the most fierce bullets ever createn by engineer of anykind. When shot, it moves faster than find, piercing the skin and organs of the victim.
Level 1 Deals 75 piercing damage to the target enemy.
Level 2 Deals 175 piercing damage to the target enemy.
Level 3 Deals 275 piercing damage to the target enemy.
Level 4 Deals 375 piercing damage to the target enemy.
The maximum cast range is same as his attack range, which is 600.
Mana Cost: 100/110/120/130
Cooldown: 15 seconds.
Framework: Same as assassinate bullet, expect it should be little bit smaller and move 50% faster.
Notes: It works like any targetable nuke, like Storm Bolt, expect this one does not even ministun. The damage might look overpowered, but it really is not. Since it is piercing damage, it will deal way less damage, especially against high armored units.


Lock On
Upon attacking on a target, Bronks green-glowing mechanical eyes will keep track of the target, and detecting the weakest spots of it.
Level 1 After each attack of Bronk, the attacked target will be tracked and will take 10% more physical damage for 2 seconds.
Level 2 After each attack of Bronk, the attacked target will be tracked and will take 10% more physical damage for 4 seconds.
Level 3 After each attack of Bronk, the attacked target will be tracked and will take 10% more physical damage for 6 seconds.
Level 4 After each attack of Bronk, the attacked target will be tracked and will take 10% more physical damage for 8 seconds.
Each attack simply places a debuff on a enemy target, which gives you vision of them and also increases their physical damage taken slightly.
Mana Cost: N/A
Cooldown: N/A
Framework: Maybe a red-colored shop-targeting arrow above hero, pointing on him
Notes: Its almost like a Gondars Track, which you place on enemies on each attack, and instead of reducing their armor, it increases their psyhical damage taken.


Rapid Reload
When activated, Bronks mechanical hands will replace the new bullets to his rifle with higher speed, increasing attack rate greadly but reducing the firepower.
Level 1 Increases attack speed by 75%, but reduces damage by 70%. Lasts 6 seconds.
Level 2 Increases attack speed by 75%, but reduces damage by 60%. Lasts 6 seconds.
Level 3 Increases attack speed by 75%, but reduces damage by 50%. Lasts 6 seconds.
Level 4 Increases attack speed by 75%, but reduces damage by 40%. Lasts 6 seconds.
It is like berserk, except it reduces attack damage during the duration along with increasing attack rate.
Mana Cost: 80
Cooldown: 32 seconds.
Framework: Maybe having Obsidian Destroyers Arcane Orb missile in his both hands during the duration?
Notes: Note that it increases your damage dealt anyway. At last level, it increases your damage dealt by 35% for the duration, and then the chance on hits would trigger more often.


Black Malice
Propably the brutalest possible way to use a boomstick is to shoot out Black Malice-bullet. It surround the area around the explosion point with an electronic wall, giving enemies inside two chances; to stay inside trapped for the duration or then walk out and suffer electricity.
Level 1 Electronic wall lasts 6 seconds. Walking through it deals 2 times Bronks agility as magical damage. AoE of the effect is 450.
Level 2 Electronic wall lasts 7 seconds. Walking through it deals 3 times Bronks agility as magical damage. AoE of the effect is 450.
Level 3 Electronic wall lasts 8 seconds. Walking through it deals 2 times Bronks agility as magical damage. AoE of the effect is 450.
It traps the enemies inside a circle of electricity, they can either run out from there and suffer high damage or wait until the duration ends. Allies of Bronk will not have any problems when walking through the wall.
Mana Cost: 175/250/325
Cooldown: 100 seconds.
Framework: A wall of replica animation as circle around the area.
Notes: While inside the AoE, the enemies can do whatever inside the walls, but if they walk out from there, they will suffer the damage. Blinking and Teleporting out will also make you suffer the damage.

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mikorkeza


Fear me, for I am Iori Simpsons!! D'Oh!!!
Godlike Posts: 1422 Joined: 18 Feb 2007 gold

Posted: Tue Jun 26, 2007 12:52 pm

Nice hero.....

But 2nd skill is too IMBA......

A passive track......

More imba coz he's a range hero..... meaning you'll always see the enemy......
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mjs


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Godlike Posts: 1440 Joined: 11 Oct 2006 gold

Posted: Wed Jun 27, 2007 4:01 am

don't make the second skill passive...
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