Slark is not imba.
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True, also, Bristleback for safety.
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How bout doombringer? Is a single doom enough for him to send him back running?
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ironically two 1.0 str gain heroes were picked in the recent nirvana vs. sgc game and murloc was one of them.
the thing about slark is that even if you get him to red he comes back with full health, hes got a disable, his debuff skill is amazing later on in the game and his leech stat is amazing late game. he kills one of your allies with half health left and then pops up 20sec later with full health + almost double or 1.5 times damage and he just glides around the map with full movement speed, his only weakness is pre level 6 but even for that hes got his leap.
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Ur mentioning Enchantress? Damn shes paper
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Slark is just as paper, don't forget.
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Crystal_Meth wrote:
Slark isnt a team player... more of a 1v1.
So that's when he's only good, hunting enemy's in their forest.
Slark isnt a team player... more of a 1v1.
So that's when he's only good, hunting enemy's in their forest.
ahhh... well, slark is a good carry. specially in pub games. ^_^
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Slark is powerful, but horribly weak as a carry.
Troll bashes him to death, Mort 1 crit he's gone. He just cannot stand up to abuse like the other carries. Anti carry, maybe, but not carry.
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BlowThaCandlesOut wrote:
Slark is powerful, but horribly weak as a carry.
Troll bashes him to death, Mort 1 crit he's gone. He just cannot stand up to abuse like the other carries. Anti carry, maybe, but not carry.
Slark is powerful, but horribly weak as a carry.
Troll bashes him to death, Mort 1 crit he's gone. He just cannot stand up to abuse like the other carries. Anti carry, maybe, but not carry.
troll could bash him to death. but with out gem/dust/wards. hes nothing. same thing as mort.
slark>any via 1 on 1.
but in team play. slark can carry. not us good as the usual carry. but still a good carry for the fact that other team would be wasting for dust/gem/wards while slark can gank anytime with just treads and lifesteal as item. ^_^
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my favorite replay. ^_^
http://www.dotastrategy.com/forum/ftopic18786.html
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[piG]Jenan wrote:
troll could bash him to death. but with out gem/dust/wards. hes nothing. same thing as mort.
slark>any via 1 on 1.
but in team play. slark can carry. not us good as the usual carry. but still a good carry for the fact that other team would be wasting for dust/gem/wards while slark can gank anytime with just treads and lifesteal as item. ^_^
BlowThaCandlesOut wrote:
Slark is powerful, but horribly weak as a carry.
Troll bashes him to death, Mort 1 crit he's gone. He just cannot stand up to abuse like the other carries. Anti carry, maybe, but not carry.
Slark is powerful, but horribly weak as a carry.
Troll bashes him to death, Mort 1 crit he's gone. He just cannot stand up to abuse like the other carries. Anti carry, maybe, but not carry.
troll could bash him to death. but with out gem/dust/wards. hes nothing. same thing as mort.
slark>any via 1 on 1.
but in team play. slark can carry. not us good as the usual carry. but still a good carry for the fact that other team would be wasting for dust/gem/wards while slark can gank anytime with just treads and lifesteal as item. ^_^
Dust is fail against Slark. Dark Pact is a buff remover. Ward in a fight just owns the invisibility, making it a fair fight. Wasting dust/gem/ward? I don't think so. Shadowdance only lasts 6 seconds, and its not the ulti that is scary. Its Pounce + Essence shift. Finally, 1.0 STR gain is what makes Slark unable to carry, too fragile, a bash, stun or big damage will kill him.
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in 6 sec of invisibility. can change a lot in team battles you know. xD
it would take 3-4 sec to take out the support of the other team and take up the rest after.
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my favorite replay. ^_^
http://www.dotastrategy.com/forum/ftopic18786.html
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http://objection.mrdictionary.net/go.php?n=3757564
and yes you did take out the support, but then wat about the carry/tank?
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silentzero wrote:
http://objection.mrdictionary.net/go.php?n=3757564
and yes you did take out the support, but then wat about the carry/tank?
http://objection.mrdictionary.net/go.php?n=3757564
and yes you did take out the support, but then wat about the carry/tank?
that was cool. lol. well, in team battle, there's always the team. ^_^ and tanks wont be tank if faced with slark. lol.
the carry is the last one who comes in in team battles. unless his an initiator. and you have teammates to finish of their carry.

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my favorite replay. ^_^
http://www.dotastrategy.com/forum/ftopic18786.html
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Sure go face a tank when the tank has 2 lives (leoric) or has massive HP and/or armor (Treant Protector), I ask you once more, what would slark do against aoe attacks/stuns? just even if not one aoe could put slark in danger, seeing as his crappy stat gain cant handle those spells
As a carry you are the major source of DPS in the team, and as you have stated before you are faced against the tank, now I wonder wat would the other carry do to your teammates if it just happens that you the major source of DPS, the carry, the one who wins the battle is faced off against a tank,
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silentzero wrote:
Sure go face a tank when the tank has 2 lives (leoric) or has massive HP and/or armor (Treant Protector), I ask you once more, what would slark do against aoe attacks/stuns? just even if not one aoe could put slark in danger, seeing as his crappy stat gain cant handle those spells
As a carry you are the major source of DPS in the team, and as you have stated before you are faced against the tank, now I wonder wat would the other carry do to your teammates if it just happens that you the major source of DPS, the carry, the one who wins the battle is faced off against a tank,
Sure go face a tank when the tank has 2 lives (leoric) or has massive HP and/or armor (Treant Protector), I ask you once more, what would slark do against aoe attacks/stuns? just even if not one aoe could put slark in danger, seeing as his crappy stat gain cant handle those spells
As a carry you are the major source of DPS in the team, and as you have stated before you are faced against the tank, now I wonder wat would the other carry do to your teammates if it just happens that you the major source of DPS, the carry, the one who wins the battle is faced off against a tank,
well, if you play team games not pub games.
why would you face a tank anyway? O.o massive hp after several attacks will lose hp anyway.
and for the carry. you have a team who could kill a carry. >.<
you have support. and the other team doesnt. now what? O.o
who got the advantage?
and like what i said. slark can be a good carry. but not the best. ^_^
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my favorite replay. ^_^
http://www.dotastrategy.com/forum/ftopic18786.html
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Slark can NOT be a carry.
A DPS, yes, but NOT a carry.
Similarly, VS also cannot be a carry.
This is because they don't have the potential to pick off more than one enemy on their own in a team clash.
Look at carries like Void. Well-fed; one Chronosphere and you've got at least a dead support and damaged carry. Stun him? No problem, he'll bash you, evade your attacks and lifesteal that damage back.
As for Slark, you stun him before he can invi, hit him a couple of times and damageburst him, consider him gone. Suppose he WAS the team's carry. Well, the team collapses. Nobody to carry them anymore.
A CARRY is named so FOR A REASON.
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